[UI] i call shotgun!

Discussion in 'General Archive' started by OrbitGuru, Jun 17, 2016.

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  1. OrbitGuru

    OrbitGuru User

    i was thinking of a new ammo thatd work like a shotgun, it would lock on 5 seperate targets, each one being hit effectively x1. the price should be like 100c per shot so it wouldnt use more uri. though it is technically x5 ammo its 5 enemies at a time so its just x1 in reality



    and also, a new kind of group gate idea. i was thinking itd be cool to have a gate so insanely difficult it required its own special ships, so there would be preloaded ships, set up to hit 100k x3, and with 2 hellstorm launchers that shoot seperately. also it being a group gate it'll require 4 people

    the real unique part of this idea is that it would have 2 people to a ship. a gunner and a pilot, the gunner would have to trigger each hellstorm and shoot npcs, and the pilot would have 5 abilities to use. also the pilot could lay special mines to slow npcs and do damage over time (like a poisoning)
    the abilities in mind werent entirely different from general items. i was thinking the gate wouldnt use the players ammo and instead have its own. the abilities could be things like emps and instashields (that last longer but also have longer cooldowns)

    my idea on the abilities is to have a pool of 12 abilities each pilot can choose from, one person picks one the other cant, and every ability would be different. i was also thinking there should be 2 abilities that all pilots have, with 3 slots to be chosen by the pilot, the 2 being hp and shield repair beams...

    also for rewards, i think starting at 10k uri and going up each round equal to the amount of rounds survived plus of course the npc rewards

    this is as far as this idea has gotten for me so far, aside from it being an infinite loop gate that gets gradually harder, npcs going from x1 difficulty to 1.5, 2x, 2.5x, 3x ,4x, 5x harder and so on(repeats til all players die)
     
    Last edited: Jun 17, 2016