[UI] How to REALLY fix dark orbit, solved.

Discussion in 'General Archive' started by Varoid38, Mar 9, 2016.

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  1. Varoid38

    Varoid38 User

    Okay, so I've heard people in old locked posts saying to combined the inactive servers (Couldn't post this variant of the idea there, the post was locked), but this idea is different and better anyway.

    Simply combining the unactive servers is a waste of time, the unactive servers are simply too unactive, it would be like "Well, there was 2 people in this entire server online at one time, let's bump it up to 5 or 6 by moving them together", it just wouldn't work, we need to think bigger than that, and inactiveness isn't the only problem either. This idea could really solve most of it in my opinion.


    I think that most of the problems in the game are caused simply by the fact that there are seperate servers in the first place. You just can't get that many people or room in a server when the worlds population that plays and the recourses of the server is divided into like 50 servers, you know?

    Why don't we get the system to automatically translate all languages to whatever language you have it set has on your personal account, so the chinese people and stuff can talk in chinese, and you can talk in english, the chinese will still hear chinese, and you'll still hear english. A translator probably won't work perfectly, but humans are good at extrapolation, it would be good enough to understand.

    Then, you combined all the servers together via internet into one massive super computer running just ONE server. Not only the ones with the same language, not only the ones that are inactive, not just the ones from the same country, ALL OF THEM. Basically, do away with the whole concept of seperate servers entirely. Aren't there like 50 servers? Do it right and this could be formed into a GIANT game, a world that actually takes a while to explore.


    Wouldn't there be too many people? Nah, not if you made more maps and chats and stuff, basically, this would turn every server into one giant one, with a BUNCH of new maps and companies (But just few enough that there would actually be a lot of players in each one compared to the way it is now).

    Wouldn't it be too much of a strain on the servers? Nah, this game used to have a LOT more people, with servers from almost a decade ago now, a huge, new one could handle it just fine I think.


    Besides, I've seen videos of the old darkorbit, like 50 golis would gang up on a port and kill the people that came through it, I have a hard time imagining that on my server I play on now. I bet 50 people is the number of people online on the entire server now at one time, if that. (Probably less) xD

    Honestly, this would also solve a variety of unrelated problems, such has multi company clans being over powered (One of the big reasons they are is because they have the potential to get most of the active players on an entire server in their clan, and there just aren't enough people left to beat them), it could also solve the problem of giving noobs an easy enough time to get higher level on all the servers (Now the way I think it works is that the FEs and UFEs get stuck on inactive servers because they've spent so much time to get FE on that one, while the noobs can just switch servers to an active one), also, wallet warriors would be less powerful because overall groups would be big enough to matter more than individual strength.

    Also, the translator would get rid of the need to have mods control what language people use, so that's one less thing they have to worry about.


    I mean, I'm EIC on my server, and I have trouble finding anyone in lowers to kill because they're either UFE ships depressingly defending a place where no one is anyway, or there just isn't anyone at all, I fly around, and there's literally just no one there.

    Another problem this could solve is that this game is getting kind of small compared to other games, I've seen massive 3d sci fi games where it's like a huge virtual world almost, darkorbit would probably be smart to start making their game bigger too so that they don't get left behind with that stuff and destroyed by the competition, you know? With my idea you could have a single server with like 1000 maps or something, all with new stuff in them, instead of having 50 servers or whatever with the same maps in them because you have to divide it between them.

    You could fill these maps with wormholes, black holes, new aliens, quests you can only find on those specific maps, maybe alien bases, a map with a giant cubikon, secret ship yards with special ships you can only get there, and maybe one big map in the center only really high level people can get to with a planet in it to attack, and every company can try to keep control over it.

    Also, you could make maps with asteroid fields with asteroids that actually fly around and can hurt people or be blown up.


    Also, imagine the money you could make if you not only had ads from the US, but from china, england, japan, and all of those places too. People might actually be interested in looking at the ads if they're from another country, they'd think "I wonder what ads in other countries look like?"

    Honestly, I think if this would work it would be amazing, I mean, right now the server I play on is like a ghost town sometimes, it's literally actually kinda creepy, it feels like being in a classroom in the early morning before they turn the lights on in it because you arrived early, and you're alone in the class.

    No one ever talks in EIC chat either except for like that 1 guy that tries saying "Hi EIC", every day or so, making it impossible to set up an EIC only hunting party without VRU and MMO seeing what you're talking about and coming and killing you. Also, clansearch is totally empty, this idea would make those people that suggest getting rid of clansearch have no reason to.

    So what do you guys think? :)
     
    Last edited: Mar 9, 2016
    TheDevilMayCry likes this.
  2. OILDAILY

    OILDAILY User

    a lot of writing there and i even read it and thats 1st and your ideas are good and i like them so THUMBS UP FOR ME:) infact y doesnt every 1 chuck some ideas in lets make this game great again or even AWESOME or wen u go to sleep you carnt wait to log on and see wots new BUT not broken regards gb1 server/player
     
  3. Very Interesting and something along those lines would solve a lot of problems and probably bring more people into the game. Great Idea bud
     
  4. USS-Aries

    USS-Aries User

    If a mega sever were to be created putting all the players in one massive game then you would end up with so much lag it would be not possible to play. There is also other things like events how would you work round all the time zones to make it fair, auction prices would go sky high so you would end up paying billions for a booster and noob bashing would push so many players away you would end up with an empty mega sever it would be like putting sharks into a pool full of tuna a massive feeding frenzy till all that is left are the sharks who will then eat each other till there is nothing left.
     
    OrbitGuru likes this.
  5. OrbitGuru

    OrbitGuru User

    not if they made all lowers noob safe, up to x-4 pvp be noobs fire first.. thatd solve the noob bashing.

    but you gotta consider all the people who spent way too much on too many servers. they'll be pissed, and of course theyre the high rankers. so there has to be a way to calm them down
     
  6. Varoid38

    Varoid38 User

    The lag is why you would combined all the servers CPU power, so it would prevent that. Make more items and stuff so the number of people bidding on each one is still similar. Has for the time zones, have one in each time zone on a different day, so one day there would be an invasion on 2 PM in china, and on another day have an invasion at 2 PM in the USA, or better yet, just have one for each timezone every day, maybe stuff like this needs to be more popular anyway. lol
     
  7. Well this is all good and everything, but what happens to those people who have accounts on 15 of the 58 servers currently available? The reason the extra servers were created was because the lag was so bad we requested the additional servers and people populated them. The problems with the game are numerous and varied. The fact that people are leaving the game in mass is an issue that needs to be dealt with. Creating extra maps, companies, multiple Special Events (Invasion Gate, Spaceball, Capture the Beacon) just means there would be more time for those who are already exploiting them to do so. The whole thing says DarkOrbit we are tired of the game you have now and we want you to change to what others are offering. I agree there are servers that are so dead they need to be deleted and they need to allow a person to MOVE their account to another server of their choice, D O needs to view activity on all servers and any server that averages less than 500 players an hour (10 players per map and GG) need to be deleted giving each player the option to transfer their account (all equipment, honor, experience, credits, SkyLab, Uridium, everything except RANK) to a new server that is more populated (as there seems to be several of these low populated servers these would be listed as being deleted) thus reducing the number of servers available and increasing the populations, without having to worry about how many now have multiple account players playing on one server.

    The server merge is something D O is trying to avoid as there are too many problems to deal with and they have seen too many problems arise from other BP games that have done this. But the removal of 10 servers and allowing the players to pick NEW servers to have their existing accounts moved to might not be as hard of an impact as a merge would be.
     
  8. apetown.

    apetown. User

    Like Okapi sometime mentioned, you would have fun for a small moment, then you run until ammo and try to make uri but whoops due to server population has exploded you cant. Server merge would work only for weeks, after that it would leave only wallets to the servers decreasing server population even more.
     
  9. That is why I suggest a deletion of dead servers and allowance of choosing which server to go to, this allows those players who have more than one account to decide to continue having more than one server to play on, allows friends to stay together as if still on the original server, and does not flood a single server with an overabundance of new blood, but may help to bring some population to the lower populated servers (again the servers to be chosen from would be a list generated from D O research which would entail the servers being closed and the servers needing more population) in example we have 10 servers that are not meeting the minimum standards of activity to enjoy the game so they are being closed and of the 48 others we have 20 that have low numbers of active players so these are the servers to be chosen from and there would be a limited number of the closed server players to be distributed among these 20 servers (according to the populations) and would be transferred on a first request first moved basis until the numbers were reached for that server and then those would be considered as full and no longer an option to choose. If an entire clan wanted to move then that would be the exception to the First request rule and would allow all of them to migrate to the new server.

    AGAIN this is NOT a merge of servers but a DELETION of DEAD servers with the option to keep account on a new server of quit the game.
     
  10. apetown.

    apetown. User

    Which leads to a new problem, there is so many players who are enjoying theyre dead servers as they can just shoot cubis alone in peace without anybody bothering and we have the rank lovers too. Even I as an pvp player prefer a bit more inactive server as i can shoot my cubis in peace, make a lot of uridium so i dont need to buy so much uri anymore - when everyone are forced to high populated servers they realise soon that they cannot anymore do like i do - instead they need to buy a lot of uri just to have all ammos and boosters etc just to stay alive and actually be able to do something.

    I have myself played also in GE1 and GA1 - the 2 highest populated servers. And theres only 1 reason why i dont play there anymore and its the cost. You cant even imagine to make much uri there + you need to have all the time rsb and double boosters as 90% time when youre shooting npcs someone will attack you.

    Also the rank lovers will quit too when they realise that they cannot anymore keep their rank unless spending hundreds to uri.

    I would rather go with somewhat different solution (like okapi suggested sometime ago):

    Servers continue to have their own population, own maps BUT the pvp maps could be merged with few server groups (like example Italy servers would be merged from battlemaps to one group so that maps 4-1, 4-2, 4-3, 4-4 (and 4-5?) would be same for these servers players and then the rest of the maps would be own on every servers) - this would let players to play the game like they like and when they wanna fight they can just go to pvp maps.
     
    RADIOXANADU likes this.
  11. SORRY you mis-read the posting you quoted!! In example we have 10 servers that are not meeting the minimum standards of activity to enjoy the game so they are being closed and of the 48 others we have 20 that have low numbers of active players. The HIGHLY populated servers would not be an option to be selected. The purpose is servers take people, money, and time to support and if the server is not active enough to support the expense (and have players complaining about the lack of players on them) they should be slated for deletion. These deleted server players are given a list of the servers that are just above this level (they cover the expenses but not profitable enough for the improvements needed) and then the players get to choose which server they would like to go to (of the list given). If the players of the server to be closed decided they were happy with their server then they could request to be removed from the deletion list but would be added to the list needing population increases.

    This process would not be something to happen overnight, the selection of servers to be deleted might be 3 months (or longer) send out a message to the accounts of these servers and allow them to make requests to retain their server if so wanted (need majority of the players to want to retain server) while this process is going on they are deciding which servers are in need of population assistance, at the conclusion of this research (another 3-6 months) the final lists are composed and another message is sent out to the players to decide which server to be placed into (if server was originally tagged as deleted and won the request to remain would be moved to needed population list) and the numbers to be transferred would be balanced by the number of active (playing at least once a month) accounts playing the servers and would attempt to equalize these servers to the same population levels (+/- 50 players).

    The Battle Maps would be fine, 4-5 as a group map, would create issues with cross server connections. Also trying to tie the chats of the combined servers would be difficult. Thus creating a larger problem than it actually solved. The issue is there are too many people complaining about LOW server populations and no answers to fixing them.
     
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