[UI] Citadel Executioner

Discussion in 'General Archive' started by Bakjam, Jan 22, 2017.

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  1. Bakjam

    Bakjam User

    HP700,000
    Max base speed (with everything except wheel)504
    Lasers12
    Generators20
    Hellstorm2
    PassiveThick-armor
    10% passive damage reduction from all sources (excluding abilities)


    Annoying stop
    When this ship is hit by a JAMX with any ability active, it will take 100,000 instead of 75,000 or 50,000 self-damage
    Immobilize
    Reduces the speed of the enemy that you're shooting at by 5%.
    Ability and speed reduction instantly end upon losing lock on target.
    Duration: 7 seconds
    Cooldown: 1 minute 30 seconds


    Draw-fire
    Instantly draws fire of all nearby enemy units towards your ship
    Prevents enemies from locking other ships while affected

    Ends when you jump, are killed or when affected enemy uses an EMP
    Grants 100% hit probability for all enemies shooting at you for all weapon systems
    Cannot be used in DMZ zones.

    Duration: 8 seconds
    Cooldown: 30 seconds


    Super EMP
    Fires an electrified shockwave that removes lock on your ship and deals 50,000 damage to all enemies within range.
    Uncloaks all targets in range

    Removes your own lock to
    Fully drains your current config shield
    Cannot be used if user has no shield
    Cannot be used when other abilities are cooling down
    Deals 50,000 self-damage
    Disables your standard EMP

    Duration: instant
    Cooldown: 45 seconds


    Immensify
    Provides a 90% damage resistance for your HP against all incoming damage (excluding abilities).
    Fully immobilizes your ship.
    Disables all other abilities (if they’re active, they will continue)
    Cannot jump while active. When activated while jumping, jump will be cancelled.

    Duration: 10 seconds
    Cooldown: 5 minutes
     
    Last edited: Jan 22, 2017
  2. VESPID

    VESPID User

    Wow, yummy!!!
     
  3. Really liking that Super EMP ability. +1 from me
     
  4. its like you're suggesting people to use citadel as their main ship from now on with those abilities (absurd)

    the super emp ability is too powerful and unfair for other ships to even compete with it, even the immensify ability, 90% reduction of damage from all sources is worst than the spectrum ability.

    the immobilize ability is a good choice though, even if its 5% speed reduction for a duration of 7 second, with that 12 laser slots, and 2 hellstorm rocket, you can pretty much deal heavy damage against a goliath when they are in a run, except for surgeon because a 5% speed reduction will still make your ship pretty much slower than the surgeon, maybe the total speed of a surgeon with a wheel would still be its original base speed because it bounces off the reduction by using the wheel formation

    700k hp is too much, even the 550k hp from a citadel is even hard to kill especially if the enemy is even an ultra elite.


    i am criticizing your post for you to better balance and improve your overall performance in making better ideas and being more creative, seeking balance if this should be there or this should be here.