[UI] Game improvement / major update / increase

Discussion in 'General Archive' started by dartlas, Aug 29, 2018.

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  1. dartlas

    dartlas User

    In the servers put :
    channels (example server : global america , Channel : 1 - 2 - 3 - 4

    -channel 1 : in wich you play Dark Orbit Classic (maybe name of it) (no ship/drone designs, pets, LF4's, the plain '' CLASSIC GAME '' before even Bonus Boxes)).
    -channel 2 : current server with updates designs no changes.
    -channel 3 : npc and crafting (alien ships with different color to differenciate from real NPC's
    -channel 4 : mixed npc and current server functions / features.

    channel 3 : (the new thing) : there would be the same home maps, with upper maps as well, but you can craft :
    ships / alien weapons / shields / designs for ships and drones / drones (real actual gain not designs since there is another craft section for them) / P.E.T's (different styles) / various boosters /

    -with dropped parts with drop rate 1 kill 1 part(or more if needed), and it varies depending on how hard or high the ship is to destroy (quick example: lordakia 10-20 parts and sibelons 30 -50 parts for one item to craft of anything no idea what it can be yet)

    - Titles : Titles from achievements / events giving small up to some advantages (hp+1000 up to hp + 25 000 example)(+5% dmg laser/rockets)(
    -High amount of credits for new ships not designs.
    -high amount of credits for higher or new ammo / weapon types (example a bit for SLL lasers and JOB 100 ammo)
    -on the channel 3 : put higher damg for regular weapon / ammo that cost uridium to balance with new high credit weapons / lasers.

    -put a long quest about killing npc's (1000 or 10 000 / 100 000 low npcs (example lordakia)) that unlock a new map (6 - x or 7 - x maps unlocked according to quest completition not levels.) and ships and designs and they can compete with uridium ships from shop.

    Ships to be added : new uridium ships, P.E.T.'s and designs, credit designs, and add a tab for player auction listing for drops from new map sector (6 - x , 7 - x) for credits and uridium (up to the player to choose what they want to sell it for and for how much.)
    IN the new maps (7 - x) put :
    -New npcs,
    -Mercenaries for hire for credits/uridium good for defense against anything maximum amount (same as for drones),
    -Keep clan stations as an idea too (add the feature shoot npc's too and get ores, drops, credits, uridium for the clan. Mostly spent on clan skylab not players and on base module upgrades (better dmg and shield, experience a bit like for currently available upgrades tab (item upgrading), but all that from base modules.
    -Also make available to distribute and share credits / uridium / ores / drops gained by station modules base npc kills to players but at a 10-25% of all profit earned from base station kills (npc's and pvp)
    -Add home map and clan base Guards(3-5) and a guard captain (wich is very hard to kill alot of HP and DMG)(example battlerays and uber npc's.) guard captain HP example millions (so even a whole group have found a challenge to it, but not too much either to ruin all the fun.)
    -(7 - x) company base map(7 - 1 ''home''example) players can buy patrols(1-3) to secure routes between portal and base that can kill npc's for them and the player get all credits / uridium / drops.
    -random quest drop out, randomly at any time a killing / escort / ore gathering event starts with rewards when completed : rare titles, and special rewards (not hard depending of the area npc hardness (lordakia strenght gives small titles and rewards)(while higher ones uber npc's gives extra large rewards and bonus stats titles.)
    -quests / missions that gives ammo / or along with regular typical rewards.
    -ships rewarded from missions, special ammo, designs, drones, P.E.T.'s, lasers, special new rocket launchers, new weapons.

    - IMPORTANT NOTE :
    (all new things from new map(s) (7 - x) are NOT available in shop ever (ingame special items reserved.))

    DO NOT add a feature that would add / make available current server ships into the new channels, it would ruin the starter zones fun.

    NEW channels have to start from 0 mendatory. (put basic skylab lv 1 but with more starter ores)

    IN new channel add a new function randomly pick up ores and have different chances to pick up 10-100 ores of the clicked type in one click.

    ADD new ores that are collected for new items / ships / pets / mercenaries / drones. (they would also sell for a higher price to buy new things from shop.

    The game shop would have a huge change/modification in channel 3 :
    (nothing from new map(s) (7-x example))
    new ships, new designs, new P.E.T"'s, new deones, new lasers (aliens and more), ammo and new types, credits high end weapons/ new stuff from other tabs too all added

    (some are avilable only by drops in new maps


    Some ''golden rules for the Darkorbit Team'' :
    make player participate in making new ships and designs, monsters and much more then GIVE them the item(s) / thing(s) they made ingame as participation reward and some uridium (team chooses how much and maybe ask them to have an idea, sort of a poll to help choose the amount to give.) Do not worry about unbalance, pick the right amount and it is normal that they have some advantages since it is the equivalent of helping the company get money from uridium shop stuff.


    I guess that is all for now.
    Please read my post Darkorbit Team.

    (i want alot of things for my contribution, ingame items, or even a gaming laptop after the sales goes well anough.)
     
  2. dartlas

    dartlas User

    Oh yeah, add a new ship that will have (5000 up to 10 000 ores cargo) in the high ends ones. Also could add P.E.T. cargo maybe 1000.
    And permanent mercenaries varied cargo sizes for varied credit / uridium prices.
     
  3. No... Honestly that's just terrible. It's a PvP game so you want them to make channels so you can farm? And do you know how many issues these will cause?

    Titles shouldn't give bonuses, that's not a very good idea, I honestly don't think we need more major increases to stats. And a cargo ship with that much ore? Don't we have the Citadel high enough? Why would you give the PET cargo? That would screw up its function to send things to your own ships cargo.

    Also, you seem new so I'll tell you, they have held contests for ship designs, ect, and have given the winner the ship. There was also a contest for the 3D release, winners received Drone Formations.