[UI] Level attacking limitation

Discussion in 'General Archive' started by abk0677719, Jun 28, 2016.

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  1. abk0677719

    abk0677719 User

    - Well i have got a new idea how to make DO more fair , because the first reason of the players leaving is that the high players always bother the lowest ones and they make them leave the game
    -any player who wanna hunt other player : he can hunt only players that less of his level with 5 and all player high of his level he cant attack them normally
    - So the other players play normally without any annoying and they will like DO and enjoy with it :D and who wanna hunt it will be a good challenge for him he will hunt a player not so weak from his level .
     
    Last edited: Jun 28, 2016
    VESPID and PSK~SUNDANCE like this.
  2. um no u forgot wallet warriors make acc ufe in 2 weeks tops basic pilot and shots them all.
     
  3. OrbitGuru

    OrbitGuru User

    the way the level system works makes it useless for everything but rank. bob has a point, and ive heard of exactly that actually being done
     
  4. Yeah, well with this thread idea, and it is a good one, those 2 week old ufe would soon run out of people to shoot at and then they would have spent 5 to 10k for nothing, but whatever. Worrying about the worse case scenario when an idea is given, in this case, is not worth it. "Make it so."
     
  5. A 2 week old UFE would still be high enough level wise to leave the New players alone as they had to get all of their weapons from Galaxy Gates and would not have been in the maps attacking players, and most of them would be New accounts for existing UFE players anyway. All you have to do is calculate out how many Gates (minimum for 34 LF-4, 10 Herc, and 10 Havoc assuming they collected a reward for every gate completed) and the earned Experience from that number of gates then look at the >Level Chart< and see where they are.

    20 Kappa for 10 Herc and 10 LF-4 = 180,000,000 EP
    10 Zeta for Havoc = 60,000,000 EP + NPC's add 50,970,000
    10 Epsilon for LF-4 = 50,000,000 EP + NPC's add 22,140,000
    14 Hades for LF-4 = 56,000,000 EP

    Total just from gate rewards is 439,110,000 which makes you level 17 without the NPC kills included (from all gates as >this link< does not cover all gates) and we all know that we do not get the reward we want for every gate we run so there would be more than these figures to be UFE not to mention the needed Seprom for the Pilot Bio that is needed also.

    So yes if a person wants to spend thousands of dollars on a game they can become a UFE in 2 weeks playing all day every day building G G's and completing them as soon as built to try to get the desired reward, but I have proven they are not going to be able to attack anyone who is stuck in the lower maps because they are not high enough level to get to uppers, this with a level limitation of 4 levels below protected from unprovoked attack.
     
    PSK~SUNDANCE likes this.