[UI] CBS booster as central module

Discussion in 'General Archive' started by ๖ۣۜβÏØЯŊÏ™, Mar 5, 2016.

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  1. I am thinking of a change of boosters and make it either internal or external module. So lets say there is added a 3rd slot as internal module where u can put 1 booster (honor,ep,dmg) or repair module. And that can only get destroyed if cbs pop. That can help defending clan in guarding at least one of boosters and also make those CBS spammer that come in ring and with 3 attacks pop just boosters. So every cbs can have a hidden booster which also free up a spot which u can use for a weapon. So 1 booster is there since cbs is build and clan can make profit with that booster which makes cbs easier to guard and also getting some boosters from it. Also that 3rd slot can be used for repair module so it help clan in repairing cbs and modules during attacks if they dont need boosters and impossible for attackers to pop it. That way CBS get a meaning for defending clan for having that "permanent" booster which cannot be attacked until cbs is destroyed. So it helps in stimulating clan members in guarding cbs and also attackers on popping cbs and not just couple boosters every now and then.
    Of course that doesent mean u cannot use other boosters as external modules but at least 1 of boosters will be impossible to pop as it is inside cbs.
     
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