[UI] Redefine PVP in Darkorbit

Discussion in 'General Archive' started by meatpill-Warlord, Jun 20, 2017.

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  1. Many casual gamers such as myself are fed up with not being able to do anything or progress in game. Why? Because PVP is a joke since a ufe level 23 ship can kill level 12 ships. I propose that with the big server merge coming, we can also take this opportunity to redefine pvp by Making ship strength based on level and having a more restrictive pvp aspect for levels 12-18 and 19 and up, etc. This would motivate more players, casual gaming players to buy premium and to actually play. It would also solve the common problem we see today of users pushing rank on their own company by warring clans that have members of their own company.
     
    BestGArenEUW, theOtherKey and VESPID like this.
  2. VESPID

    VESPID User

    YES!!! I concur.

    Put into play a new pvp directive that restricts the enemy lower maps from being raided for a kill ratio boost of any level.

    Make possible the option of choosing whether or not a pilot wants to fight in pvp.
     
    theOtherKey likes this.
  3. Yay
    Yay! My favorite word!Leeetttss!(Cheeky...)
    Im almost Ufe and i still get pissed at people better (Mostly bots) than me.
    Why don't we just have a vote on who will win the battle and skip pvp all together.

    I'll admit a SP DO would be cool ...for about 5 mins..and you and I would get bored and both quit and go outside, which doesnt make money...ya see.. when you get pissed and break out the plastic...they hooked you. It's gotta make money or no one would spend the time to make it.:cool: