[UI] Buff invokes

Discussion in 'General Archive' started by FireJub2kDestroyer, Apr 19, 2019.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. Before the impulse fix, invokes were great for them as a reliable spawn, esp as impulses are the fastest and easiest way to get rinusk, it made it worthwhile to kill invokes even though their own reward was pitiful for the damage they soaked up and dealt.

    Now that impulses spawn in overwhelming numbers however, I think it’s time invokes got a buff to rewards.

    They could either become the cubes of BL and give better standard rewards (5k uri, more credits)

    OR they could become a staple for trace farming (attend give very little, impulse give none)

    This way there could be a set index for npc rewards -

    Impulses would be the best for rinusk, having the highest value of reward to damage required, balanced by NO trace given.

    Invokes would be the best for trace, balanced by a low spawn rate.

    Attends would be the middle ground between the two, for those who can’t get a group/don’t want to group, balanced by their increased TTK

    And mindfire would retain its place as the only source of cerebrum.

    Otherwise it’s simply not worth the time to destroy invokes, beyond quests.

    *additionally, rather than having impulses spawn upon taking x damage, they should either:
    Spawn upon death of invoke
    OR
    Spawn upon damage taken, but with instashields until invoke dies

    This would prevent leaches from taking all the impulses from invokes, making what is now an obsolete alien even more pointless