[UI] In-game matching system

Discussion in 'General Archive' started by batata, Mar 7, 2017.

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  1. batata

    batata User

    Hello
    So has u know darkorbit has a big design fault that is the lack of moderation between new and veteran players.
    This poses a huge problem: every time they want to add some new weapon or shield they mess the game balance even more and piss out the players that are already victims of ufe bullying.
    So the idea i want to propose is as follows:
    Players are divided in some categorys:
    Say sub-fe fe sub-ufe ufe ...
    The game will calculate the category in wich the player is, same as uba (but actualy working).
    The player will receive no bonuses if he decides to attack (for some weird reason) a player in a category lower than his, also such kills will not count for missions or titles.
    Players that give no bonuses will have the name in green or someting like that.
    This system will allow devs to release more money gr.. erm.. new equipment without messing the game balance.
    This system is flexible so u are free to jump from one category to another as it is based only on the equipment u are using wich u can change and not to restrict in terms of division.
    This way every player should have a fair pvp experience and thus fun.

    I hope u all find it aceptable and fell free to share your opinion.

    Has always please forgive my horrible english

    Ps: Please dont come with the "this is a pvp game" for God sake please noo.
    First darkorbit is PVE/pvp, second i took this idea from a game that is FULL pvp and there it works very well.
     
  2. SmieBOX

    SmieBOX User

    I definitely agree that there has to be some sort of action taken.

    I played a different PVP game. They had a slightly different approach.

    It all was based by levels. Obviously it worked better there because it was an 80lvl structure. So kills 8 level below yours counted as Karma. Gave you certain minus points. You can kill as many New Players as you want. But your karma increases. And the more Karma you have the more chance you got to Loose something from your equipment. If you get killed.
    (Oh and nearly forgot. If the players shoots/hits back. There will not be Karma points. Because he tried to defend himself. But if he just get killed without defence. Then Karma points apply)

    In PVP areas this does not apply. You can freely kill anyone and as many times as you want. Because everyone gets a message prior to entering PVP. And knows that at any time they can be popped/killed.

    Please add more IDEAS and positive thoughts to this.

    Thanks to All.