[UI] Rework the weekly events like

Discussion in 'General Archive' started by IonAdrian11, Mar 14, 2019.

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  1. Hello guys,
    I apologize in advance if English is not perfect, but today I would like to make an interesting proposal. Rework the weekly events like SpaceBall-CTB-Infiltration, to make them more playable, fun and interesting, as hardly anyone does them.

    The first one: SPACEBALL my idea is easy and not to hard to implement.
    Actually the BALL when pepple score release around 10 boxes, which is really low. The idea consists of the release of boxes in proportion to the players who shoot the ball. A good way will be 2 boxes for every player shooting it, for a minimum of 10 like now and a max of 30 boxes. (PET doesn't count as ship)
    Ex:
    <= 5 players shoot the ball this will release 10 boxes
    6 players shoot the ball this will release 12 boxes
    >= 15 players shoot the ball this will release 30 boxes

    The second one: CTB my idea is easy and not to much hard to implement.
    When a player carry successfully the Beacon, he will receive 10.000 uri at first Beacon. If the same player carry again it, he will receive 12.500 uri, etc for a max of 20.000 uri. If another player (from same company) carry it, the first one will restart from 10.000 uri.
    Ex:
    Player 1: carry the beacon successfully he take 10.000 uri
    Player 1: carry the beacon again successfully he take 12.500 uri
    Player 2: carry the beacon successfully he take 10.000 uri, and player 1 will reset to 10.000 uri.
    Player 1: carry the beacon successfully he take 10.000 uri.
    etc.
    The player who brought the most beacons will receive an extra prize (1 week of premium or rebate), they can alternate it every week. The company that brought the most beacons at the end of the event won an additional prize (+5% more reward from mobs or +5% more reward from players kills) they can alternate it every week.

    The third one: Infiltration my idea is easy, but may take time to implement.
    Every time a player destroys an infiltrated NPC, he will receive a box (like the one of the invoke / behemoth) where he can find random amount of resources like scrap, prismatium, plasmid, mucosom, oil, scism crystal, aurus.
    PS
    Not all of them will be given, but depending on the power of the NPC.
    The company that destroyed more infiltrators at the end of the event wins an extra prize (+5% more reward from mobs or +5% more reward from gates) they can alternate it every week.
    These rewards will tempt those pursuing the rank, making the game more dynamic by trying to catch them.

    I didn't include TDM because I'm thinking of a separate proposal, merging it with an old event.

    Remember that the values shown are only indicative and that the BP programmers will decide everything.
     
    PSK~SUNDANCE likes this.
  2. It would make all these events very popular because they would give a lot of items. But it would also make MCC an even bigger problem and two companies would miss out on said rewards for the majority of servers.

    I like the idea but I think the implemation too much rewards people who have big clans and discourages people who don't from playing.