[UI] New PET10 Tech

Discussion in 'General Archive' started by DukeMongo, Apr 10, 2015.

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  1. DukeMongo

    DukeMongo User

    Hi
    Just having a thought about a couple of new GEARS for the PET.

    SALVAGE GEAR (LEVEL 1-3), a gear, when activated, will attempt to recover a mine laid by another player. Depending on the level of gear, it would allow a certain 'chance' of recovery of that mine. If a successful recovery happened, the mine would be credited to the players inventory and some fuel would be deducted. If an unsuccessful attempt was made, the mine would explode and fuel would be deducted.

    MUNITIONS GATHERER (LEVEL 1-3) , again, a gear when activated, it would gather the cargo box from an NPC and convert the cargo into ammunition used by that NPC and be credited to the players inventory.

    Your thoughts....
    DUKEMONGO GB1
     
    LoyaltyΛboveΛllLaws likes this.
  2. I like the salvage gear idea as it could get comical to see....and expensive for the free players, but funny none the less.:p

    The munitions is interesting, I would wonder how much of it you would get. It would be nice to have some of the munitions that the 4-5 npc's use.o_O
     
  3. SPSAT99

    SPSAT99 User

    I have a feeling you want the UBK's ice attack.
     
  4. DukeMongo

    DukeMongo User

    MUNITIONS GATHERER (LEVEL 1-3)......
    just having another think about this. Perhaps instead of alien ammunition, it should be converted into x1 ammo from lordakia/saimon/mordon/interceptors, x2 ammo from sibs/devs/kristalin/siblonites, x3 ammo from kristallon/lower maps boss, lordakium/barracuda, x4 upper boss and SAB from sabateurs.
    You could even go as far as collecting eco/x4 from anihilators.
     
  5. +1 from me on your Salvage Gear idea, put that pet to work! lol. would be interesting during CBS fights where there are a lot of mines to defend the base.

    i like the pet fuel idea, if it deactivates/saves the mine successfully it would cost a bit of fuel, but if unsuccessful it would cost a bit more fuel 0.o then there would be protocols that would help the percentage for a successful rate 0.o lol! great idea though.
     
  6. DukeMongo

    DukeMongo User

    Not sure about the 'cost a bit more fuel' bit.....could end up not being used if that was the case. Use of protocols might keep players from purchasing the gear if they had to purchase additional items, then there's the fuel usage which , when added up, would make a very expensive gear for a very small reward!!!

    Had a rethink about fuel being deducted if salvage was unsuccessful. If the mine just detonated instead that might be just as good.
     
  7. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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