[UI] new game direction

Discussion in 'General Archive' started by jager33, Apr 19, 2016.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. jager33

    jager33 User

    the assembly system is in the pipeline... not that i liked it after a few hours on the test sever but... i can see it wont improve or balance or bring new blood to the game because the pvp side is what has got out of balance

    a suggestion that will improve the game and give some sense of better pvp - game balance

    the idea a "level restriction system" for example

    a lvl 24 player gets no reward from killing a lvl 20 player
    a lvl 23 player gets no reward from killing a lvl 19 player etc etc
    or
    a lvl 24 player gets 10% less reward for a lvl 23 kill
    20% less for a lvl 22 kill
    30% less for a lvl 21 kil
    so on and so on


    a player with 40+ lf4's equipped killing a 20+ lf4 player only gets 25% of the reward

    a player with 40+ lf4's equipped killing a 30+ lf4 player only gets 50% of the reward
    a player with 40+ lf4's equipped killing a 40+ lf4 player get full exp honor reward

    a player with 20 or less lf4's killing a 30 or less lf4 player gets 125% of the reward

    a player with 20 or less lf4's killing a 40 or less lf4 player gets 150% of the reward
    a player with 20 or less lf4's killing a 40+ lf4's gets 200% of the reward

    the same can be done with bo2's and bio point scale

    to stop pushing the same system applies

    first kill of a player "relevant reward"
    second kill of the same player in 30mins that day 50% of the reward
    third kill of the same player in 1 hour that day 25% of the reward
    there after no reward

    what this does is brings some much needed balance to the game
    give average players a chance and makes pvp players hunt for stronger players. hard core pvpers will get zero reward eventually "with the right diminishing returns to be worked out. if they want to smack each other up endlessly let them do so in pvp chat
    this gives bit of balance for players not wanting to pvp "some working out to be done"

    it basically reverse the food chain weak players can progress and strong players need to watch there backs more

    for example a ufe player might give 150% reward of lf4's + bo2's + bio points
    so a possible 450% reward for killing a ufe player but the can be killed endlessly
    no immunity
    a player moving in to 45+ bio points / close ufe ether lf4 bo2 lvl 16+ moves in to the no immunity zone and can be killed endlessly... some system on pushing will be needed

    a person sinking big dollars in to a low ship will find the rewards diminish in pvp which leads the the next thing

    pvp chat is needed... the endless smack talk ruins the game in global and company chats

    take it to pvp chat so civil chat can go on in company/global chat

    name id in chat. this in a lot of other games where if your name is said in pvp chat it is hi-lighted in say blue in the chat room your in thus there is a great communication over all, being i a group and one group member is in global its like talking to a brick wall.. doing /w can be a pain in the butt. it makes a person go to that chat
    this will take a little pressure of mods/cm's i would think??

    the scale of ever thing can be obviously tweaked/altered to suit
     
    Last edited: Apr 19, 2016
    WiccaDio likes this.
  2. Only issue I see here is the Wallet who opened a second account and has bought all FE equipment and upgraded them to level 16 but is still level >10 as he knows all the tricks of a UFE and can kill anyone with more powerful equipment is able to push his FE into a better position with his "skills" than a newb having the same equipment with a higher level and less gain for his kills.

    Sounds like a programmers nightmare and a cheaters paradise.
     
  3. jager33

    jager33 User

    "programmers nightmare" can do any worse than the poorly run game as it is....
    it can be done. if they can pump out poorly thought of events and assembly they can do any thing lol

    "cheaters paradise" >10 as he knows all the tricks of a UFE... the

    first kill of a player "relevant reward"
    second kill of the same player in 30mins that day 50% of the reward
    third kill of the same player in 1 hour that day 25% of the reward
    there after no reward


    a simple any one under lvl 21 cant get more that 100% of the kill reward... cuts that out this puts the pvp on the high lvl end back to lvl 21 and above
     
  4. Neo7

    Neo7 User

    ok, so basically what you are saying, the more you improve, the less rewarded you are? Tell me, how many lvl 24 or 23 players do you think there are out there? and you want to eliminate all of the rewards, because they improved ands invested into the game? it's a no from me
     
  5. USS-Aries

    USS-Aries User

    Level bracketing could work if done properly and based only on level rather than equipment and level.
    Setting a fair level bracket so that both high level players and lower level players are not disadvantaged is paramount and the only way to make it work is if a player level is far below that of the attacking player for example a level 20 attacks a level 6 player and kills the player then negative honor and no XP awarded also the luck factor for BB's needs to be looked into to add balance back to the game. Another thing that could be done is to add the danger bar to all the lower maps as they are no longer defended by the stronger players since MCC's were allowed.
     
    Neo7 likes this.
  6. jager33

    jager33 User

    meh assembly system here watch the game die
     
  7. WiccaDio

    WiccaDio User

    I think if you've been killed by someone and you choose to repair at port they cant just kill you again, give a 1 minute protection from your killer or allow all portals to be demilitarized for a short time. If you shoot the player that killed you then they can fire back. I just dont like how the same person can kill you over and over and over within a short amount of time. That seems to be the unbalanced part in my opinion. Only in PVP areas would this not apply because you're in an area that is designed for PVP. First kill fair game, after that that player has a cool down on your ship. Now if they are in a group other players can kill you just the same. But repetitive killings should go in my opinion.
     
  8. :rolleyes: You should be sent back to Home base aka X-1 or x-8...you choose to re-spawn on the very map you popped on. You re-spawn with weak ... hitpoints, duh :oops:
     
  9. WiccaDio

    WiccaDio User

    Yeah but that's not good game mechanics. That same person shouldn't be allowed to kill you over and over as many times as they want.

    They could make all portals demilitarized regardless of faction to alleviate this. Or they could just make it so you can't kill someone repeatedly. If you died by someone, you can't kill them either, for a set time. Enough to get away and heal enough to be able to retaliate.
    Or maybe if you get killed by the same person you don't sustain drone damage. They get less rewards for killing you over again or something that would make them not kill you over and over.

    Someone will always be stronger than you, that being said they shouldn't be allowed to steam roll you over and bar you from an area. People log out and stop playing that way because they are trying to get to an area that is inaccessible. It's not like there are a ton of stuff to do. Especially if you have missions to kill enemy players but don't do 50k damage. I'm half UFE (lol) and I have a hard time fending off those that do 50k
     
  10. After the 5th pop there are no rewards for the attacker and starts to go into pushing territory. Maybe they just want the cargo or the weak'd NPC...basically shoot (shoo) you off. Portals are a DMZ zone just hit the jump key 'J' or whatever your jump hotkey is, but cannot be in BMaps. You have two configs - use them and stop letting your HitPoints get more than half eaten.
     
  11. Send a copy of your logbook showing the repeated kills by the same player and they will be looked into as a "Pushing" ban candidate.
     
    WiccaDio likes this.
  12. WiccaDio

    WiccaDio User

    From my experience you can get attacked in other company maps even if you're at a portal, forcing me to go back to base because I died three times in a row and the attacker does 50-80k. Double config doesn't matter in this case.
    This was apparent also when the MAJOR lag started. I'd jump portals to arrive to a "you've been killed by screen" and didn't even have the option to fire back at all.
     
  13. You answered your question regarding the DMZ - haha - there is no DMZ in enemy territory - exception goes to 4-5 (x-5) jumps...you got 5 seconds to decide to vacate the premises. Can bounce/jump back and fourth in your map to 4-5 at will.
     
  14. WiccaDio

    WiccaDio User

    Then how do enemy players still jump in MMO territory under attack when i cannot do that. I experienced in 1-4 to 1-2 portal an enemy that i was attacking jump, where if i was in the respective VRU or EIC map it would tell me i cant jump. why.
     
    Last edited: May 13, 2016
  15. If jumping from your company maps into Enemy maps there is a 20 second delay before you can be attacked, but it is the entry into enemy maps that gives the protection. Once you have jumped from an enemy map to another enemy map you can still be attacked with no protection at all.
     
  16. WiccaDio

    WiccaDio User

    And you can still jump? even if youre under attack? I thought you couldnt if youre in enemy territory and under attack.

    Because i was in enemy territory and couldnt jump and had to just face a death, where someone from VRU was in 1-2 going to 1-4 and was allowed to jump freely from the two while i attacked them, and i thought that was kind of dumb that i couldnt jump but they can. Because I had the kill, the game just seemed to work against me.
     
  17. Only in the Battle Maps (4-X) can you not jump out while under attack. If experiencing LAG you can receive message that you are not close enough to portal, but that is only because of lag. IF you have the Home Base Jump Chip (not AJP but JP-01 or 02) and can get out of range long enough to not take hits try using it to escape.
     
  18. WiccaDio

    WiccaDio User

    Weird, i was unable to jump in VRU home maps. it wouldnt let me and gave me the you cannot jump while under attack notification.
     
  19. That should not be a message given using a Portal Jump (except in 4-X maps) but it would be a message from the JP-01/2 chips as you do need to not be attacked for them to work.
     
  20. WiccaDio

    WiccaDio User

    Weird. I definitely got that pop up and was killed several times in enemy home maps.
     
Thread Status:
Not open for further replies.