[UI] changes to be made in the game to advance it

Discussion in 'General Archive' started by recursos☺☺, Oct 22, 2016.

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  1. Now we need to change to get better game to play:
    1. Place ships with endless extras.
    2. Company basis and not to clan, because the clan and friend or enemy positions itself contains the foundation and as a friend, and destroy all enemies company.
    3. Basement equal to 1% of hp first ship (compare with other Aegis ships your basement is bigger more not enough)
    4. Redraw ships because no one's opponent of the bill in a crossfire of fighting the same equipment and items, chances are unfair and not good:
    Surgeon wins the Pusat (16 slots for lasers with less hp, do we spend so much ammunition and not the difference so a Surgeon in damage)
    Aegis wins C-Ships (Travelling it is useless) * and G-Solace (This goliath does not have version shield repair with skill and and single goliath with hp repair plus the extra bonus is for the shell, funny!)
    Tartar gains V-lightining (constant speed% more hp of a goliath is slutty)
    Nostromo wins S-ships (her the target marking is useless) *
    4 goliaths skills and active bonus abilities have:
    Venom vs depressant (the two have damage to recharge with skills plus the extra bonus is for damage)
    Spectrum vs Sentinel (the two have shield to recharge with skills plus the extra bonus is to shield)
    These four above have each his opponent in equipment and the same items in the crossfire of fighting for equal.
    And niguém has or uses nostromo embassado or other nostromo in the game.
    The other ships have their equal rival:
    yamatho / Defcon
    bigboy / leonov basemaps
    Piranha / leonov outside the base maps
    phoenix / liberator
    5.Um skiltree by ship because dai would be cool to have a goly to collect and another fight for example.
    * If the target marking was the C-ships and travel were the S-ships would be better in the game and need not be locked with skills so that would be with Aegis can use 3 skills together or tartarus 2 together skills.
     
    Last edited: Oct 26, 2016
  2. The endless extra ships allow you to own all ships possible as you collect them. You can collect and set all of them up if you like. You can even play with then, even though you can only set up 10 as favorites for warping in while in game.

    It would be good to see company based, however clans were made so players would play together more. If you notice, not every player bothers getting into a clan or will stay in a clan as there are so many things that go wrong.

    I am not sure where you are going with this basement thing, or what is niguem.

    The Nostromo designs are special for bringing friends to the game and the base ship is used, you just don't see it. For example, I use it. I am not sure why you bring it up here and not try to mention the other credit ships, but wait, those you probably do see.
     
    recursos☺☺ likes this.
  3. PSKSUNDANCE I found a glitch with the Hangar system. I assembled a G-Centaur and it was added to my Favorite Hangars even though I had 10 ships already assigned (giving me 11 Ships).

    Back to the OP I do not follow what you are asking for here. Yes the game is unbalanced and all of the ships can be equipped to defeat each other especially if one is UFE and other is not. I have even seen a Pheonix win battles as some players do not want the hit for "popping a P'nut". But then PSKSUNDANCE is correct that you did not hit on ships like the DefCom, Yamato, Leonov, Bigboy, Piranha, or Liberator or a lot of the G- design ships that have their special attributes that out weigh some of the skill ships you do mention.

    I also find it funny, your lead in line says 3 things to be changed but you list 4. The entire premise of D O has always been about the WEAK seeking assistance from the STRONG in defense from attacks from the ENEMY the difference, because of server populations being low, has been the Multi Company Clans who go against the Premise of "Company Control of the Mining Galaxy" and there unfair PvP strategies of being targeted by a friendly ship, leading the enemy to you then assisting in killing you when they were not needed. Also the mind set it is more fun to do Galaxy Gates than to play in the maps, which has also removed some of those in map helpers from the game (even though they are active players). There really needs to be a reset in the Principles of the game and rewards for those who help to return the ADVERTISED goal of the game (COMPANY SUPREMACY) and remove "friends loyalties" from it, yes alliances can be struck but that should not allow friendly ships to attack friendlies just because a friend (who chose to be in an enemy company) has attacked another player from your company.
     
  4. Odin®

    Odin® User


    I agree and the simplicity to the solution is to do away with Company Affiliation Choice .... do away with [All] in building a new clan. That leaves the owner with 3 choices [only] .... the new clan can be either EIC , VRU or MMO .... Alliances and Naps can be conducted on the diplomacy page . All the MCC is about is being in a league of their own . MCC's leave ship building clans alone for the most part.
    I suggest doing away with the Advanced jump chip ... Heck I have 35 ships and designs sprawled around all the different companies and pirate maps . 4 of my 10 hangers are already set up . My main I work the hardest almost UFE. If I want to change up my gameplay I hop on another ship . I'm an 'outfit player' with my Clan , Naps , Alliances , and even with certain MCC's .
    By the way I'm a credit ship , with just over 7 yrs and almost 6,000 hr of game play
     
    Last edited: Oct 24, 2016
  5. I'm sorry, already corrected.
     
  6. I'm sorry, already corrected too.