[UI] Damage rng is way to big

Discussion in 'General Archive' started by »ØPŦ‡MU§_K‡ŁŁ_§[23]«, Jul 11, 2017.

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  1. 75-100% potential dmg is way to big rng for PVP game, this 25% difference can make difference between lose or win battle depend how lucky you are, so skill isn't improtant ?
    I think that in PVP game if both players got same equipment skill should be more imporant than rng in battle.
    I'm 99% sure I was write about this few years ago on old forum, over night you set minimal dmg to 75% no word about it, I think before was 80 or 85% that means rng is not improtant it was more about skill, back then dmg where lower so this difference wasn't big deal, now hit somebody with 75k or 100k is a big difference, 112k or 150 with RSB is huge difference.

    I don't think its fair.
     
  2. FItty3

    FItty3 User

    yep im Ufe with cyborg i hit 80-110k with x4 and 4/5 hits its under 100k there have been fights where i hit the big dmg with rsb x4 combo and my oponent just melts and then there are fights where i cant hit more than 110k with rsb for 3/4 hits while my oponent hits me full force i would agree to make the lasers do 100% dmg but as a skillshot so you have to aim 100 % of the time not lock and forget and if you lock then you get the rng this way if you are skilled to shoot all the lasers to hit the enemy without lock you would get a benefit but if you are bad and miss the atack lack the dmg to fight its 2017 we have the technology to do it and this way lasers can be AOE so it would be better stategy of bodyblocking and moovement not lock and follow thus makeing the game skill based and not who has the better guns and rng luck wins
     
    batata likes this.
  3. sumsar7

    sumsar7 User

    Making AoE effect for lasers would be strange. Also Emp will lose a point also must make some kind of zone for alliances because if you shoot as AoE then they gain damage also./make line with smart bomb work system/
    To make more aim you have CPU.
    Real full damage in maps whitout miss. Not good idea.
    Game is based into equipment and item use strategy. Only problem is insulting bugs with new ships and items +also giving god attack equipment for players. Whitout boosting resist equipment.
    What game need is a goal. Thing you do and enjoy. On DO that should be PvP, but right now it is.... ^rank^ = Gates.
    That damage equip increase gate farming.
     
  4. AOE dmg will break concept of game, game will not be something its known for and that would be new game mechanic actually new game. I don't like this idea.

    I didn't say I want flat 100% dmg, but something between 80-90% minimal looks less RNG in PVP than skill shine again. 75% as it is now is not problem if you shoot with x1 ammo because you have rockets to cover it when you shoot NPC and you don't really feel difference but in PVP fight when you have seprom, double booster, shoot x4 that minimal dmg you really feel specially if you hit minimal dmg with RSB.
     
  5. FItty3

    FItty3 User

    My point is to make the game "new'' this game doesen't work then its probabbly a good idea to change it and my idea is to have 100% dmg if you hit all the AOE dmg so the atacks would work like Himerdinger's W from League but you can still use the lock for the old players so this mechanic would be high risk high reward... and it would help with some gates or clearing lower maps without wasteing that much seprom but yes it will change the game and will take work but it solves the RNG element of the game and swaps it for a skill based option.
     
  6. batata

    batata User

    Come on... Game concept? I dont think who-shoots-first-does-more-dmg is a realy good game concept plus that idea would give a use to manuverability in fight (like in real life). Also i dont think DO is known for something other than being patheticly pay-to-win.

    Remember that the light speed is not infinite, if the ship is moving fast enouth lasers can miss. Emp could do something like boss-streuneR does. In real life they usualy get the hand of not shooting friends :p .
    ...
    That strategy worked until the ufe advent now is more like dmg boosting. More resistance would be nice but there are 3M shields configs already o_O. I agree with the game needing a goal, back then it used to be pvp and the need to restock ammo and rocks on lasers/missiles now is more like bot gates forever until u are ufe and then go practice some skilless pvp.
     
  7. FItty3

    FItty3 User

    Well my idea is not to exclude locking the game has to keep so if you have slow internet or lagg bit you have a chanse to do something but if you use the lock then you have the RNG chanse unabled while if you are skilled enaught you could use the AOE aspect and aim yourself this way you can have 100% dmg all the time if you hit.And it would solve the autolock programe problems and it would make speed somethign usefull if you use 2 speed configs for mooveign around a player that doesnt use the lock you could slow mabe make the slow/freeze rockets freeze/slow the direction moovement makeing it usefull this way you have many ways to play the game and i dont think you should be able to change form lock to AOE and the oposite mid fight i belive that this would be a options thing like double clicking so you have to relog to change it.It will be pretty hard to pull of and i don't see it in the near future but it will give the game a skilled apsect because now i go to refractions jump 1v10 kill 5 weaker players then just run around killing the rest when i jump out of camo with my full dmg confign cyborg and i hit the player with a full combo i do a crazy amount of dmg and im sure that he will die if i was useing AOE he could dodge maybe someone from team can go and bodyblock saveing him. This would bring back the citadel as a playable ship now i see them only as cargo ships but if we had AOE you could just stand next to a slow hard dmg confign friend and take all the dmg he is supposed to take hideing in NPCs would be a viable strategy to mitigate enemy dmg. Imagine you are runing from an enemy then he shoots the last rsb towards you but you are on X-6 map you move at the last second behind a cubicon and the cubi takes the dmg then you turn back after he uses his second X4 shot on the cubicon and he is out for 0.5 sec then you turn around since he is over the cubicon and shoot him back killing him or just moveing around a big group of NPC's on lowers decreeseign the enemy dmg by mooveing out when you shoot and hideing back in when they do. And If you had the ability to shoot on a wide wide coulomb you could clean out A big group of NPC's witout wasteing ammo on hitting every single weak NPC with all your 15/36 guns while all it needs is 1/2 resolveing the seprom problems :D its a pretty far of idea but it would change the game for the better and probabbly the EMP's should do what they do in real life destroying electric systems so not de-locking but stopign every action possible like shooting rechargeing rockets/launchers leaveing engins and destroying some guns for a short period of time and the EMP has to have a pretty long CD for that and you would have to go to home map to repair the damaged systems like a hardcore JAMX from spearhead