[UI] Pseudo Random Distribution for DarkOrbit

Discussion in 'General Archive' started by Thunderheat, Jul 14, 2016.

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  1. The Idea:
    The Pseudo Random Distribution is from the game called Dota 2 that I can see being worked into DarkOrbit in terms of earning Extra Energy GG parts, earning Hercules and Havoc parts and the lf4 chance on the Kappa and Zeta gate. I feel that this could ALSO be worked into booty keys for obtaining apis, zeus blue prints, ship designs and lf4s and even the upgrading system.

    Galaxy Gate Parts:

    How I see it is that you have a 13% random chance of earning a part with an Extra Energy. Today, I had 854 Extra Energies on a Zeta gate that was already 90/111 completed. I started with 5 spins until I got to 300 where I used single spins. I ended up with 0 Extra Energies left and with 106/111 pieces left.

    Out of all the 854 pieces I used, I only earned 16 pieces.
    As frustrating and stressful this was, I thought of the idea that Dota 2 uses when a hero is in combat. A few heroes in Dota 2 have a critical strike. Depending on what hero, their critical strike could range to 10 to 25% out of 100%. For this example, we'll stick with 25%. So a hero has a 25% chance of getting a critical strike. Everytime they miss, the chance goes up by 25% more. So 50%, than if you miss again, it goes to 75%. Now you have a 75% of getting a critical hit, you miss, your next attack is guaranteed a 100% critical hit.

    The point I'm making with this is that It could be the same when earning Galaxy Gate parts when you're building a gate. The random chance to get a part is 13%, each time you spin and don't get a part, it grows by 13%, so now 26%, don't get a part, grows to 39% now and so on and so on.
    This goes the same for the Energy boost (1 ee, 5 ee, 10 ee) you can use since no matter how much Energies you choose to spin at once the 13% is always 13%. This is why you don't spin 100 energies expecting to get a piece with that ridiculous low rate of getting a piece.

    Others upset about this:
    http://www.bigpoint.com/darkorbit/board/threads/gate-spins-must-be-fixed.22817/

    Well happens after I get a piece from a spin?

    If you manage to get a piece from the first spin out of 13%, well lucky you! The random chance just restarts to 13% again.

    And let's say if it's your third spin (39%) and you get a piece, it just goes back to the default 13% and increases each time you don't get a part.

    Many people will say, "nah this sounds like an idea to boost UFEs", UFEs regardless of what always get gates. Why do you think they have a crown? This idea would benefit everyone, especially a free noobie player who has taken their fair amount of time to farm extra energies somehow.

    Hercules, Havoc, LF4, Saturn (Kappa, Zeta & Saturn design)

    From what I see from DarkOrbit wikia, the chances to earn a Hercules Drone design and LF4 Laser in Kappa are 25% (You can throw in the booster but nobody really cares about the booster, let's be honest)
    For the Havoc in Zeta, it's predicted to be at 33%.
    Saturn design, you are NOT guaranteed 100% to get it. (Said by mod in the post below)

    Well, I have countless threads in General Archive where people always complain about completing the gate several of times and getting no drone design or lf4.

    Others upset about this:
    http://www.bigpoint.com/darkorbit/board/threads/zeta-gate-9-gates-and-no-havoc.68581/
    http://www.bigpoint.com/darkorbit/board/threads/gi-i-dont-get-saturn-design.114808/

    So implement Pseudo Random Distribution, you build 3 zetas, first and second zeta don't get you it, the third one is 100%. Same with Kappa: LF4 and Hercules, You don't get it the first, second or third time, your fourth time is guaranteed. Or if you're lucky and manage to get it the second attempt (50%) from the Pseudo random distribution, the pseudo random distribution worked!

    This may still sound awful but it's a lot better than doing 8 zetas and only getting 1 Hercules like the guy in the first thread made about.

    Booty chest:

    Others upset about the booty chest:

    http://www.bigpoint.com/darkorbit/board/threads/sc-so-triple-chance-lf4-day.102341/
    http://www.bigpoint.com/darkorbit/board/threads/ti-lf4-day-or-no-lf4-day-im-leaving-bye.108204/

    There's a lot of things you can gain from the booty chest. I do not know the percentages of earning them, but obviously very low.

    For this topic, I'm not too sure how this would work since we're not given clear percentages but I assume it could be worked out for earning blueprints for your apis and zeus drone, earning lf4, ship designs and such. And yes, Pseudo random distribution should work on LF4 day, and Zeus day and whatever events for the booty chest.

    Seriously, there are people actually spending their money on this game, they should be able to earn it a lot fairer, why is DarkOrbit trying to make everything too hard to get if these people already spend money with booty keys?


    Conclusions:

    The reason I am introducing this is because I was pretty upset today, but not only that, I see other players upset. I am a free player, but these other players I see I actually play with in-game and they actually spend money on the game. Many people have said that the system of Galaxy Gates, booty keys, lf4 chances are EITHER broken or rigged, and I agree with them. I believe this could be a much more fairer solution.

    Sure, this idea will still not fix the problems of this game, but there will be a HELL OF A LOT less mad people about the chances of earning stuff in this game.

    And once again, from the beginning I said I Assume that this could also be worked into even the upgrading system but I still don't know how.

    Leave me your thoughts.

    TL;DR?

    Pseudo Random Distribution: A game mechanic that increases the random chance of earning the good stuff (ship design, drone design, lf4 chance, galaxy gate EE parts, and much more) everytime you don't get it the first time until it procs to 100% where you obtain the item guaranteed.
    Could be from whatever you're trying to complete if it's Zeta & Kappa, doing spins on the GG and trying to get parts.
     
    Last edited: Jul 14, 2016
  2. Problem you failed to include is the GG multiplier as the system sees these as a gate part, thus you actually received many more parts than you say as I am sure you received several multipliers during your spins.

    Gates giving you multiple items as a chance reward, since there is no lin=mit to the number of drone designs or LF-4's, boosters, or whatever is offered you may be getting something you do not want on the 100% hit and as these are CHANCE rewards there is no percentage calculation to these rewards and is why people complain so badly about it as some people have the lucky gene allowing them to beat the odds and those without it get squar for umpteen gates completed.
     
  3. relax

    relax User

    LoL is better than DotA... that's what I got to say.
    Oh and now... really, if I get my chance for a lf4 for example(on the helix lf4 day) multiplied each time I don't get a lf4, wouldn't that get me to a chance of 100% faster than I can get a lf4 now, without this random thingy? I mean... I don't think that the developer of the gate would agree with this idea. Same for the gates.. I don't say it's bad.. but it's not original at first :)
     
  4. True story (EDIT:kappa)

    I like the idea. The "normal" chance system is very annoying/nerve-racking. I would accept this, if you could won high prices (10 LF4 Level 16, some (more than 1) Havoc etc.). But you only can win from Booty Keys 1 LF4. And because you can't get an LF4 without chances, perhaps your Ufe plan are put back in the distant. That would be a good reason to stop playing the game.
     
    Last edited: Jul 14, 2016
  5. Let us not start another "DOTA 2 > LoL, DotA 2 < LoL" fight here as from other forums on other games, when someone starts bashing the other side as well, it starts an argument to where it is really nonsense and unnecessary because this is Dark Orbit, it is not really related to both of those games except the 3 of them are online multiplayer game.

    Never start an argument over those 2, its just plain stupid, someone will hate, someone will love a game so deal with it.

    As for this idea, it is not a bad one but rather many players would abuse this, every failure will increase the chance of getting something up to a point you can get it at 100% especially on galaxy gate parts, they would just spin around and around and they will complete a gate in less than 500 spins regardless of parts needed.

    i like the idea on getting the havocs and Hercs but not on the part of doubling the chance ratio of it on every failure, building the gate multiple times is a hard task and time consuming than entering the gate and finishing it.
    It is much better when you try to build a gate in Double GG reward day, and didn't received any Havoc or Herc drone, after the double gg event they should give you atleast 1 Drone on Havoc and Herc depending on your effort on how many zetas or kappa gates you have built that day, isnt it better? rather than doubling the chance ratio its an abusive way too.
     
  6. relax

    relax User

    And here comes the mature guy in... sorry that it's just writing mate, but you could've appreciated the high quality sense of humor(knowing the fact that it has nothing to do with DO).
    Yea... abuse. They always abuse whatever is given to them.
     
  7. So you are a Dota fan and see you can't win a 1vs2?! (Just kidding, the things above with LoL and Dota should be sarcastic and parody the little argue of MOBA players)

    Yeah, not everyone has nerves of steel. A bad luck strike is one of the most effective weapon to rip off the players. (Sorry for praising LoL:) In a MOBA game the devs want to remove most of the chances (except "Crit"): for exemple instead of "chance of 25% to deal 200 damage" "chance of 100% [which isn't a "true" chance] to deal 50 damage". It's much more calculable. An idea: instead of the unconfirmed chance of 1/3 to receive a Havoc, you will get 1 of 4 blueprint for Havoc (you need 4 to craft a Havoc).
     
  8. im sorry im not used to having that as a "humor" for other forums i have joined most of them are taken as a serious matter, i just ignore them because whenever i get to say something on 1 post, they start including stuff that isn't related to what i have said, its stupid :D there are really people who just say it for fun and sarcasm, others takes it seriously.


    they should implement an Effort in galaxy gates campaign, rewarding players who are unlucky but pushes effort and does not give up on getting what they need to get strong.

    like 5 zeta gates in double gg or ordinary week with no Havocs gained, they should give at least 1 havoc drone stat to that player, same on hercs but rather 10 kappa gates built but no hercs ( better to make it hard for players to get hercs ofc, to spend more time in game *smirk)

    10 zetas built and finished in a week with no havocs received should get 2, and so on.

    and... put in some bonus, maybe on other gates as well like on kronos, if they have built and done 5 kronos and still no saturn, they should give away the saturn at the end of the month after their 5th kronos without getting the saturn.

    as for kuiper it is unaffected ofc, 200k uridium booked on your acc when you have all the designs can be abused by Ultra elite players.

    epsilon for lf4? nope, shouldnt be affected, just for the havocs and hercs and the saturn this campaign should be affected.
     
  9. Circa you are now/new to this...type :rolleyes:ate face o_O

    Many point (s) have been made.
     
    Last edited: Jul 16, 2016