[UI] BUILD, COMPLETE IT, REPEAT: GALAXY GATE WEEKLY EVENT, MORE CHANCE OF HAVOC AND HERC

Discussion in 'General Archive' started by °°ºŞÎ|ΣŊ†►◄WΔlk€Яº°°, Feb 18, 2017.

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  1. I have a suggestion to make, this is one of the important factors that could change the entire economy of the game in terms of Galaxy Gate completion

    Every time you finish a zeta, you dont get a havoc, you finish a 2nd one still no, finish a 3rd one, nothing in it.

    What if i tell you, the more times you fail of receiving the reward, the better chances of getting it on the next time you do the galaxy gate?

    The rewarding chance of the havoc drone design is said to be 25% right? so it should be atleast 1 reward per 4 gates, but most of the time people do more than 8 zetas but still dont receive any especially on double galaxy gates rewards day.

    So the goal of the thread is to let the developers know about my idea:

    THE MORE GALAXY GATE YOU DO, THE CHANCES OF GETTING AN ELITE ITEM SUCH AS LF-4, HAVOC, HERCULES AND OTHER REWARDS.

    Gates included:
    • Zeta
    • Kappa
    • Epsilon
    I did not include kuiper, people would spam the gate for the uri if they keep getting the reward design ship on the gate and keeps getting 200k uri.

    Kappa has 3 main rewards given, booster, LF-4 and the Herc, the chances of getting something just gets higher, it doesnt give you a chance of having to receive only the Herc, or the LF-4

    AFTER RECEIVING THE REWARD, THE CHANCE INCREMENT FROM PREVIOUS DONE GATES WILL RESET BACK TO ITS NORMAL STATE, MEANING IF YOU GET A HAVOC ON YOUR 2ND OR 3RD ZETA, THE CHANCE INCREMENT WILL DECREASE
     
  2. Isn't it 33%?
    This sort of idea (decreasing the divergence from the chance) is often presented, however it wasn't be implanted. (But I still like the idea.) It would decrease the despair of the unlucky fellows. Why they didn't programmed it "easier" (I don't anything about programming ^^) e.g. you get after each third done Zeta one Havoc.
     
  3. CHANCE needs removed completely. We need to get percentages for rewards. Your suggestion has been made and nothing done about it for years. But it does change to a percentage system which we should have had to begin with. Chance System is what created the imbalance of the game and caused so much economic turmoil so D O had to implement more revenue sources to compensate for the loss.
     
    ]Coldheart[ likes this.
  4. no bad your idea,in my sugestion substitute recompense kappa(current 5 keys+25% to lf4 or 25% to hercules or 25% boosters aleatory or 25% anything) per recompense new kappa=25 keys+25% to probability to hercules,for the lf4s and boosters are like recompense keys to chests,similary the Zeta recompense(33% to probability to kappa first time).