[UI] Spaceball changes.

Discussion in 'General Archive' started by imapoofya, Sep 6, 2015.

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  1. imapoofya

    imapoofya User

    Just some thoughts on spaceball. I realize that I play on a smaller server, however when out of the 30-some eic in 4-4, only 4 are shooting it, while all 30 get a shot at rewards isn't cool. It encourages being a slacker, not being a team. So....

    What I propose is a new system for spaceball. Instead of shooting it until it reaches port make it so it has shields and health, and you have to destroy it before it reaches any of the 3 ports to receive rewards. The rewards would be given out based on damage dealt and time spent shooting ball. Obviously there would be a cap so ufe don't have a massive advantage over a noob, but they would still get their money's worth.

    Thoughts? :)
     
  2. that would be really good for noobs but then fe/ufe people would argue and say that they worked hard to get as good as they are, so they should get more reward for the extra damage.
    Things like this will never work.
     
  3. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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