[UI] new cbs functions

Discussion in 'General Archive' started by .†ι¢є_gяιмσιяє†., Sep 27, 2015.

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  1. Hi i have been going through some things in my head that maybe DO could do to change some things in the game. Just looking for some input. example- New cbs functions for lvl 16 modules only
    1. EMP burst- cbs emp, last 3 seconds enemy lose lock, cool down 10 min.

    2.Freeze burst-cbs freezes all players in the area for 3 sec, can use emp to evade. cool down 10 min.

    3. Sab burst- sab burst, all enemies in burst area receive 50%shield reduction. cool down 10 min. Ish shield will counter.

    4. h.p. burst- h.p. burst, all enemies loose 25%hp in effected area. cool down 10 min. Ish shield will counter. all bursts will cost the players 500 uridium to use, only 1 burst can be used at a time. players that use can choose what function they want. must be a clan member with permission to use the function.
     
    tybailey1111 likes this.
  2. Sab burst would have to have a 2 second build up or so ~1-1.25 second build up to counter it.
    Hp is a No-No
    Freeze= slow down mine...freeze being OP
    Emp... 1hr cooldown sounds better
    Just a quick thought.
     
  3. well then instead of loosing h.p maybe use it like a aegis repair pod where it repairs cbs clan members in effected area.
     
  4. Bakjam

    Bakjam User

    No to losing shield an HP, rest seems fine.
     
  5. I like the idea of a slow burst , but we need something to counter a group of players in circle formation cause the players have to much shield for base to be effective now.
     
  6. no bc the cross over company ally messes everything up for example a mmo comes over to say 3-7 and guess what that mmo is allied with the clan of the cbs base now he gets these benefits and cleans everyone off the base just like the S-L clan does,I wonder why they still even trying I mean theres so many videos of them being naughty that DO would be like well then seems legit lol.
     
  7. the cbs features would only work for the clan members, not players in the group but only members. And these features are also timed they don't stay. So say someone used slow burst all players in the effected area would be slowed, you would have to use an emp to get away then there would be a cool down time.

    And how come when say one member of a faction kills another member of the same faction for instance " if 1 mmo kills another mmo" how come that player is penalized for killing them but that same player can be mmo and destroy another mmo cbs but is rewarded with credits instead of being penalized. And killing the cbs without war is what i am talking about?

    Or guys could even implement a ish shield for base same as the one for players for say 500 uri get a 3 second ish shield for the cbs. Or even make a new rocket launcher one that uses freeze rockets maybe no damage just freezes a player for 3 seconds.
     
    Last edited by moderator: Oct 14, 2015
  8. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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