[UI] Rocket salvo chip

Discussion in 'General Archive' started by VESPID, Jan 6, 2017.

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  1. VESPID

    VESPID User

    The item I'd like to propose is a chip that when activated will stop lasers from firing and instead offer a second non hellstorm rocket "like the PLT rockets" to be fired from the ship at the same time.

    When the chip is activated it will also extend the rockets range, the rockets would be upgraded to long range and the bio abilities electro-optics and Heat-seeking missles would both apply in assisting the PLT type rockets accuracy.

    The PLT type rockets rate of fire would match the lasers rate of fire.
    Upgraded rocket launchers would also assist in the PLT type rockets damage:

    level 4 launchers would add a 25% boost to the PLT type rocket damage.
    Level 8 launchers would add a 50% boost to the PLT type rocket damage.
    level 12 launchers would add a 75% boost to the PLT type rocket damage.
    level 16 launchers would add a x2 boost to the PLT type rocket damage.

    I believe this item would help in conserving sepped laser ammo in the case where laser ammo has been sepped but the player wants to farm without losing any of it and also to compensate the loss of lasers being used with accurate and damaging rockets that will ease the transition of turning off the lasers as a primary offence weapon.

    The suggested price of this item would be 80k uri.
     
    Last edited: Jan 6, 2017
    BestGArenEUW likes this.
  2. PLT rockets aren't useful enough, they really need some damage boost.
     
  3. VESPID

    VESPID User

    From the R 310 rocket to the PLT 2026, the PLT 2021 to the PLT 3030's. There is a wide range of rocket damage all with long range distance effectiveness offered by this tech before the damage boosts.

    I am kicking around the idea of these rockets inflicting max damage with this tech.
    Like instead of "up to" 1k damage in the case of the R 310 rocket, it deals 1k damage every time.