[UI] mines n guns

Discussion in 'General Archive' started by steviray, Jul 9, 2016.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. steviray

    steviray User

    HAHAHahaha !!??? spark a genious here maybe er well see? How's this guys, an arming chip for mines. When installed it would delay mine activation until a master switch was throne. Similar in fashion to the methods darkorbit uses to deploy fireworks. The chip could be upgradable. The higher the level the higher the mine count the the chip could control. Maybe start with a base of two.

    Ive also liked the idea of a rail gun. For those point blank range toe to toe slug fests. A direct hull damage extremely short range (point blank) weapon doing a base damage no different than what you would experience from a laser shot getting through your shields. LF3-150 bio maxed would allow 8% to get through to the hull so a 10-15 damage base. Less if its machine gun type rail. maybe extra damage to NPCs. (the lordakia are steroid fed amoebas) squish!!! and hey something to do with all those rocks laying around darkorbit.
     
  2. OrbitGuru

    OrbitGuru User

    and i really want a shotgun ammo because i think thatd be super cool
     
  3. steviray

    steviray User

    lol, sure why not, special schrapnel ammo, x4 damage turns your opponent to swiss cheese or the explosive tipped seprom jacketted cockpit buster doing x6, the graphic could be little richochets and tiny bursting fire spots on the hulls. LOL