[UI] Reduction in the death ratio

Discussion in 'General Archive' started by Nicvk, Jul 29, 2018.

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  1. Nicvk

    Nicvk User

    It's really hard not to get constantly popped when you are a beginner. Even with Uridium you are still at a big disadvantage. And it's no longer like the old days, when the bigger players would help defend against the intruders.

    While being the one who wins can be fun, for some, getting killed a dozen times a day is very, and I do mean very, frustrating. I believe there are other players going through the same thing, again, even players with some Uridium. It is not very healthy.

    Maybe a reduction in the 'boom' could improve players well being. That or quitting the game, which I personally do not want to do. It is a great game.
    The reduction could be done by establishing victory when a ships health reaches a certain low amount. Thus avoiding the unnecessary death.

    Another thing that could be done is to offer some compensation for your death. You're risking your life at the job, companies should offer an insurance. You deposit a certain amount of credits a day, and receive something in return every time you die. This could alleviate the victims.

    Alternatively you could offer protection or establish a certain amount of times you could die a day.
    Or maybe a reduction in how many times players can kill a day, and even a certain time amount they can spend on an enemy map.

    I understand that the right amount of difficulty is needed and that dying over and over until you've reached a higher level is part of the gaming experience.

    Maybe you could add a difficulty level selection?
     
    Last edited: Jul 30, 2018
  2. I'm positive I commented on this before, which means a mod removed my comment for no reason which was in the guidelines. But this idea is terrible, it's a PvP game, you don't want to die, then play smart, learn to survive, it is so much easier these days then it was in the past, back then, it cost uri for every ship other then the Phoenix. There is already a deduction in points for killing the same player within a time frame, so no. Also this would defeat the purpose of major comebacks, you're clearly trash at PvP based on your posts, so you wouldn't know what it's like to have a heated battle and win with nearly no HP remaining. If the fight just cuts when 1 hits a certain HP level, then it would ruin all of that. The game would LOSE PLAYERS because of such a feature. This game thrives on the PvP that takes place, wars, and company battles, without the destruction of other players, so many would bail.