[UI] .: New Use of Resources/Ore :.

Discussion in 'General Archive' started by -maxim1234-, Jun 21, 2015.

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  1. .: - New use of ore - :.

    So far we have the Resources Like Prometium, Endurium and Terbium... So far they have no Use now, Compared to the Older times.

    We can Refine those Resources to Better Ore like Prometid and Duranium, But how about giving them another Use?

    Se here is My Suggestion, When You Enter the Menu where you Upgrade Your Lasers, Shields, Engines, Missiles with Seprom, Promerium, Prometid and Duranium. So Add a Option To Produce Ammo with Help of those Ores. Ammo Like x1, x2, x3, x4, Missiles, Hellstorm Rockets, Mines.
    • 3 Prometium - 10 LCB-10 Ammo.​
    • 3 Endurium - 10 MCB-25 Ammo.​
    • 6 Endurium - 10 SAB-50 Ammo.​
    • 3 Terbium - 10 MCB-50 Ammo.​
    • 3 Prometium - 1 R-310 Missile.​
    • 3 Endurium - 1 PLT-2026 Missile.​
    • 3 Terbium - 1 PLT-2021 Missile.​
    • 3 Prometium, 3 Endurium, 3 Terbium And 1 Xenomit - 10 UCB-100 Ammo.​
    • 3 Prometium, 3 Endurium and 3 Terbium - 5 ECO-10 Hellstorm Rockets.​
    • 3 Prometium, 3 Endurium and 3 Terbium - 5 SAR-01 Hellstorm Rockets.​
    • 50 Promerium, 50 Endurium and 25 Terbium - 5 ACM-1 Mine.​
    Basicaly, It's like produce Ammo And Items With help of The Resources you're Collected, I mean what Resources are For? To Produce Things ofcourse!
    Also, To Give It another use Of Those Resources, Make that if you collect a Rock in Middle of open space, it Will give You Uridium, Example, Collect one Promerium and You Receive Uridium.
    • Prometium - 1 Uridium.
    • Endurium - 2 Uridum.
    • Terbium - 3 Uridium.
    Basicaly, You receive the amount of Uridium that i Mentioned For Everytime Collecting Those Resources In Open Space. Note That Collecting Those Resources From Cargo Boxes that Falls from Destroying Enemy Players/Aliens Will not give Uridium.
    .: Cons And Pros! :.
    Pros:
    - Will make Newbies Life Easier.
    - Another Use of Resources In Open Space.
    - People Start Collecting Those Resources, That Means Less Resources in the map, Means less lags.

    Cons:
    - Dont see so far...
     
    Last edited: Jun 24, 2015
  2. Toudi

    Toudi User

    WoW that's a great idea I really like it well sort of I don't think the other part (...)Make that if you collect a Rock in Middle of open space, it Will give You Uridium. That may be over use and if we add pet to it people could gain millions weekly, and Bigpoint as a company will lose on it, so I think this should not get released. But coming back to the first part like I said I like it but I think if Dev team calculate it for the better use I think this should work well !! I support this idea!!
     
  3. Jurjstyle

    Jurjstyle User

    With these ideas , collecting ores will be a bit profitable and people will start collecting cargos . However 2 endurium for 10 sab-50 is too good. With few adjustements it might work .
     
  4. SAB-50 is Blue so it fits for endurium, Plus, it costs about 2 times more than x2 ammo, so thats why it cost 2 endurium.

    Not really, 3 Uridium from Ore is Very small Profit, Collecting Terbium takes quite long untill it will get collected when you attempt to get it in your cargo, Plus Collecting Uridium from ore is Pretty much same as poping Lordakias and Streuners, aswell as Poping aliens at x-3 and x-4 maps...

    But really, All of those Uridium rewards From ore and Producing ammo depends on BP To set the Cost/Reward.
     
    Last edited: Jun 21, 2015
  5. .Dreamer

    .Dreamer User

    I like the idea!

    +1

    Dreamer.
     
  6. It's no more uri than you can collect from boxing, and boxes reappear often, whereas ore takes a while. Also the ore would be limited to your cargo until you sell it. So why not. Also the ore to ammo idea had been suggested by people before, though I don't remember who, but I still support it. We also need a more constant way to get ACM besides booty boxes, spins and such
     
  7. So when admins will send the idea?
     
  8. MяF™

    MяF™ User

    +1 from me for the concept of using resources to produce stuff, but the balancing looks terrible imo.

    For example, if you destroy a boss kristallon you get 1200 terbium which would be equivalent to 12,000 MCB-50 under your proposal. To me that is not right and is something that would be exploited.
     
  9. I would only be shooting x-4, and then combine this with skylab past level 10? nope, bad idea. and as for the uri for collecting rocks? i like it, but its not proportionate, i would suggest maybe prometium gives 1 uri, if even, endurium, 2-3 and terbium, 5 at most. or keep the levels but add a probability factor and the anti-botting to it (decreases chance depending on rocks per hour) and perfecto. +1
     
  10. First off very colorful indeed, definitely got my attention.

    This idea seems very well thought out, except as mentioned by MrF the 1200 Terbium. Those of us in uppers have harder NPC's plus ubers in 4-5, so we'll get a lot more cargo on those. Perhaps switch Prometium, Endurium, and Terbium to 5 units per rock to even it out. For a standard FE player, they'll use about 6,000 X3 killing a bbk solo, so they'll be able some of it back. The other rocks, such as Prometid and Duranium, have to be refined and are in less amount after being refined, so I suppose those look okay.

    Overall, I think it's a great idea, except for the uridium part on the collection of rocks. It should be 1, 2, 3 instead of 3, 5, 7. At that rate, people and their pet can make numerous amounts. Filling a 3,000 cargo goli (No premium or pilot points), it'd generate 9,000 Uri on a full ship of Prometium. And Terbium will generate 21,000. Reducing the amounts makes it more sensible in a way to get a little extra considering they are indeed very easy to find and collect, and would be a good way for new players to gain a bit more.


    CITADEL 4,000 Cargo 8,000 Cargo Doubler 9,000 Cargo Doubler + Premium
    Prometium12,000 Uridium 24,000 Uridium 27,000 Uridium
    Endurium20,000 Uridium 40,000 Uridium 45,000 Uridium
    Terbium28,000 Uridium 56,000 Uridum 63,000 Uridium

    This chart outlines what a citadel with a cargo doubler can collect for the resources on your current recommendation
    The chart below outlines what a citadel with a cargo doubler can collect for the resources with my recommendation

    CITADEL 4,000 Cargo 8,000 Cargo Doubler 9,000 Cargo Doubler + Premium
    Prometium 4,000 Uridium 8,000 Uridium 9,000 Uridium
    Endurium 8,000 Uridium 16,000 Uridium 18,000 Uridium
    Terbium 12,000 Uridium 24,000 Uridium 27,000 Uridium

    Now the way this sets up is to put a general understanding (that I think all users notice), is that Terbium takes a substantially longer time to collect than Prometium and Endurium, and it doesn't spawn often, mostly just in a corner in X-3 map.

    On my idea, it's based that you can have the easy way and get a decent reward, or do it a little longer, and get a reward equivalent of a galaxy gate, considering you'd spend about as much time collecting it all. This also prevents over-powered clans from collecting them and exploiting the ability, and they would take the feature away. Perhaps it could be as an event as a trial and then maybe they would implement it. +1 for the idea, but the Uridium per rock, would need to change, refer to the charts
     
  11. Ok, thanks for your suggestions.

    Changed Values.
    Tripled Laser and Hellstorm Rocket Resource cost (Expect Xenomit, It still stays 1.)

    Changed Uri Drop From Collecting Resources.
    Prometium - 1 Uridium.
    Endurium - 2 Uridium.
    Terbium - 3 Uridium.

    Resources needs to have a Use. In real-life how do we produce Vehicles, cars, Electronics, Weaponary? Ofcourse! We use Resources that we find in our Planet, You know, We cant Build those Just using money (Money is just a Pipe!).

    So Same thing we say in the game, How the hell do we get Resources Magicaly appear in our ship when We Click on Lordakia Or Streuner (By click i refer To One-shoting.)

    Resources needs to have a Use!

    Now imagine this in Real-life Crew Driving a tank for example "Cool! If we Destroy Enough enemy tanks, More money Magicaly appear in our bag! We Do not need Resources! Because We can build tanks with money! It's Time to Upgrade our tank From this Crapy Abrams and Upgrade Into Armata!"

    I know this game is not Real-life, But the game needs logic too!
     
    Last edited: Jun 24, 2015
  12. Yes I like this idea very much. Very well thought out and gives resources a new use .
     
  13. fatalalexx

    fatalalexx User

    VERY GOOD IDEA !

    I like it ;)
     
  14. jackknife

    jackknife User

    It could bring a new dimension to the game that helps bridge the chasm between FE and UFE +2 from me
     
  15. There is no such thing as a resource Doubler.
     
  16. Cargo Doubler CPU. X2 Cargo
     
  17. Ahh. Thanks for the clarification
     
  18. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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