Feedback [UI] New types of force generators

Discussion in 'General Archive' started by recursos☺☺, Jan 20, 2017.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. New types of life force generators, to help Solace with skills, Citadels and Pusats. So that would not give the absorption, which could result in a very high HP with little or no shield. And yet other shields to help against strong aliens.
    kind:

    Combo Hit Points Generator:
    CHPG-01
    +5,000 hp / 0 damage absorption
    Regeneration 0.5% of force for this type of shield in use.
    Price: 5,120,000 credits

    Combo Hit Points Generator:
    CHPG-02
    +10,000 hp / 0 damage absorption
    Regeneration 0.5% of force for this type of shield in use.
    Price: 10,000 uridium

    Divided Hit Points Generator:
    DHPG-01
    +2,500 hp / 0 damage absorption
    Regeneration 0.5% of force for this type of shield in use.
    +5,000 shielding capacity nano / 0 damage absorption
    Price: 10,240,000 credits

    Divided Hit Points Generator:
    DHPG-01
    +5,000 hp / 0 damage absorption
    Regeneration 0.5% of force for this type of shield in use.
    +10,000 shielding capacity nano / 0 damage absorption
    Price: 25,000 uridium

    Extra Shield Generator:
    ESG-01
    +7,500 shield fork / 75% damage absorption
    Regeneration 0.5% of force for this type of shield in use.
    But it takes 50% damage from ships to this type of shield.
    Price: 5,120,000 credits

    Extra Shield Generator:
    ESG-01
    +15,000 shield fork / 80% damage absorption
    Regeneration 0.5% of force for this type of shield in use.
    But it takes a 62,5% damage of ships to this type of shield
    Price: 10,240,000 credits

    Extra Shield Generator:
    ESG-01
    +30,000 shield strength / 85% damage absorption
    Regeneration 0.5% of force for this type of shield in use.
    But it takes 75% more damage from ships to this type of shield
    Price: 5,000 uridium
     
    Last edited: Jan 21, 2017
  2. I like the idea of having more variety for stats (especially for generators)

    But these generators in this idea have too much stats.
     
  3. Bakjam

    Bakjam User

    I agree with BestGArenEUW, there are to many stats which makes these things to confusing. There are also to mucht differen types. What does 0% absorption behind '+5,000 hp / 0 damage absorption'' mean? Does that mean that damage on such generators would instantly go to your hp?

    Moreover, I am really really really against adding an option that gives low hp ships (excluding spear because 100K is nothing) more HP. Adding less shieldabsorption to counter the extra HP would just make it pointless and confusing. What's the purpose of adding HP when I lose shieldabsorption, causing me to die earlier from kamikaze and moth formation?
     
    recursos☺☺ likes this.
  4. Yes the hp generators can not protect them which are not shields, they are more hp generators, which puts a shell of it will have the absorption so that you protect it normally, consequently how would protect your hp without shield?!
    I'm seeing it here, and I modified the beginning to understand better:
    New types of life force generators, to help Solace with skills, Citadels and Pusats. So that would not give the absorption, which could result in a very high HP with little or no shield. And still other shields to help against strong aliens.
    Pusat: 125,000 hp and Spearhead: 100,000
    Citadel: it has a hp first almost enough, a penalty that is not enough (more than 600,000), so it does not repair much hp and even if you can put 40 of these generators hp = + 400,000 hp will be without shield in this configuration then in the other You can count on your shield and this for life.
    Solace: 50% of the hp, or 128,000 to 153,000 if there is a Shield of ships I and II, then with Solace even though you have booster (+ 50%) and formation of heart (+20%) = 275,800 (551,600), you do not I have managed to repair the same amount of hp as a common aegis. We have hercules (+ 20%) which can result in 330,696 (661,392). So it is very difficult to achieve the repair of a common aegis, except that Aegis ja Comes with a + 10% hp first and + 10% nano shielding above the hp of a goliath.
     
  5. (This may be a little bit off topic, but please do read it before deleting)

    HP and SHIELD when being damaged are the same, being shield absorbing the most damage to reduce incoming damage to your hp and hp being your life line before being destroyed to bits on outer space.

    In this case with the HP generators, you are suggesting to instead of having more shields, you likely want to increase the Hull of the ship and fortify it with the generators, its not generators it should be more like hull plating.

    i think the only missing thing is adding up armor platings for the ship to reduce incoming damage by a percentage :)

    nuff said, maybe adding another section of slot to the ship would be a dramatic change on the concept of equipping ships in darkorbit like armor plating and hull plating for your goliath, for example:

    Goliath:

    HP: 256K
    Laser slots: 15
    Generator slots:15
    Hull slots: 1
    Extras: 3

    think of it, having a hull slot which you can equip armors, and hull platings can make a big difference in the gaming experience of players.

    equipping an armor for your ship may reduce incoming damage from all external source of damage (except abilities and mines, smart bombs) by a small percentage but cannot exceed above 15%, but in exchange, it slows down your ship, making the need of better tactical approach, it will peak the interests of those players who have retired to come back again because they have better and new features to experience.

    equipping hull platings will not reduce the speed but may affect your shield absorption because of the external structures of your hull that is being protected by the shield is different and is much larger, for example, you equip a hull plating that increases your hp by around 100k (depending on the tier of the equipment, it can be a hull plating II) but reduces your shield absorption by 10% (the shield absorption penalty will be reduce the higher tier you have brought)
     
  6. (This may be a little bit off topic, but please do read it before deleting)

    HP and SHIELD when being damaged are the same, being shield absorbing the most damage to reduce incoming damage to your hp and hp being your life line before being destroyed to bits on outer space.

    In this case with the HP generators, you are suggesting to instead of having more shields, you likely want to increase the Hull of the ship and fortify it with the generators, its not generators it should be more like hull plating.

    i think the only missing thing is adding up armor platings for the ship to reduce incoming damage by a percentage :)

    nuff said, maybe adding another section of slot to the ship would be a dramatic change on the concept of equipping ships in darkorbit like armor plating and hull plating for your goliath, for example:

    Goliath:

    HP: 256K
    Laser slots: 15
    Generator slots:15
    Hull slots: 1
    Extras: 3

    think of it, having a hull slot which you can equip armors, and hull platings can make a big difference in the gaming experience of players.

    equipping an armor for your ship may reduce incoming damage from all external source of damage (except abilities and mines, smart bombs) by a small percentage but cannot exceed above 15%, but in exchange, it slows down your ship, making the need of better tactical approach, it will peak the interests of those players who have retired to come back again because they have better and new features to experience.

    equipping hull platings will not reduce the speed but may affect your shield absorption because of the external structures of your hull that is being protected by the shield is different and is much larger, for example, you equip a hull plating that increases your hp by around 100k (depending on the tier of the equipment, it can be a hull plating II) but reduces your shield absorption by 10% (the shield absorption penalty will be reduce the higher tier you have brought)
     
    recursos☺☺ likes this.
  7. I already had an idea of armor for ships, but this thing you said would be a good one or to be able to increase the capacity of the nano hull to more than 100% would help.
     
  8. i posted the idea as a thread now so it would be shown to people with more definite detail

    ty bro