[UI] Build galactic gates faster

Discussion in 'General Archive' started by SoyTryder, Jul 26, 2017.

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  1. SoyTryder

    SoyTryder User

    Main point: Galactic doors are one of the main ways for your account to improve, and to get ammo.

    The problem: Dark Orbit is an action game, not collect bonus boxes, or spend hours collecting stones. To build a galactic door you must spend hours on palladium, or on PvP maps collecting bonus boxes, which is very tedious and boring (taking into account that the game is "the best multiplayer space action game").

    The idea: Simple, make it faster to build galaxy gates.

    Possible solutions: a) Add the energies for the materializer as a reward for destroying the aliens. B) Reduce significantly the cost of palladium by extra energy.

    I would like to see a much more dynamic game, much less tedious (no, it is not fun to spend the hours in palladium).
     
    OrbitGuru likes this.
  2. But there are pirates and pvp missions for 5-3 as well. Most players hate being in pirate maps for anything. I am not sure why. I can spend weeks in there personally. Its probably because of the limitation when it comes to access though. You have to plan getting in and out. I actually have trouble staying alive against the pirates alone. Trying to pally when there is no safe zone for me from the pirates can be a bear. Either way, if you find pally and/or boxing boring then you either play when nobody is on, or there is nobody there when you are there. :p Other than buying uri and/or energy spins, I doubt it will get easier. Good Luck
     
  3. batata

    batata User

    Completely agree. This game was not even about gates before. Thats one of the reasons for the game being empty and for like 90% of players using bots. I hope they at least make the grind fun to do cus that would actualy solve the problems instead of going around them.
    Thats easy: 1) U have to deal with those darn pirates that hardly give u anything 2) U have to deal with those noob ufes with op ships looking for free kills 3) Collecting paladium without bot is not profitable nor effective and is boring to the point of causing brain cancer.
     
    Last edited: Jul 27, 2017
  4. SoyTryder

    SoyTryder User

    I'm not against the PvE, in fact I think it's necessary for the game, and I like to go to pirate maps, I think it's great, what I do not like is having to be 5 hours in palladium just to set a door for me It will give 40 thousand uridio and 40 thousand ammunition x4, the only ones with only an hour in cubes with it, but I am missing my 10 hercules, and the ammunition is soon over, that palladium is necessary, but it is very tedious. I just think it should be cheaper to trade palladium for extra energy. 5 or 8 palladium for extra energy.
     
    OrbitGuru likes this.
  5. FItty3

    FItty3 User

    Well i clculated it when i started playing Pallying is about as efficient as 100/150 energy/hour so 10/15k uri but if we count the discounts on sundays more like 5/8k if you have box doubler and you dont want to spend ammo/seprom collect boxes its about the same on Uri but you get some extra energy and some ammo so its better or kill cubes with a decent ship you can make around 20/k an hour or with UFE max 80k ( you need to shoot x4/seprom booster double mapping and all) so NPC is the fastest way to open gates after $$$$$$$$ Pally is good for begining getting the first 2/3 zetas for the booty keys and the logfiles after that kill cubes buy Aegis from the auction and go to town i managed to solo cubes no boosters no skills promi lasers only 8 iris aegis with x2/sab and a little help from ring formation ( diamond helps to) When i started playing now i kill them faster than they spawn protegits sometimes( with RSB)
     
  6. snuffout

    snuffout User

    Batata, Looks like it might be to late for you with the brain cancer thing. Check these words out: Looking, Completely, Collecting, Effective, You, That's, Because and Actually then check yours.
     
  7. batata

    batata User

    Thanks for pointing out, gonna correct. And no i dont think i have brain cancer, i just dont write in english very often.
     
    Last edited: Jul 27, 2017
  8. VESPID

    VESPID User

    I believe that when after raising the multiplier to the max of x6 and still poses an incomplete gate, the next spin to take away the hard earned multiplier should offer needed parts to complete the unfinished gate in it's stead.

    Every time.