[UI] New Repair Thefts:

Discussion in 'General Archive' started by recursos☺☺, Jan 21, 2017.

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  1. R-V
    Repair Robot 5 (picture 5 repair bots bright green)

    This repairing bot recovers the hull of your ship in 75 seconds, when in use regeneration of the shell in numbers is shown. In case you have no shell or 0 depending on the formation of drones, the time of repair using this theft increases by 20%, ie 90 seconds.
    Only one of these items is allowed per setting.
    Price: 25.000 Uridium (store, baus and assembly)
    Premium: 37.5 seconds + boosters (-50%) = 18.25 seconds + skiltree (-30%) = 13.23 seconds to repair your ship.
    Assembly:
    10 duranium
    1 scrap
    5 musocum
    2 plasmid
    1 prismatium
    1 aurus
    1 high frequency cable
    1 prismatic socket
    1 log file
    1 paladium
    1 Type I Repair Theft from your unused inventory on your ship
    1 Type IV Repair Theft from your unused inventory on your ship
    1 shell of type I fuse of your unused inventory on your ship
    100 missiles sar-01
    1000 xenomits

    R-VI and 3-3
    Repair robot 6 (picture 2 double of 3 green repair bots apart from each other diagonally)

    This repairing bot recovers the hull of your ship in 50 seconds, when in use regeneration of the shell in numbers is shown. In case, you have no shield or 0, depending on the formation of drones, the repair time using this theft increases by 20%, ie 60 seconds.
    Only one of these items is allowed per setting.
    Price: 37,250 Uridium (store, baus and assembly)
    Premium: 25 seconds + boosters (-50%) = 12.5 seconds + skiltree (-30%) = 8.75 seconds to repair your ship.
    Assembly:
    250 duranium
    500 endurium
    2 scrap
    10 musocum
    5 plasmid
    2 prismatium
    1 aurus
    1 nano box
    1 high frequency cable
    2 prismatic socket
    10 log file
    50 paladium
    2 Type III Repair Theft from your unused inventory on your ship
    1 Type IV Repair Theft from your unused inventory on your ship
    1 type II fuses shield from your unused inventory on your ship
    1000 missiles sar-01
    10000 xenomits

    B-R-VII
    Big Repair Robot 7 (picture a big repair bot dark green)

    This repairing bot recovers the hull of your ship in 25 seconds, when in use regeneration of the shell in numbers is shown. In case you have no shield or 0, depending on the formation of drones, the time of repair using this theft increases by 20%, ie 30 seconds.
    Only one of these items is allowed per setting.
    Price: 50,000 Uridium (store, baus and assembly)
    Premium: 12.5 seconds + boosters (-50%) = 6.25 seconds + skiltree (-30%) = 4,375 seconds to repair your ship.
    Assembly:
    1000 duranium
    1500 endurium
    10 terbium
    10 scrap
    25 musocum
    10 plasmid
    5 prismatium
    1 aurus
    3 prismatic sockets
    150 paladium
    2 Type IV Repair Theft from your unused inventory on your ship
    3 type III fuses shield from your unused inventory on your ship
    10,000 missiles sar-01
    1 mins acm-01
    1 green baus key
    1 repair module without being in use at its base

    As common repair thefts do not work in combat it is only to leave the premises after the repair quickly. I know we have the most pet pay gasoline to repair only 25,000 hp for 5s, or 125,000 hp, which is very little.
     
  2. Bakjam

    Bakjam User

    As much as I would love faster HP recovery in my citadel, we already have pilot sheet and premium. And there is a reason for that. Premium and pilotsheet bring in money for the developers, this idea does not. I'm not saying that it is a bad idea but it is just unrealstic, especially if you would add the 2x faster repair, repair boosts, pilotsheet that would mean that you could repair your HP in 5 seconds? And that, as we all now will never happen. It is hard to give normal players an advantage without giving premium players a super advantage, I know, but still... This is not gonna work.
     
    recursos☺☺ likes this.
  3. recursos☺☺ you have been very productive over the last week or so and I applaud you for this as your enthusiasm is wonderful to see...
    May I ask how long have you been playing this game?
    I sadly have to agree with Bakjam :oops: there are so many interests to balance into the implementation of any new ideas....
    I hope that you continue being creative but maybe try to remember the different aspects such as how your ideas may;
    • affect the current equipment etc in the game
    • affect the future balance (or current imbalance) that we have if your addition were built upon in some way
    • relative cash flow for the people/company/shareholders who invest their time money etc...
    • etc
    Having said that, I hope not to dampen your prolific fount of ideas but as Bakjam says maybe nudge you to be more Darkorbit friendly if you know what I mean ;). The Devs are watching and I am sure they are as keen to see your ideas as the rest of us:cool:
     
  4. In fact they watch "often" the update and idea section. However they are...quiet.
     
  5. More than once it is hit for a second, player will have to flee for 10s to regenerate again. And for what 90s is too much for a ship in a fight is too much, and Aegis does not need repair theft in more or less 10 seconds, fighting without repair theft, it is possible to restore it completely in life. You can not see Aegis (2xsolace + shield regeneration shown in numbers) and Tartarus (Annihilator ship + leonov missile type).