[UI] REMOVE OR NERF PIB-100

Discussion in 'General Archive' started by ÇîŁMŴ, Jun 6, 2018.

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  1. ÇîŁMŴ

    ÇîŁMŴ User

    This ammo ruin all the "run and hit" tactic in the game, even if you have the serum in your ship you can be infected again one second later you have used it.
    so i propose different solutions:

    1)remove pib-100
    or​
    2)decrease precision of this ammo (so that you have only 5 or 10% of chances to be hit)
    or​
    3)put a cooldown time on it (once that you have been infected and you use serum on yourself you cannot be infected again for a certain amount of time)

    these ammo are ruining venge/pusat/spearhead almost as tartarus did.
    And other than that there are alredy 2 kind of rokets and one mine that slow you down, this ammo are not necessary
     
    Kyro likes this.
  2. Many people will argue with you as they like the damage boost of the infection. I see many people setting the Mine and infecting themselves just to keep the boost as they are killing NPC's and don't need the speed but enjoy the quicker kill. The other items you mention only work in PvP battles and don't do anything to the NPC's.
     
  3. I always love reading "I got killed so you need to get rid of that item" threads. Just points out how much you really need to upgrade your hit and run game. Keep Serum and Emp on deck.
     
  4. ÇîŁMŴ

    ÇîŁMŴ User

    i didn't speak about mine, i only spoke about ammo

    i think you didn't get the point or maybe you never use this strategy or maybe you didn't read all the thing i wrote.
    as i said you can use ish or emp and then use the serum on yourself but the enemy can infect you again immidiatly after that you have healed yourself.
    for exemple:
    you get infected by ammo, you try to run away while using emp and serum... even with the fastest ship the enemy will be able to shoot you again these ammo before you can ran away
     
    Last edited by moderator: Jun 6, 2018
  5. Hmm maybe they could add something to the serum after being used, after removing the effects of infection, it will grant the user a limited time (maybe 3-5 sec ?) of negating the effects of PIB from other players or a limited time (maybe 8 sec ? ) for a chance (40% ? ) to negate PIB effects from other players or any effects that prevent others to spam infection against you over and over.
     
  6. No I got it. Players have to switch up their ammo after shooting you with the rocket once and normally won't switch that fast. You may find you have been shot shot several times with the PIB; you just don't notice it while you are infected. At any rate, I used to use the hit and run tactic but have switched away from PVP (mainly) for now. Something tells me the enemy knows you are coming if you are getting tagged so much. Not much more I can tell you. Keep ice rockets on hand to speed your getaway. I have tons of that stuff.
     
  7. I suggest if people are using PIB on you, then you should use it on them :rolleyes:

    This might sound ironic to the OP, but as someone who ONLY uses hit and run configs and ONLY uses the lightning or pusat -- PIB ammo is the god given miracle from BP to the average player. I save Uridium using this ammo to escape rather than the outrageous price of 500 U. per EMP.
     
    PSKSUNDANCE likes this.
  8. Bakjam

    Bakjam User

    I agree, there is a reason infection is shut of in Refractions, just like there is a reason behind ICE rockets being nerfed: there was too much spam going on. Most fast ships have low damage and hp and rely on their speed to be effective. So the current effects of an infection which reduces both the speed and HP are simply too devastating for those ships.
     
    Last edited: Jun 16, 2018
    Thunderheat and ÇîŁMŴ like this.
  9. ÇîŁMŴ

    ÇîŁMŴ User

    it's not that simple if multiple player are shooting aat you these ammo you won't survive, no matter what you do

    you defenetly got my point!

    it could be good that you cannot get infected again for atleast 15 sec after you use serum
     
    Last edited by moderator: Jun 12, 2018
  10. DJBrightxx

    DJBrightxx User

    i seem deal quadruple damage is too op
    triple damage is better
     
  11. Nerfing the damage of PIB won't solve the spamming of its debuffs
     
  12. Some people choose this ammo for its X4 damage and do not care about the Infection portion of the ammo. However, it is the most expensive way to get X4 damage. They could easily buy the RB-214 at almost half the cost or the JOB-100 is the BEST value at 3.5X damage and only 0.5 Uridium per unit. But all of this is strictly a player decision and even if they added the debuffs requested I do not see it making any difference as a different player may be doing the same thing and then that would cause even more requests for further changes be made. The evolution of the game has made many of the ORIGINAL ships OBSOLETE and is why they came out with the Balancing Patches they are starting to implement, but again IF they thought about the affects on the game before launching some of them they would create a better atmosphere in the game and maybe even keep more of the spending population happy as they are getting tired of doing their do diligence in researching the ship before buying it to see it changed just after they go used to using it.

    Just learn to cloak and emp while using the disinfectant cpu and then you can run away as you want to.
     
  13. As an alternative to becoming infected on what can seem like a continual basis, maybe a cool-up time. This would act like a cool-down, but actually give a player who was just infected, a period of time (example: 15 minutes) before they get infected again.
     
    ÇîŁMŴ likes this.
  14. coobo99

    coobo99 User

    All hit and run ships should have their hotkeys set properly so that they can hit and run.
    All ships should be equipped with all that they need to get away. This means having the exact same or more ammo and resources that your enemy has. If your enemy has ice, decel rockets, slow, infection mines, and PIB ammo, then you should have all of these aboard your ship and placed on your hotkey bar. Assuming your enemy has PIB ammo and having a CPU to cure you is being one step ahead of your enemy because I can guarantee that your enemy does not waste an Extras slot on a CPU like that.
    I understand what you are saying with nerfing or getting rid of the ammo, and it has caused me many problems, but I have also realized that the PIB ammo is a very useful tool. If you practice more using it and get better at running, you can enter a fight, get infected, and get out turning the tables on your enemy. When you're ready to get out, infect them, ice them, EMP, cloak and lay down a slow mine. No way out of it.
     
  15. ÇîŁMŴ

    ÇîŁMŴ User

    Lol, try to do that whenever 3-4 players are shooting at you. You won't have that much time even if you use a emp and an ish the chances that you will get infected are really high
     
  16. coobo99

    coobo99 User

    I've escaped a group of 10 people. Just have to know what you're doing.
     
  17. As an uber-elite player, I find it quite insulting that you'd even suggest removing the most vital part of fighting other strong ships. It removes a percentage of HP which is a huge benefit, the slow makes those hit and run noob players completely vulnerable as well.

    The damage is not important because it increases what you deal and what you take from the player so unless you're in an unfair situation (you and someone else vs two for example) you don't use it for this reason.

    I definitely think this infection and mine is fine where it is, it makes Diminisher very powerful as well if combined with the ability.

    In a way, I'm actually really happy that little run players like you can be countered heavily very easily despite how expensive PIB ammo is.
     
  18. ÇîŁMŴ

    ÇîŁMŴ User

    As an U-e player you should learn to read all the posts before throwing your useless opinion here.

    As I wrote, the problem of pib ammo is not the damage, the problem is that serum is useless because after you have used it you can be infected again an instant later you have used it.
    So I have proposed to put an amount of time where you cannot be infected again after you used the serum.

    Btw, I am an UFE player and if you are happy about killing newbe vengeances with PIB is probabily because you are not able to kill cyborgs like you
     
    ]Coldheart[ likes this.
  19. I support ...that there is a buffer time before being infected again...becoz you are immune already... please change the stats of serom
     
    ÇîŁMŴ and ]Coldheart[ like this.
  20. I mostly use diminisher so that was pretty irrelevant overall. Anyway, I mostly solo PVP fight so PIB ammo is really useful for catching runners after you've done damage to them, including other uber-elites. I'm pretty sure it's mostly maxed out ships that run from me (because they're all I shoot at). I rarely shoot new ships because it's no fun destroying someone I can destroy in three shots and just make them not want to play any longer.

    But back onto it, I don't care what others think on this topic, I'm giving my opinion directly on what you said and no one else. The amount of time you cannot be infected again is fine but that just means you can still be infected multiple times in a fight like 1v4 or 1v3 so it makes no difference ultimately. As you only want to infect someone in a 1v1 if you think they will run or you want further burst damage coming out of a cloak. But quite often I find myself removing the infection from enemy ships after I apply it so moth becomes viable if I choose to use it if they are using a second ring configuration.

    Sorry about the long texts, just wanted to make sure you could understand why I think it's an important ammo to have and how much strategy actually goes into it.