[UI] Regenerative Shields

Discussion in 'General Archive' started by -Gardevoir-, Jun 11, 2017.

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  1. Hi There,

    Not sure if this is the right board to post this in and I'm sure a forum mod can easily move it to the correct board. The idea I have involves a minor change to how Fusion Shields work to make them more viable and likeable.

    The idea is that these shields can convert a percentage of damage taken back into shield power. Another player has said that this would be interesting to see since Fusion Shields right now aren't really unique other than having a better regeneration rate which only works when you're either out of combat or not taking damage at all.

    The damage percentage in question I'd say would be 20% (more or less) if these shields were to keep their regeneration bonus aswell. This is what I would refer to as Regenerative Shielding. This in my opinion would make the fusion shields more unique and more interesting.

    I chose 20% as a suitable percentage since Fusion Shield 3 for example has 20% less strength than the standard B02s we have right now and are still preferred. It also makes sense since the cost of FS-03s are 10,000 uridium and I believe that what I have suggested would make it very viable for it's cost as well as making it interesting to have and more widely used.

    What do you think?
     
  2. It's interesting
     
  3. Yes, Fusion generators are useless. Your idea would be a kind of damage reduction. Because there are not many stats in the game, I like this idea, although you would burn more ammo cause of the increased tankyness.