[UI] Buffs for some npc's.

Discussion in 'General Archive' started by RêtêntîoN, Jul 25, 2018.

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  1. As we know, an UFE player can take cubikon under 60 seconds, i remember when people were scared by sibelons and devolariums and now an solo guy can take the one of the strongest npcs under 60 seconds! thats unacceptable for now. so i suggest buffs for npcs ( of course rewards are will be buffed a few too!.)

    Devolariums: a normal devolarium has 100,000 health and 100,000 shield. we can make it 175.000 health and 150.000 shield and damage will be increased to 1500. it seems worth for some new players. the prizes gonna be changed like that: EP=9000 honor=50 credits=80.000 uridium=24 cargo box will stay same.

    Boss Devolariums: 4x multiple of normal devolarium.

    Sibelons: yeah they are the strongest npc's of home maps, in older updates they were cubikons of home maps. few of players can solo them in older updates. now a single newbie taht hits 2k can take that easily, thats not good.

    Changes for Sibelon: 200.000 health and 200.000 shield to 300.000 health and 250.000 shield. rewards: EP=20.000 honor=108 credits=175.000 uridium=54

    Boss sibelons: 4x multiple of normal sibelon.

    yeah thats the changes for home maps big guys. i will update the upper map npcs too if some one thinks same with me.

    -RetentioN
     
  2. I actually really like the idea behind these suggestions but I think working on what newer players are destroying is wrong. The Sibelon is fine as it is, it still takes a while to destroy for most new players. The problem with NPCs lies in the upper maps and the 4-5 boss/alien map.

    If they made Cubikons and Boss Kristallons stronger the game would completely change and people would start actually looking to group for both these "upper terror" aliens. I also think changing hades to be less of an "honour ranking solution" would fix a large part of this problem too.

    The main problem here isn't that BP couldn't do this, it's that people would get to UFE status faster if they did because people would just start the game with a friend to rapidly destroy it... But you also have to think about how long it would take a new player (let us say 5 flax, 1 iris and 7 LF3's) to destroy 20 Sibelons if they increased their strength by that much.

    So as much as I like this idea, there is definitely some flaw with it.
     
  3. The biggest problem with these suggestions are that most UFE are going to be grinding Gates, if they are doing NPC's, but usually are more interested in the noobs in the maps not the NPC's. I do agree we need better NPC's for the FE+ players but these could be added to the 4-x (1, 2, 3) or by adding a 4-6 map, but changing the starter NPC's would just further alienate the new blood in the game.

    The 4-6 map could be a neutral zone, meaning no pvp attacks, but have everything (except Streuner, Lordakia, and Saimon) including pirates and cubikon (regular, boss, and uber as already seen). The above recommended "health" changes to regular is good 4x for boss and 8x for uber and rewards would be TRIPLE the rewards as seen in the ORIGINAL NPC CHART, this would reduce some of the programming difficulties that the team might encounter in making these new strength NPC's.
     
  4. OrbitGuru

    OrbitGuru User

    the 4- maps have always been pvp, they were made for pvp, so why dont they just do another tier of npcs and maps past x-8 with another base map so things dont get confused and people have another goal to work for. just like x-8 has a minimum level of 12, the next set could have a minimum of 16 or 18.

    they need to actually add progress to the game not just ,oh hey i know we havent done anything for free players in a few years so well slap this single map or 2 after years of milking the soul out of this game.....