[UI] P.E.T. Designs

Discussion in 'General Archive' started by JediThorson, Aug 28, 2020.

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  1. So, correct me if I'm wrong, but it seems as if all the designs for the P.E.T are cosmetic. If that's true, I have an idea (obviously) STAT CHANGING DESIGNS.

    Here's how I would work it:

    Just as gear/protocols have three levels, so would the designs:

    lvl 1 design, changes 1 stat/gear/protocol.

    lvl 2 design changes 2 stat(s)/gear(s)/protocol(s)

    lvl 3 design changes 4 stat(s)/gear(s)/protocols(s)

    And of course, you have different designs for changing different stat(s)/ability(s). Hull, shields, firepower, gears and protocols. For the lvl 2 and three designs, different combos of the various stats/gears/protocols.

    And of course, you have to have two versions of each. One bought with credits, say a 5% change in stats. And one bought with uri, say a 10% change in stats.

    And, just to keep it interesting, the possibility of getting SUPER designs, from gates or events. Something along the line of a design that enhances EVERYTHING, or has a 20% enhancement instead of the normal 10%.

    How they would look, no idea, I'm sure people will come up with something interesting.

    So, there you have, what do people think? Workable, good idea, or worst idea ever?

    Leave you comments and suggestions below.
     
  2. yeah just something else for players to bug and abuse, wish players would stop coming up with more things to add to an already broken game. You want to add something usefull start coming out with new event plans instead of just another way for some players to get stronger lmao, already had a player last night who could 1 shot pop a citadel and big point can't even find these players who abuse all the bugs in the game.
    I got it how about any player who spends more money in the game than the other can win anytime cause they put more money in yeah isn't that a great idea?