[UI] Big update

Discussion in 'General Archive' started by »ØPŦ‡MU§_K‡ŁŁ_§[23]«, Jun 2, 2017.

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  1. On your last stream you been talk how you must found way to protect people from enemy hunter on home maps from x-2 to x-8. That is actually very simple. PVP map give only 50% more honor and exp what is meanless since you got over weekend double reward from galaxy gate. You should make some bigger bonus such as points you get from ship X 5 ur, that would be 100 uridium for each goliath you kill. Sounds like a lot but when you use rsb 10 times to kill 1 ship, 1 emp thats actually almost 1,6k ur just for 1 kill.

    P.S. don't worry about farming ships in PVP, darkorbit got good way to prevent pushing.

    Going on, as you got home map, where you should feel like at home same as real home you got, you got 4 walls and roof to protect you from rain, snow, cold. On same way should work home map, home map should provide you aditional 20% hp, 20% dmg and 50% shield bonus that way you would have more chanse to fight back against UFE hunter that come after you. This will enable PVE play what missing.

    X-5 map is actually fine, you can fly around kill lordakium and when you colect some npc around you, you can use kamikaze and get some more uridium.

    x-7 map with aditional purple kristallon and QZ gate is a great update, gives you way to farm uridium and oil, personaly big fun.

    x-8 map should be something where is home, not much npc also nothing to touch.

    x-6 map, about x-6 map I can speak for days. 5min respawn time for Cubikon is kind a to big. That map should be one of best for farm uridium but sadly share only around 50k uridium per hous just with killing Cubikon what is ok if you are alone but on full server its way to little.
    Also something you still didn't change for a years I been playing this game is how Cubikon and Ice Meteroid split reward. I found on several place how you say that it depend how much dmg you do to it. Its NOT TRUE. The way reward is split depend on few factors.
    Group - when you are in group with 3 more players and all of you shoot on cubikon reward will not be split 25% for each of you, player with bigger LVL get more uridium.
    Without group - without group DMG YOU DOING ISN'T IMPORTANT AT ALL. Seprom, booster, ship design, alien hunter from pilot bio, not even type of ammo, nothing of that isn't included. How much you will get depend on type of laser (lf3. lf4 ...), number of laser, laser in pet, rockets, if you use venom/cyborg power you will actually get more uridium because that count as shoot and on the end number of shoot you make. So ship with 35lf4 and 10 in pet if shoot with x1, no update on laser or dmg booster will gate same amound of uridium as ship with 35lf4, 10 in pet, x4 ammo, 20% dmg booster, 5 points in alien hunter, seprom on laser if both are same lvl and did same amound of shoots on cubikon. On same way work Ice meteroid and thats bad, really bad.

    Please change description how work sharing reward on Cubikon and Ice meteroid or just fix calculation and make it work as you said it should work.

    Grinding and PVP battle should be core of this game, grinding in gates and home maps should be easier so you can buy ammo which you buy with uridium you been grinding before, go on PVP and show power. To make it easier x2 and x3 should do 50% more dmg to NPC.

    You should make something what will be challenge to kill but give great reward. Easy way to it is update LOW gate again, I know LOW gate needed change because of bug with kamikaze and thats reson why its disabled now but keep it same as it is now only update century falcon where it will be:
    4.000.000 hp
    3.000.000 shield
    1.000.000 exp
    1.000.000 creidts
    5.000 uridium
    5.000 honor
    this reward is multiplied by number on players join gate also dmg of century falcon. Ship will must go in and out because will do ton of dmg, but for kill it reward is great.


    I don't think my ideas are unreal, maybe need some polish by Darkorbit team but some of them should be solution for ideas you been speak about on last stream.

    Greetings, OPTIMUS_KILL_S GE5
     
  2. the thing about how rewards split on cubis are not quite like that, i just shot a cubi with a friend. No group, both with 35 laser on ship, i used x4 and drill and he udes x2 and bat, we both have prom on and he is 1 lvl higher than me, i gor 619 uri from the cubi while he got 405. so it's note quite like you said, but it's right, it's not 100% off the work you do.

    you can make good uri in x-7, so i would not like the cubi time to get shorter.

    i do like you idea about greater rewards i pvp maps, but i don't think it should be uri, because their push system still have it's faults.
    or like you said give home maps more HP, DMG and Shield while fighting enemies. But this i think is going to be really hard to impliment without making the ships better vs npcs aswell.

    don't like the idea of 2x and x3 doing 50% more dmg vs aliens, because it would just make x4 useless vs aliens.
     
  3. Many people use x4 on aliens because they wanna get things in short time, by give bonus of 50% to x2 and x3 on alien you will not use x4 on them anymore and x4 ammo will be for PVP fight, thats actually idea. Less time for more things what will provide more PVP experience.
     
  4. look what i wrote, i called it useless against aliens, and i gotta say, i think it's the worst part of you idea.
    + im not using anything but x4, sab and rsb, and i get more an more x4.