[UI] Bounty Hunter

Discussion in 'General Archive' started by ™GΞИΞЯΔL°¹║•☠•║°¹LΞΞ, Sep 16, 2016.

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  1. Not sure how this could work best so its not taken advantage of . Maybe someone could add to this idea to make it work in a fair way . That being said " On with the overall idea " : The idea could be in the form of placing a bounty on another player in game for fun or just a little in game justice . Say if you will , Some player comes along and steals your " npc " from you in the way of shooting you off of it or something else . After doing a bad thing what ever it might be to another player . For 1-2 minutes after the bad deed . You would be allowed to place a bounty on them in a small bounty box . You click on them or copy their name in the person of interest box . Then pay a small uridium fee & a credit amount you are willing to pay out , With a minimum of 10,000 up to a max of say a 1,000,000 million credits . To be paid to the player that seeks your justice for you . When you set the bounty , The funds are removed from your uri & credits on the spot " no refund " . The player that receives payment only gets paid in credits not uri , Sorry for that . So that is it for now , Please feel free to add to this to correct me or make it a better idea overall . Thanks :)
     
    Last edited: Sep 26, 2016
  2. i have seen this idea years ago and although i think its a good idea and would be great fun , i think they would have bought this out by now if they were going to do it.
    dont like the idea of it costing uri though credits would be suffice as its just a bit of fun
     
  3. PLEASE,we have alredy enough bugs,dont give them idea bcs they have no idea how to fix curent problems.THANK YOU!!
     
    OILDAILY likes this.
  4. VESPID

    VESPID User

    Perhaps credits or an item of equal or lesser value to the hunter based on the amount placed on the target to be chosen by the hunter after completing the contract by destroying the target.
    Say for a bounty or several bounties placed on the same person by multiple players instead of collecting the credits.

    For every 100k credits a 10k uri item may be substituted for pay and make them an automatic company function for enemy players in your maps.

    If an enemy player enters your company map, the company places a bounty on them based or their experience level. Say about 10k uri per level of the enemy and add the combined levels of the group if they are outfitted.

    Clan members or allied clans of the target may not be included as a hunter for the bounty.
     
    Last edited: Sep 23, 2016
  5. 10k uri per level of the enemy? Really? That's just beyond stupid. To access an enemy map, you have to be at least level 5. That means 50,000 Uri per enemy kill minimum.

    DO just raised prices of Uri as it is, now costing $124.99 for 330,000 Uri, up $25.00 from the last price.

    Sorry Vespid, bigger thumbs down for you than I'm giving for Trump. Try to actually think through an idea before you post. That's beyond stupid.
     
  6. I could see this being abused much more than being an advantage. The bounty should be initiated upon your same company kill and would be an automatic Company assigned Bounty allowing any one a free pass for killing this person for 10 hours (in game time) this player would get the same indicator of an outlaw for this time period with no way to have it removed until timer expired. They also would have the DMZ protection removed from attack of same company players (enemies could not attack if at portal or base). This would even apply to those players who do not have red lock but were attacking at time of kill. This would assist in the MCC issue of same company players assisting in killing weak players, prevent the same company player seeking a bully stance against a single player and increase the company knowledge of players that are trouble makers.

    Rewards would be nice but giving normal Kill benefits would be ample and no repercussions for killing the outlaw.
     
  7. VESPID

    VESPID User

    10k uri per level is fair considering the usual player entering enemy maps is 16 to 20th level and has the best and or most upgraded equipment available, also with the escalation of price for Uri it would be stupid to oppose this notion.