[UI] Infinite extras

Discussion in 'General Archive' started by recursos☺☺, Jan 21, 2017.

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  1. Now your extras will be infinite:
    We have cpus of more slots for extras, but not for all the extras that we need by configuration, not even in a Citadel that already starts with 5 slots for extras. Just as happened with the bateries, the slots for extras from now on will be infinite ie start with a slot and each time a cpu is added a slot is left over and every time a cpu is removed from the ship for inventory, One slot is reduced. So we will have:
    More players looking for a Citadel or another ship in the store, we do not need cpus for extras, besides being able to use all the extras with each type of ship.
    This will remove the CPU for extra store slots.
     
    Last edited: Jan 24, 2017
  2. Bakjam

    Bakjam User

    We need to reduce the amount of extras and automate some of them, this:

    Makes equipping easier
    Makes it easier for new players
    Removes the need for extras.

    And even if we then add extra, they should have to be bought, to give it a chance of being implemented into the game.
     
    recursos☺☺ likes this.
  3. VESPID

    VESPID User

    Buy what?
    The slots?
    I like the idea of infinite extras slots for extras and don't see any reason for an implementation freeze or crawl.
    Just do it.
     
  4. I think the idea behind the limit is to make the player think about what they want to do on that ship. While it is true, there is more stuff out than could be installed on a ship, even when discussing the citadel with slot 4, how many more slots are actually needed? When discussing pvp, players normally have ships for that and another for say boxing. That said, they don't need ammo and rocket buy on the hunting ship since they boxed tons of what they are going to use, or did gates for the x4. More slots are not really needed, much like the Announcement Banner for something in the idea section.
     
  5. Depending on what you are doing you also have the slots of the Drones that carry many of the extras. As PSK~SUNDANCE says it makes the player DECIDE what they are going to do with the ship. The fact that you no longer have to have a ship in a Hangar to have it equipped you can have a Boxing ship (not assigned to a Favorite Hangar) and warp into a PvP or PvE depending on what you want to do. But to make it so every ship has ability to have everything you own assigned is just crazy. I own every extra (slot2 and 3 excepted) possible and this would mean I would be carrying an extra 8 items on my Goliath or 18 (slot4 no longer needed) items on a P'nut.

    The limits are there so we have to make decisions on how we want to equip our ships and allow for diversity in the game and equipment used/assigned. Your proposal would mean everyone would have everything available and those who were very quick handed would be the victors instead of having the mystery of what you were attacking as everyone would now have the exact same setup.

    I vote NO on this idea.
     
    [MAC]**KILLMORE** likes this.
  6. VESPID

    VESPID User

    I'd like the option to be prepared for as much as possible, if you decide to limit yourselves go ahead.
    Don't assume that I'll let you limit me for the way you decide to prepare your ships.
     
  7. Maybe instead of that, permanently equip a certain type of extras, i mean every ship doesnt need separate extras so that it wont be included when you change ships at hangar, like when you equip an extra, it will stay just there without having every other ship requires equipping the extra you want from the other ship
     
  8. What about the people that don't want every ship equipped the same way? There are 3 specific ways to equip a ship and many options inside each of those as to how a person plays and each ship has their own built in differences. The choices we make can make or break our competitiveness. I own enough of these to equip all of the "Favorite Hangar" ships so all I transfer is Drone, Pet, Guns, and Generators but also am building these items so I don't have to change them all the time either. Eventually I plan on having every ship I have equipped so I can activate any of them without having to equip anything, but that is a low priority to me now.

    The issue I tried to point out earlier is IF every item we bought was automatically added to the extra slots without any limit then the competitiveness would be strictly abilities and not skill. Differences in ships equipment is an advantage and knowing how to equip them for the purpose you want is part of the game to take this away and allow all ships to have every item available all the time would take the fun out of the game as you really do not know what a person has in their arsenal until you attack them, but this would place everyone with the same stuff (if they owned it, which is easy from AUCTION) and reduce it to who has the ability to activate it and use all of them in conjunction with each other to extend battles so everyone is wasting more ammo trying to defeat all of the items instead of the few that could be assigned currently. We have to be allowed to make decisions and choices not have everything we want available all the time, it is what makes the PvP interesting.
     
  9. was trying to say is, for example:

    i have a 10+ slot cpu extra, now i can do is just select the extras i want to equip, and make it as a "fixed" as for all the ship you own, the thing is there should be a function to where you can save a specific type of extras equipped to a specific ship so you for example a spearhead, it only needs the most common things:

    repair bots auto repair bot cpu, a cloak, ish, turbo mine, and any other things you like, then the configuration for that ships specific extra equipped will be saved, then when you change/warp ship, that same type of extra from the previous ship you used will also be currently in use on your current ship unless you have a saved configuration type of extra on the ship.

    means, no need to put so much extras, i mean people only needed all the same type of extras UE, FE use.

    in the beginning yes, they might wanna try those auto buy cpus of a certain kind of ammo, but in the end they wont be useful when they reach FE status
     
  10. The "Saved Config" is another subject and auto equipping has never even been brought up. To use the WARP function the ship should already be equipped or it defeats the purpose of the WARP. This feature was implemented so a person who was attacked could change into a different (better equipped) ship to deal with an enemy attack without having to go back to base and change ships hoping the attacker was still in the map when you got back. But YES I do agree the "Saved Config" feature does need to be incorporated, especially with the amount of changes that are not allowed in the current Hangar System that was allowed in the previous one.

    But this is really off the topic of this thread as they want to increase the slots to allow all items to be assigned no matter how many slots the ship was designed with.
     
  11. Well, his idea is pretty much distinguish the fact that having a different tactic on equipped extra makes a difference in game performance either its pvp or pve, but mainly the extras are used on every play time of FE and UE are the elite ones and basic extras required for the ship to have to help it on battles, i dont mainly use the jump to home map cpu, the drone repairs (its not useful anymore if you pay attention to your drone damage and have free repair credits that can also be found on booty and a daily reward)

    the other cpus that automatically refines and puts a particular resource onto your laser and rocket on refinery, on your shield and speed gens, they are all not really that useful as per chance you can do it yourself (its not helpful sometimes if you need the prometid and duranium to sell for credits and you forgot they are active and will automatically put resources to boost your performance)
     
    recursos☺☺ likes this.
  12. give us freedom to save configuration option for every ship we wanted to use..
     
    recursos☺☺ likes this.
  13. VESPID

    VESPID User

    Thing is this is not a suggestion, it is an announcement.
    It's gonna happen, and not soon enough in my opinion.
     
    recursos☺☺ likes this.
  14. When was the last time you saw an announcement in the Update and Idea Pool come to be? As was stated by PSK~SUNDANCE the selection of that by the OP when creating the thread was "not really needed". recursos☺☺ just used it to draw more attention to the thread and you put it into a category that the dev team has decided to implement it in the game when it is just some dream of someone new to the forums.

    As °°ºŞÎ|ΣŊ†►◄WΔlk€Яº°° said you subtract out the cpu's that many don't need/use and there are not many extras that can not be applied to most ships and using both configs you can actually use them all for different strategies for survival without adding any more capacity for them or losing any defensive measures. I stated there were 8 total I would have to have for a Goliath to carry all of the extras, but then I never use the weapons or generator lab cpus, many do not use the auto buy cpus for rockets or lasers, drone repairs and x-1 jump chips make it 6 that are not needed. Many think mines are a waste in a PvP battle so the MON-TO2 can be forgotten and the AJP has been proven to be causing much of the lag seen in the game so there is the 8th chip that would be added to the system. While others do not collect the Cargo drops from kills they would not need the GEM-XI cargo expansion (except on the ship parked at the 5-2 base for skylab transfers) some may not even care for the auto deploy of the repair bot and want to start this manually.

    So with just a little thought and planning you can equip any ship with the best defensive/offensive extras and not lose anything because you don't have all of the extra items equipped to your ships during any type of battle and a quick warp can get you into any ship configed for whatever you want to do. I see that for most PvP battles using the Slot-4 cpu I could equip a P'nut with Smart Bombs, Rocket Turbo, Launcher CPU, Mine Turbo, Insta Shield, Cloak Chip, Auto Rocket chip, Targeting chip, and a Repair Bot, which would provide all of the defensive and offensive items available and if you really needed anything else you could add them to a slot on the drones, but as stated there are reasons they are not needed, any other ship already has the advantage of spare slots at this point. The new Hangar system even allows you to have a empty hull sitting in a map (parked) without tying up any of your favorite Hangar ships and opening the door for having 10 different ships ready to Box, PvE, Pally, or PvP and not worry about having to jump ships to different maps all the time. Just be sure you are in a safe area if in enemy or battle maps when you have parked a ship there.
     
  15. VESPID

    VESPID User

    Or I could be ready for more situations right off rip while pilots like you jump from config to config or ship to ship to prepare.
    I prefer to be ready for more at all times, if this reduces the chances of me getting popped just because I got a farming config and the coward that needs me that way to attack me loses any kind of edge I say Hell Yea let's ruin that cowards day!!!

    If this idea makes it impossible for anyone to win in a pvp match up they can always run from the fight with their tails between their legs the way they usually do if their target survives the opening volley or they can call for help which they also usually do when their target is alone or they can attack the pilots in the lower maps like most of them do for easy kills......See I can also provide options already employed without this tech too.
     
    Last edited: Jan 29, 2017
    recursos☺☺ likes this.
  16. If you read what I posted I have not lost any defensive/offensive structure and have everything on both configs to be able to do anything needed. I would not have the repair bot automatically popping up but that is just a click away, I am not worrying about my upgraded items as I prepped them before starting my day and have enough to cover what I am doing and if I need more I have it transferred from my skylab and apply it while sitting at port, I have the ability to buy any ammo I could have bought automatically on the quick slots, many feel the Radar chip is a waste anyways especially now that the MCC's rule the maps and ignore many of the alliances anyway, and jumping maps is not possible with CPU's if under attack so they are useless.

    Try this just once, equip any ship as I suggested with my P'Nut configs and tell me what it is you are missing that you really cannot live without, I dare you. The only thing that you would have to do is click a few extra buttons instead of having the CPU's do it automatically (buying ammo, Repair Bot, Upgrading with Sep/Prom), Drone repair cpus have proven to not work and you have always had to double check the damage to these or risk losing them anyway, or having extra Cargo Space (but then you have to be wanting to collect the minerals) and again most people are not flying a P'Nut so some of these can already be added as there are extra slots that I did not fill to begin with.

    BTW I usually switch configs once in a battle and that is because I need to run to prevent from being destroyed, but while PvE'ing I do switch so I buy ammo that has run low because I do have 2 each assigned to my configs (2 different rockets and 2 different lasers). But the 5 seconds I am on that config I am not taking much damage and so still have that full side to fall back on when it it time to be defensive.
     
  17. VESPID

    VESPID User

    I'm never going to be convinced that not having options is better than having options that I may not see as valuable.
    That is the enemy of thinking to be that ignorant and arrogant, the function of the forum should be a place to decide what may be wanted or needed for all players not just the items that assist the agendas of the few that need or want them the least.

    I've seen and even made suggestions to assist the players that avoid the forum because of these same bullies that know the ideas presented are in fact needed or wanted the most only to be shot down by seemingly ignorant acting forum members because THEY don't need the item or because it would threaten their in game superiority.

    Pretending that no new extras that may be wanted or needed in the future will ever happen as well as the many extras that are available now that may be wanted by players other than YOU IS MORE THAN I CAN BEAR!!!
    How about taking the time to look outside your own needs or wants and consider that you are not the only player in the game and act accordingly. The notion that players don't want to attend the forum because of forum members like you is very real.

    I like the idea of this post not just for myself but for others, some time either now or in the future this idea may or may not be needed by most but I believe it is better to have and not need as opposed to shooting this idea down for all time.
    Saying no to this or any idea dooms it possibly to never be employed ever, are you guys really so ignorant to not see that???
     
    recursos☺☺ likes this.
  18. Hmmm, trying to figure out why the thread has lasted this long. The points have been placed both ways for the pros and con's of it. So many things are both needed and not but the main thing that is really needed is a fix to the current issues. Having every cpu on every ship used is not really needed. If that was the case nobody would need more than about 3 and the entire hanger update, not to mention the impending hanger in client that I hope never comes to fruition, is not needed. With all the ideas of things that have been suggested we would be somewhere around 50 cpu's by now. VESPID is correct that the ideea or this section of the forum is the suggest ideas for possible future use. However if you don't wish to see why players think it not a great idea, a request that the thread be closed at the end of your initial post should be added. I see lost of ideas that really seem to be a moments thought. I don't think this is one personally, but at the same time now the OP has been informed why his idea was not implemented from the outset of the game, which was needed to be brought out.
     
    recursos☺☺ likes this.
  19. More think a little to the other players that you just talk you will not need it, put extras in vants harms (to put weapons and shields) and change ships in addition to spend uridium, jump bonus and invisibility you still can not have 2 venons in the hangar being one for pvp and one for pve.Entao you are killing aliens and collecting and you are invading, you have to be entitled to everything you want, put on the ship you decide the amount you want and how you want .

    I understand, more drone repair cpu (although 32 repairs are very few have to use in the 2 settings, to work), the repair theft if you're running away and you have to click it, you're confusing slow repair robo (90s It's a long time) with Aegis. Space for cargo depending on the ship is very little, only to be without it if it is premium (refinery automatica, out losing xenomit with this). And you only think of yourself, will test an Aegis Against a Goly or Citadel, or another ship with less than 3 slots for extras, for extras and you'll see what I'm talking about:
    Aegis: 3 slots for extras + does not need repair theft nor cpu that activates it automatic, which leaves 2 slots for extras.
    Citadel: 5 slots, but does not fit all extras or cpu.
    Goly: 3 extras, plus what I said above Aegis.
    And make endless extras (which will benefit every ship from Phoenix, Liberator to Citadel, in addition to selling and can put extra cpus in the store) or put 2 extras for Tartarus and an extra for Aegis to start to take some of the Advantage.
     
  20. VESPID

    VESPID User

    Hmmmm. Nope those suggestions further reflect the problem this idea addresses, relying too much on drones I have other plans with as well as ship slots that are too limited even with the extenders.

    That is why this thread is still active.

    Nice try tho.
     
    recursos☺☺ likes this.