[UI] Dodgeable Projectiles and others

Discussion in 'General Archive' started by ŦĦĚ●ĠÔŁĐÈŇ●ŞĦĪŇŘẮ, Jul 21, 2018.

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  1. I've been playing Darkorbit for quite some time now, I guess around 6 years or so. I came here as a player voicing out my opinion. :D

    Even if its like a nowhere near a good idea.


    Dodgeable projectiles are one of the things some players look for in a type of game like this. In the game, we often circle Aliens in hopes of dodging/getting far from their RANGE instead of trying to evade the projectiles they're shooting.

    So I guess adding an Alien that would release projectiles like in some kind of BULLET HELL game, then the players get to dodge them would I think make an enjoyable experience, as the players try to get close. This would make better emphasis on skills, rather than just tanking head on, and would make circling tactics even more logical.

    Story a critical part for most games, story. We've never had a solid story before, I mean well this game is like making your own progress as a player anyway, but this time I guess the game could use a solid plot with good rewards, you could call this like Story Missions, and there should be a specific map created for story missions. Just a suggestion.

    Anime well...... this is ridiculous though you could dwell on the Anime side of things.
    There are a lot of great artists out there. Not just Japanese Animation, since Anime is just Animation for short, so Animation in general, we need those :)


    Clan Maps this is probably just an addition, but I guess clans could use a map of their own or like a huge base apart from battle stations. That can only be accessed via members making their own portals for the maps. Whats the point? well.. hanging out probably.. but this is just an addition and yeah