[UI] Just A Suggestion..

Discussion in 'General Archive' started by HokieFan77, Dec 7, 2017.

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  1. HokieFan77

    HokieFan77 User

    I think we should have the option to "turn on and turn off" boosters. That way we don't waste them if we are doing something other than farming. This would also help to not waste boosters if we want to box. Thoughts?
     
  2. This would end up being exploited as people would turn the boosters off when searching for a target to turn it on when found. The only way I would get behind it would be IF they had a major cooldown (60 minutes or more) or was selected at time of client (Maps) login.
     
  3. I would be happy if there were no "real time" boosters and instead all be "game time."
     
    Twotam1, Odin® and JosephineEarp like this.
  4. You and I are on the same page with this one. I agree 100%
     
    Twotam1 and Odin® like this.
  5. Odin®

    Odin® User

    I would like to see in the Hanger front page drop down menu all booster and time be added so we could "attach/remove" boosters to fit the user situation , a matter of choice so there could be a turn on/off switch. While in the Maps though I wouldn't like this situation because for my instance , I could turn into a 'Hot-Head' on the blink of an eye and have the ability to go from passive to aggressive with a couple of clicks and a map toolbar. To make that choice I can become a self defeat . I would need a 'time out' It's like OCPD now I need PTSD therapy and more meds .
     
  6. A perfect example of why I would want the Cool Down period added to the switch.