[UI] CUSTUM SHIPS

Discussion in 'General Archive' started by steviray, Aug 1, 2016.

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  1. steviray

    steviray User

    With the addition of assembly brings the potential to custom build your ship. Heres how it goes.

    Each base "HULL" design has a certain number of slots peanut ??, leo ??, through assembly allow a player to MOVE slots shld for lzr lzr for shld, use ?lzr/?shld slot = 1 extra slot, spend ?slots for another rocket launcher. Armor(Hitpoints) could be added or subtracted for slots. Slots could be expended to install ship abilities. (My fav idea so far is a 15min power core for the leo so that it could go to other maps with out papa smurf going along for a ride.) Allow drone "docking" for slot expenditure. I could really break this idea with this one (not mine really Tarturus does this) but allow the pet to dock allowing fractional slot allotments.

    Power Diverters, Hull refits, docking clamps

    Catch - 1) have to keep 1/2 of the "Hull" allotments in each category.
    2) Due to power requirements slot purchases would have a progressive cost applied
    to them. (no citadels runnin around with 100 lfs)

    There ya go peeps.

    p.s. mine defense
     
  2. VESPID

    VESPID User

    Ok so it would be possible to purchase additional: Hp, Slots, Speed, and abilities to an existing ship?

    Would the abilities be limited to other ship abilities or would Bio and tech center abilities be offered?
    Does mine defense lessen the damage or will you be able to defuse and collect them?
    If collecting them is possible could you break them down to scraps by way of assembly?

    Would these abilities "ie damage boosts, shield boosts ect..." stack or will they be incompatible with similar designs?
    With Speed, Hp and abilities added will the ship retain the classification "ie star jet, battle cruiser, ect.." it has?
    Will upgrades in classification also have a cost?
    How many additional slots will each upgraded classification offer and to what maximum?
    If say I wanted a pnut or phoenix ship upgraded in classification to a battle cruiser will it be possible to purchase the jump or will it be upgraded in stages?
    Can additional slots be purchased the way they are for the pets regarding number of slot progression?

    I love your idea, these questions need to be answered.
     
  3. VESPID I think you read too much into this. He is saying we can move slots around in the specified ships. So if you want to tank a ship you can move lasers to the gen slots or vice-versa and if you wanted more extra slots you could move them to this location also. It is just allocating the slots as you want them to be instead of in the quantities designed by D O. Basically what people do with their drones now just moving it to the ship instead (drones can carry extra cpu's, full shields or guns, or a split of all of these items).

    The bonus earned from a formation, design, or bio, would not be effected it is just a matter of allocating the slots to how you want them, a Pheonix has a total of 4 slots that you can allocate to what you want, or a Citadel has 34 slots to allocate. Allowing you to create your own CUSTOMIZED ship. Issue being a person could really tank out a ship and make it almost unbeatable in any 1v1 PvP battle and you would not know what they had until the fight started.
     
  4. steviray

    steviray User

    thats why i posted vespid to toss the idea out there and get feedback to flesh it out.

    "helpme" you have a full grasp on the direction i was going with this idea, all total slot allocations would remain the same for each Hull design. There would be no additional slots purchased for a hull design unless the docking option is used and the player uses drone slots.
    i.e. a pheonix has 4 slots but since the slots are allocated 1 to each category (have to keep half of the ships original allocation), could not be done unless the player uses docking clamps incorporating the drones into the ship hull, 2 clamps used providing the phoenix with 4 additional slots so now the peanut is flying with a total 6-8 drones and a peanut with additional HP's an additional speed gen and say o lets spend slots and give it an ultimate cloak ability or a repair pod. (all weakened modified versions) or even devote all slots to HST launchers and turn the ship into a literal missile platform. slot manipulation would not 1 for 1, there would be a progressive cost, i.e. if you wanted to transfer 5 shld slots over to laser you would get 3 or 4 laser slots not 5. Any fractional cost would be converted over to a smurf say a couple percentage decrease in shld power. (since you transfer shld to laser). A customized ship would noy have as many slots total (weaker overall) as a stock ship but you are able to allocate and concentrate those slots where you want. (you lose something due to power redistribution and hull refits, what use to be a slot is now power cables and hull reinforcements.)
     
  5. OrbitGuru

    OrbitGuru User

    i like the idea of design-your-own ships, like literally you just have an amount of slots and do what you want with it.. though 10 slots should be capped like they are now so nothing crazy can happen. so in this case you could have something like a goli with 40 guns on the ship.. but no shields/speed or extras, so it would still maintain a downside
     
  6. VESPID

    VESPID User

    Ok, I still love this idea.
    An all missle firing Leonov Ship to stock pile laser sepped ammo even faster is kinda a dream ship for me.
    Sack 6 lasers and fire 6 extra non hellstorm rockets.....yum yum!!!
     
  7. steviray

    steviray User

    pretty much orbit, a goli wouldnt be able to put literally 40 guns on but a goli could increase their firepower yes at great sacrifice to their shields. we'll set an example a goli has 15 slots laser 15 gens. you have to keep at at least half of the original hull specs, so the goli could through assembly exchange 7 shld slots for say 3-4 laser slots (due to progressive cost), any fractional slot is lost and a small percentage bonus applied to the route transfer. 7 shld for 3.5 laser slots = 3 slots and 1% or 2% so for the half slot at a theoretical 2 for 1 trade. or as mentioned earlier the goli as the peanut did exchange a few shld slots for an extra slot, a couple for an additional laser or 2. maybe spend a few on a weakend scaled down ability. take your pick from the various abilities and effects that DO has so far.
     
  8. steviray

    steviray User

    yes you could build the ship of your dreams, although an entire missile bank would take up a few more slots than 6, special care has to be taken with leo tech, its highly experimental and naturally unstable and extremely difficult to work with :) i could see a leo exchanging three slots for missile bank and an HST launcher. That may be possible without breaking the game. A leonov missile platform with 7 missile banks thats a hellish nightmare that i would wish on no-one. psssts where do i get mine :p
     
  9. VESPID

    VESPID User

    LOL.....Fine 1 extra bank and an extra HST launcher is still sick.
     
  10. The delay in loading would kill you though. They would have to rework the launcher so you had as many launcher cpu's as launchers so they all loaded at the same time (unlike the Citadel where it takes just as long as if firing a single HST as they both load individually).
     
  11. VESPID

    VESPID User

    Actually if the guns are sacrificed for the extra HST "eco-10" loader and an extra non HST "PLT 2120"rocket to be fired would prove the Leonov ship to be very powerful.

    I was only jesting of the ship firing 7 regular "PLT 2120's" rockets at a time besides the extra HST loader "Eco-10's" type rockets.
     
  12. steviray

    steviray User

    agreed if a leonov could get an extra missile bank and HST it would prove to be a very deadly ship, by using drone slots instead of ship slots through a docking option would maintain the integrity and strength of the leonov x2 ability. **a stagger chip (extra that would stagger HST shots, one taking a shot while the other reloads, that would be nice)** 3-4 slots for a missile bank and 3-4 slots for an HST launcher seems like a fair trade, first guess is all. So the leo would potential lose 3-4 drones double down keep apis and zues and i think only the most powerful ships would be foolish not to cloak and RUN with everything theyve got. down side to using drones is you lose them for laser/shield use. Up side, you would need fewer hercs/havs for the complete set bonus since the sacrificed drones are integrated directly into the mother ship.
     
  13. VESPID

    VESPID User

    Now that casts a new light on the options, sacrificing drones and replacing them for extra slots would probably get abused by too many people "like me!!!" to cause further imbalance to even more toxic levels than the game can tolerate.

    I suggest restricting the ships "With 8 or fewer guns" and or number of drones "Not more than 3 iris OR 6 flax" that this tactic can be used for.

    Otherwise some players "like me" will be sacrificing 10k flax drones to put x2 damage and generator boost, 120 speed boost, 100% accuracy and Ultimate Cloak on a Big Boy ship.
     
    Last edited: Aug 3, 2016
  14. OrbitGuru

    OrbitGuru User

    a leo with 2 hellstorms would be a bit pointless since the leos boost doesnt go to hellstorms, BUT a leo that had a hellstorm launcher that loaded 2021s or 2026s that it does get a boost on would be pretty sweet
     
  15. Bakjam

    Bakjam User

    I get the idea and I love the customization options that your're bringing in to the game, however, I think we have to remember that there is a reason that the Aegis, Citadel and Spearhead ships got designed the way they were, same with the skill designs and others.

    If wer're able to change that the entire balance could break, it would be much harder to predict what your're up against, and though it might be a good thing as well and could at strategy to the game, it can also make the game more chance balanced, as you have no idea what your're up against. People might just stay near port more because they want to prevent a Pusat from suddenly hitting insanely hard with the diminsher ability. And last but not least I just don't like the idea of the spearhead fortifying, and the aegis firing a JAMX, I feel like the current abilities fit their ships well.

    I rather have new ships / designs, with abilities that fit them well, and of course they can still be different from the original ones.


    PS: leo would only be deadly in lower maps, and I feel like most people definitely play in higher maps (at least on GE2 here).
     
  16. steviray

    steviray User

    agreed care would have to be taken to preserve game balance, if the progressive cost option isnt enough maybe require the (keep +50% of original spec" could be applied to drone transfer as well. although using flax drones would only provide 1 slot not two, and ship abilities would be expensive costing 3-4 slots per ability. plus there is the stipulation ive already mentioned that the customized abilities would be weakened versions of the original design. Allowing an HST to load missiles would change the game mechanics orbit sorry. The whole idea is that a customized ship overall WILL have less slots than a stock version due to progressive cost, so theoretically the customized ship will be weaker in some respects and stronger in others. depending on how the player built his ship.
    Bakjam thats kinda the point. That you never know what your going to come up against. All youll know is thats its a customized ship and it has sacrificed lasers/shields for certain buffs. Strategy, not who has the biggest guns or the thickest wallet but skill in using what you have available.
     
    Last edited: Aug 3, 2016
  17. steviray

    steviray User

    lets take a look at your example of ships that already have abilities bakjam. the spear - 5 lzr 15 gen 2 extra 100k hp 4 abilities. Keep in mind a smurfed ability is going to be expensive base cost 3-4 slots. The spear already has 4 abilities. With a base cost of 3-4 for the first abilitiy, OOOOO lets say a +1 slot for each additional ability past the first, 2nd ability would cost a player 4-5 slots. The 5th ability for the spear would cost 7-8 slots. Extremely expensive. The spear there really isnt much to work with here, spear is already incredibly weak wouldnt want to weaken it further, gens? no that would take away the spears key advantage speed. 2 xtras hmm maybe but that would only give you 2-3 slots. That means sacrificing drones to power your buff. The player could sacrifice half his drone fleet (i dont include apis/zues unusable due to their special nature) and LOSE access to the 80K shields and 1600 damage (base) that they give the ship. Considering the costs involved any alterations to a ships hull design would have to be done under carefull consideration as to what the player were trying to achieve. (id be more concerned about the spear that sacrifices an ability for slots. im gonna have to think of a fair system for that) I dont think this idea would break the game in any way so long as it was thought through and implemented right. When I say smurfed ability its just that a scaled down version, the pusats diminisher ability would have a shorter duration and do only say 1/2 to 3/4 of the damage that a diminisher goli would do using its special not to mention what its going to cost the pusat to get that ability. Keep in mind that a player is losing overall slots with each reconfiguration. how does that sound.
     
    Last edited: Aug 3, 2016
  18. VESPID

    VESPID User

    Very balanced, however the notion of sacrificing drones for the additional slots can be abused considering the idea that buying drones in auction and or shop depending on the type of drone it is and how many times it will be allowed.

    Sacrificing 1 iris and unlimited flax drones for the slots would provide a cheap and limitless way to feed slots into a ship. Restrictions must be imposed. Either a maximum of 3 iris drones or 6 flax drones would be suggested.

    The sacrificed drones must be limited to allow any ship to remain weaker if only in the slightest way than the goliath ship or we should expect ships with extreme numbers of boosts, lasers, generators, abilities or stat upgrades to appear in any ship in the game.

    Limit the types and number of boosts allowable to the different ship types.
    The larger or ability ships should get the least benefits allowable by this tech.
     
    Last edited: Aug 3, 2016
  19. I think there is some confusion being presented here. Correct me if I am wrong but the O P was saying a linking of the drone to the ship NOT A SACRIFICE, so the drone is not lost or can not be replaced. You have traded its slots for slots on your ship which is just stupid as you are giving up more than you are gaining unless getting a ship ability for the 2 drones you forfeit (3-4 slots for an ability) but again these are only available as long as you keep the drones attached to the ship, but again they are still seen as being owned so you are not able to replace them and get the slots back, keeping the ability, your either have the ability or the drones not both.
     
  20. steviray

    steviray User

    yes very good point, but not overlooked just not clearly stated, Helpme has the idea. Technically you still have 8 drones, they are just being integrated into the ship for that one design and the slots are being used by the various power supplies, field emmitters and control equipment needed for the modification. If you were to change hanger halls from a customized ship to an unmodified design those drones reappear for use. No additional drones could be purchased to replace the integrated drones and access to them is barred for the duration of the modification for that one ship hull design. As stated earlier in the post, you LOSE these drone slots. There is a slight upside, you would need fewer drone designs for the full set bonus applied to hercs,havs, n demon drones. I think i have a fair system for the ship that wants to give up a ships ability for additional slots i just have to mull it over a little.
     
    Last edited: Aug 4, 2016