[UI] New war system

Discussion in 'General Archive' started by Akademija, Jun 15, 2019.

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  1. Akademija

    Akademija User

    So I've been thinking about this thing for a long time. Basically the idea I came up with is from another game, which has interesting war system.

    What I want to say is this: The war should have a reason why it is starting, this means that two clans (or more clans that have alliance) MUST have some kind of heat level between them. That "heat" level will be generated from: kills or destroyed clan station. Maybe, 10 heat point would be for a enemy kill and 100 for a destroyed station of the enemy clan. When a certain amount of heat level is generated between two clans (lets say 10.000), they are REQUIRED to act. A heat level of 10000 generally means the clan is required to war the enemy clan.

    STARTING A WAR

    Any clan leader can decide to start a war. The clan war always consists of two teams: one team always has at least 1 clan and may have up to 6 allied clans that would help them with the war.

    Example: [Team 1] we αre тнe вeѕт vs [Team 2]New Constellation Monarchy and HUNGΔRY & ŦRIEDS with a prize of 20 billion credits. (still can't think of an idea for the prize that a clan can win, you might suggest something, but lets make it that that prize as credits). The base prize for every war may be $500 million. If a clan leader is unable to get ahold of $500 million,
    his clan is declared bankrupt and will be wiped or punished.

    DURING THE WAR:

    A clan may not lose more than 20% of it's members during the war or it will be automatically disqualified. Please note that clan members can leave their clan themselves during a war (Leave clan) - this also counts as a kick.

    There also should be a minimum of 20 hours total playtime per day per clan. On the 3rd offense, the clan will lose the war forcefully due to inactivity. Players (only those who are members of clan that is in war) are automatically kicked from the server if they are paused for more than 5 minutes. This will prevent players farming playtime while being unable to die hidden is some corners of the map.

    The winner of a war will be declared by a point difference. If Team 1 has 1000 more points than Team 2, Team 1 will be declared winner of the war. This required point difference is to be defined by the warring factions. For example if Team 1 has 5434 points and Team 2 has 4434 points, Team 1 is declared as winner and will get the whole prize pool. (if there are 2 ore more clans in one team, the prize pool will be divided equally between those clans.)

    Point values: 5 points for an enemy kill, 20 points for clan leader kill, 50 points for destroying a clan station.

    DECLARING A WINNER:

    The war winner is declared if the required point difference has been reached by a team.

    A war win is also declared in the following situations, even if the required point difference was not met:
    - Inactivity of the opposing team
    - If a total of 7000 kills were accumulated and your clan has a KDR of over 1.5

    A team may surrender at any time during the war. If the war finishes due to reaching the required points difference, due to inactivity, or due to reaching the 1.5 KDR or by surendering, the heat level will be reset to 0.

    Tracking & Stats

    During the war, a page will be visible on the Dark Orbit page, under Clan.

    The following will be visible to everyone:
    - Current kills, deaths & KDR for both factions
    - Today's total playtime for both factions (counting from midnight onwards)
    - Kill / death logs.


    pros:
    -Better PvP,
    -More fun for everyone.

    cons:
    -Idk, are there any?

    Thats all, I hope someone would like this suggestion and please tell me your opinion about this