[UI] Game Perks

Discussion in 'General Archive' started by Λℓмоѕт•Fαмоυѕ, Jul 26, 2018.

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  1. So I was thinking of counters to the Nimesis and came up with this idea... What if every space pilot gained a different small advantage based on their choice? Meaning they could choose one of these to gain a bonus different to other space pilots.

    For example;

    Percs list (you can choose one):

    * +4% damage increase and -5% shield decrease
    * 8% shield increase and -5% damage decrease
    * Ship Gains True Strike (meaning lasers cannot miss) and Rocket Damage -20%
    * Ability on ships cooldown reduced by 50% and ship passive bonuses reduced by 15%
    * Spectrum Ability increased by 15 seconds and damage dealt reduced by 35% (this does not apply to the ability at all)
    * Diminisher Ability damage increased by 15% and shields reduced by 20% (this does not apply to the ability at all)
    * Honour increased by 15% but EP reduced by 40%

    You get the idea right? Just small different bonuses that everyone can have which doesn't cost anything. They could even make a premium package to unlock better perks in the game.

    Inspired by this thread.