[UI] Extra Premium Perk

Discussion in 'General Archive' started by VESPID, Nov 23, 2016.

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  1. VESPID

    VESPID User

    The proposal I'd like to make is for either an accuracy boost or shield penetration to 100% for premium pack customers for starfighter or smaller class ships "including recon" active only with the number of weapons the ships hold not the drones.
     
  2. I am sorry the imbalance of the game is so far out of wack now any additional advantages given to the Pay to Win minded players is not acceptable to me. The game issues have already made the game unenjoyable for the FREE player and this would just further the problems they see. I am speaking as a person who has had Premium and currently do not feel the benefit of having it since I can only play for 30 minutes on a game (and computer) that I used to be able to play for 12 hours without any issue.
     
  3. VESPID

    VESPID User

    Well yea, it is something available for the paying players.
    Something bigpoint would profit from as well.
     
  4. "Oh yeah, Just give me shield penetration and ill pretty much insta pop every player who isnt premium with my ufe pusat."
     
    wolfbaas likes this.
  5. VESPID

    VESPID User

    You mean to convince me that you don't now?
     
  6. Zecora

    Zecora User

    The current 'problem' with the premium is that it has a gameplay-affecting benefit: the doubled fire rate of missiles. This already gives users who HAVE premium the benefit of dealing more damage. This is what makes games pay to win, because you pay for an advantage that affects the enemies in combat. Adding more would just tear apart the balance between paying players and free players more and more, soon you theoretically would be forced to buy premium to be viable in the game.

    It would be rather useful to completely rework premium, and instead of offering gameplay-changing benefits, the users who buy premium should receive benefits like passive EXP and credit boosts... but nothing that gives the user unfair advantages like doubled fire rate for missiles.
     
  7. VESPID

    VESPID User

    Well yes it offers gameplay benefits, but buying premium is not that expansive if u buy it monthly.
    I believe this idea is sound considering the limitation imposed and the choice of either 100% accuracy or 100% shield penetration for the ships employing ONLY the number of lasers the ships hold period.

    If you guys wish, it could be changed to accuracy and max damage instead I would go for the accuracy and max damage.
     
    Last edited: Nov 26, 2016
  8. Besides Kamikaze increases your DPS and gives you the advantage for damaging NPCs in an area, there is no other way...

    Nobody would buy it, because everybody knows the old benefits. It's just too late.
     
  9. One year prem is the same cost as one console game :rolleyes: DO is a game. If you want to improve faster cough up the $$$ YO! o_O
     
  10. VESPID

    VESPID User

    My thoughts as well Sub, I haven't gotten a response to my last point regarding the substitution of max damage over shield penetration and possibly adding 100% accuracy to the mix as "and" instead of "or".

    Without a doubt, this would spike the monthly premium sales if not all the premium packs.
     
  11. Rocket boost answers your o_O Now OKay. As for accuracy me thinks 'Tech.'
     
  12. A good console game is more professional (less bugs, better balancement...) I would only spend money to a game which satisfy me. I know that here is no duty for banking, but I think they will never nerf Premium. This feature is a big source of income. Besides they fear about the anger of the "elder" player, who will be flip out whensoever they nerf their already payed stuff.
     
  13. VESPID

    VESPID User

    The tech falls short and the xeno cost for the shop item is brutal to maintain, I've seen 40k xeno go in one afternoon.