[UI] Clan Upgrades and Ideas

Discussion in 'General Archive' started by HEY-YOU, Jan 4, 2017.

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  1. HEY-YOU

    HEY-YOU User

    Clan Storage: Rather than a storage of LF-4s, shields etc. The Storage could be a bought or unlocked by clan level. The storage would only be used for CBS modules. and the modules would be upgraded by the clan members. Lets face it, modules are expensive to upgrade on your own this would allow a clan to work together to upgrade their base modules. The members of the clan could pinch in the uri for the next upgrade. ways for the members to pinch in, the storage could hold uridium in a bank. The uri would be put in by members that they wish to donate. The uri would be used to buy the upgrades and clan merchandise.

    Clan Level: The clan level would be a clan activity rank system. The clan EXP would come from a PVE such as clan Hades gate or Low gates. Then there could be a Clan vs Clan kinda like a TDM, 2 random clans of the same server could Que from a clan battle. Both clans would get clan EXP per kill but the winning clan would get all the points. 500 points per kill 5v5 losing team would get 500 x the players killed, the winning team would get 2500. Also Exp could come from CBS destroyed. This would allow the clans to work together.

    Clan Level EXP: There would be 3 levels Level 1 0 - 50,000 EXP unlocks a 30 slot storage and access to lvl 1 radar level 2 50,000 - 150,000 adds 10 slots to storage and unlock lvl 2 radar module and Level 3 150,000 - 300,000 add 10 more slots to storage and lvl 3 radar module.

    New CBS Modules: One new module could be a a radar module with 3 upgrade lvl 1 radar 20,000 uri lvl 2 radar 50,000 uri and lvl 3 radar 75,000. The radars could be sold in the clan shop whole clan can contribute. The Radar would detect enemys in the map so your clan would be more ready. The radar would be a tower with a glow light on top and it'll start blink red when enemys are in range. There could also be a notification that says "Enemys Are in your map" or another way is use the enemy detector from your x1 and x2 maps when the enemy is in the range of the Radar.


    [​IMG]

    (Maybes: There could be a a CBS diplomat which means when you defend an allied base you are given access to the controls to only repair base modules. You would not be give EXP or Honor from the allied clans boosters. Also maybe there could be EXP given from events like invasion gate, spaceball, sector control etc, as long as your clan members participate in these events. Maybe in the Clan shop there could be a clan emblem you can buy or make that would put a flag on each members clan tag. The emblem could be used in the Clan versus Clan map it would show up you flag versus the other clans flag. There could a ship that each member could buy and it would show their clan emblem. Maybe the Radar could expand the visibility like the spearheads recon. There could also be a custom Clan title made buy the clan. maybe there could be a custom color for you clan title such as blue, red, green or the standard gold color. Keep in mind these are all maybe thoughts not everyone will like these ideas.)


    Please Note: The modules that are collected and put in buy members would have their names on it just as the on the CBS. Every upgraded by the clan would be taken off if the member decides to leave and the uri would be returned to the clan bank that was used on the upgrades. All upgrades made by that member that leaves would remain. Also the remaining uri put in to the bank by that member would be returned to he/she.

    Conclusion: This Idea would bring you clan together stronger. The whole point of a clan is to work together as a team. It'll allow your clan to grow and participate in clan events such questing, hades and low gates, and PVP battles such as CBS raids and clan vs clan. This could work for a small clan of 4 or 5 to a full 50 member clan. It would help the newbies get stronger as well.

    Facts: A Center module hull and deflector is about 400k uri to upgrade to from lvl 1 to lvl 16 the outer modules is about 260k uri to upgrade from lvl 1 to lvl 16.

    p.s: If you have any suggestions or ideas on this idea please leave them all positive input helps respect others opinion rather they like it or not.
     

  2. As long as when a player chooses to come into a clan & when he/she donates any modules & or contribute any uridium it all would stay within that clan . So some players could not just join for a few free upgrade , And then just to go to another clan with the upgraded modules .

    Would there be an extra slot on the base and can it get destroyed by enemy's? would this be an optional part? How would this work in maps where the base isn't in the center of the map , But in the corner? I think the radar field should be positioned in another way for full effect such as maps 2-4, 2-3 etc.

    I love the idea in general , But maybe have it work only in the radars range of the base . So your visibility would only be doubled like the recon on the spearhead .
     
  3. HEY-YOU

    HEY-YOU User

    This is the clan storage. The Uri and part put in can not be taken out once put in. The uri is for the module up grades and the clan shop. All notifications will be in the log for example

    04.01. 17:39 - User123 donated 5,670 Uridium to the Clan bank
    03.01. 20:35 - Upgrade on EXP module successful
    03.01. 20:30 - User592 Started Upgrade on EXP Module to level 2

    I must add the modules in storage will show up on the rock for everybody.

    The Clan shop Picture coming soon.

    [​IMG]
     
    Last edited: Jan 5, 2017
  4. i like :)
     
    HEY-YOU likes this.
  5. HEY-YOU

    HEY-YOU User

    As said in the first post the radar slot limit will go up by 1 each level as with the module slot will go up by 10 each level. Please leave suggestions on what you think should go into the shop besides the radar module.

    [​IMG]
     
    ŜKŨŁŁŶ likes this.
  6. HEY-YOU

    HEY-YOU User

    Thank you for the suggestions. Yes if you donate if you put your uri in, it can not be taken out same as modules. Come to think there could be an extra 20 or more storage slot to buy in the clan shop for backups if a clan wants to choose a to have different base formation.

    Your right about the radar slots the field should be positioned in a different field spread for full effect.

    Yea the double visibility is a great idea on in the radar field.
     
  7. this is a great idea!
     
    HEY-YOU and LATVIANMAFIA like this.
  8. ATEER

    ATEER User

    Love it. Makes clan a team effort. Fight for Honor to prove who's clan is really better.

    Amazing man.

    Ateer from GB2
     
  9. HEY-YOU

    HEY-YOU User

    Thanks for the positive feedback it'll be nice to see more responses so this idea can go to production in the future. Remember and other ideas on this subject please leave you ideas here. :):);)
     
  10. this is a great idea but would have been more cool if the clan TDMs go cross servers and the wining clan gets specific things like uri in there bank or the some other special things for them
     
    HEY-YOU likes this.
  11. I like the concept especially a Tournament over registered clans on local or cross servers like Electro_Star said, then have a reward like every individual player receives a package that may contain like 100k UCB-100, or 25k hellstorm rockets, 50k Uridium for every person depending on their performance in battle the rewards may vary, the more kills they own and the less deaths they have, they will get more rewards, isnt it make the game more exciting?
     
    HEY-YOU likes this.
  12. HEY-YOU

    HEY-YOU User

    Yea thats a good suggestion with the cross server matches and special rewards for the clan and clan members.
    I like the idea of rewards rather than a clan level. The clan level can still be a thing but the members of each clan should get a payout especially the ones that participate.

    Thanks for the ideas on this topic.:)
     
  13. oh and about upgrading the modules, its really expensive right? its better if the clan level increases, the chance of upgrading the module per level increases as well, like 5% is the default chance on upgrades right? if the clan leader decides to upgrade it on the clan base section of either the clan tab on home page, or clan base at a certain location, the donated uri can be used to upgrade it, and the chance will increase depending on the level of the clan, for example, clan level is 20, divide the level by 1/4 of its value and you will get 5% chance, so it would be 10% chance for a price of a single increment of chance (5% is 500 uridium, but it will become 10% instead of 5% when upgrading it on clan and not in your own upgrade tab on homepage)
     
    HEY-YOU likes this.
  14. I think that clan perks would also be cool for the level system. Bonuses unlocked after each level could for example a small percentage on from ep, honor, credits, uri, etc.
     
  15. I have a suggestion, what if the clan can have a perk of a passive booster for all the clan members?
    • passive clan boosters that can be purchased via uridium currently stored on the bank
    • HP, EXP, HON, DMG, and SHD boosters are available for purchase
    • the boosters can be purchased with credits but requires a huge amount, but to increase the boost, upgrade is required using uridium
    • all clan members will receive the passive boost wherever they are on the map and even on the galaxy gate, pirate maps
    • the passive boost effect will not be available on refraction and UBA or any other event maps (except galaxy gate event maps such as permafrost fissure, tunnel of terror, and any other gate events)
    • before upgrading, there is a level requirement for the booster to be upgraded, 5 levels is required for every upgrade of the boosters
    • the clan base can still have the booster modules for damage and exp, it will stack with the passive boost effect.
    • if max level of the clan is level 50, the passive clan booster will have a maximum of 10% boost for each respective stats
    • upgrading the passive clan booster will require uridium, each time it is upgraded the fee will increase and is a fixed amount of uridium and cannot be similar to the item upgrade function that is per chance, the uridium can either be from the clan leader, the user who will upgrade or in the uridium bank.
     
  16. I got an idea on the clan perk side. By no means am I saying get rid of the CBS's. The CBS could be replaced with a Clan perk system and It'll give allow the clan to work together and level up the clan rather than sitting on a base for those 2 to 3 hours a day. I think the Clan perks will give the opportunity for the new players to find a clan and level up faster and stronger. Clans would look forward to working with new players cause the lower level players would give more experience to the clan. If there's clan perks added boost EXP, HON, HP, DMG, etc, Than the Bases would add too much of a reward. The higher level clans would have a better challenges to do. Every Clan would have the fair advantage of have the chance to have a Boost rather than fighting over a CBS. The Clan battles wouldn't end but however the clan battles would be more of a friendly war. Anymore suggestions on the clan perks please give your thoughts on this idea.
     
    SmieBOX likes this.
  17. Love it! Clans need to be more of a team effort than a tag :)
     
  18. Also needed would be a method where a player, once a part and/or URI is donated, is not evicted from the clan.
     
  19. cannot agree with that, sometimes even if a player donated, he/she may cause trouble for the whole clan, the leader will held responsible for his/her misconduct or recklessness, there should be somewhat of a temporary ban from the clan where the player is kicked out of the clan for a few hours, days, weeks, or months, and then mark him/her as an outlaw for bad misconduct but ONLY for that clan, in that way he can either be shot down by those clan members for a few times without losing honor, the leader can withdraw this punishment with the leader's own will to do so anytime.
     
  20. Hmmm.... Maybe a slight alteration on it then. If a player quits a clan, then it goes as per the original suggestion, but if a clan evicts a player, then at least the part(s) are returned to the player. This is to avoid deceitful clans hoarding parts by their private justification of reasons to evict.
     
    SmieBOX likes this.