[UI] Tartarus

Discussion in 'General Archive' started by KilerStreak, Nov 27, 2016.

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  1. The Tartarus (or should I say [REMOVED]) is a good ship.
    But one problem.
    It's everything.

    Let's see...
    You have a ship with about the same firepower as a Goliath (14 guns on Tartarus vs 15 on Goliath)...
    The exact same generator slots...
    And more hitpoints.

    "But it has a lower base speed, so it's perfectly even!"
    True.
    But it has an ability of 40% more speed.

    Tartarus base speed: 220
    +Speed Generators: +150
    +Prom boost: +20%
    +Ability Boost: +40%
    Total increase: (220+150)+20%+40%=621.6

    Sounds decent.
    But lets compare it to what was considered the fastest ships in the game, the Pusat and the Spearhead.

    Pusat & Spearhead

    Base Speed: 370
    +Speed Generators: +120
    +Prom boost: +20%
    Total: (370+160)+20%=588

    Really DO... Really? A freaking Goliath Class ship is [REMOVED] FASTER THAN THE PUSAT AND SPEARHEAD?

    The Goliath (Surgeon)
    Base Speed: 300
    +Speed Generators: +160
    +Prom boost: +20%
    Total: (360+160)+20%=552

    Now, let me restate what I have said earlier. We have a ship capable of reaching speeds HIGHER THAN THE HIT AND RUN & SCOUT ships, has more HP than a Goliath, and has as much firepower as a Goliath.

    Now do you see what is wrong with it?

    This completely breaks any balance. What kind of a @#$%ing ship is this? This is just stupid.

    "But there's a 5% damage penalty on using the speed boost!"

    Yea there is a 5% damage penalty, but it is completely negligible.
    The game just gave us ANOTHER, FASTER PUSAT WITH MORE BLOODY HEALTH.

    5%? Give me a break, this needs as much penalty as what Ring formation gives you. It needs more along the lines of a 25 to 30% damage penalty, that would be much more ideal for a Battlecruiser.

    Darkorbit... get your crap straight...
    Fix the damn damage penalty for using the Boost...
     
    Last edited by moderator: Nov 30, 2016
    Marksman, .Wagon., Starwarz and 2 others like this.
  2. Actually Pusat and Spearhead have both 12 generators not 16. So

    Pusat & Spearhead
    Base Speed: 370
    +Speed Generators: +120
    +Prom boost: +20%
    Total: (370+120)+20%=588

    The Goliath (Surgeon)
    Base Speed: 300
    +Speed Generators: +160
    +Prom boost: +20%
    Total: (300+160)+20%=
    552

    In addition

    Vengeance Lightning
    Base Speed: 380
    +Speed Generators: +100
    +Prom boost: +20%
    +Ability Boost: +30%
    Total: (380+100)+20%+30%=748.8 (capped at
    748) for 5 secs only and then back to regular 576 without ability.

    Even Lightning is faster than Tartarus for 5 secs , the Tartarus could easily catch up in time. So Tartarus and catch and outrun any ship and this makes Tartarus really OP.
     
    Last edited: Nov 27, 2016
    BestGArenEUW and KilerStreak like this.
  3. Ah, my apologies, will fix that.
     
    •»Radiance«• likes this.
  4. Also change the surgeon's base speed.
     
    KilerStreak likes this.
  5. The tart is really not that OP. That 5% loss in Damage is quite a big deal especially when you have spent millions to upgrade LF-4s.
    Tactically the Tart gives the pilot a small window to make the decision to fight or run. But when that window closes the Tart pops just
    like any other ship. So you just cant pop a Tart like you would a Goli. In most cases to pop a Tart you need a another Tart. To pop a Tart
    in a Goli you would need tactics, ice rockets and slow downs or multiple ships hitting it hard before it could get out of range. So not too OP but a hard ship to kill in the hands of a very skilled pilot:cool:
     
    Uncas23 likes this.
  6. They should put a cool down on the tarts speed boost. its stupid the way it is. Imagine a aegis that didnt have cool down time time? 60k hp and 15k shield regen a second would be OP.
     
    KilerStreak likes this.
  7. VESPID

    VESPID User

    I just wish they would stop making new designs for in my opinion the ugliest ship in the game and start making similar designs for the smaller ships that need them more.

    I've been saying it for years how the other ships need boosts, sad to see the strongest ship in the game given the means to catch up to even the speed config spearhead with it's whopping 5 gun offensive capability.
     
  8. Okay, plus the correct could be also constant ability constant loss of 5% of damage in player memso. What I mean is that so with 20 shots with constant skill triggered on same player or alien shooting you would have a maximum damage 0.Pra A player you would have to discourage him which would give him time to run or leave the place, and an alien is just take out and click again.
     
    Last edited by moderator: Nov 30, 2016
  9. In true PvP fighting, then yes.
    But right now, the Tartarus is being used a lot to kill weak players and honestly deserves a debuff like that. You want speed? Get a Vengeance. You want damage? Goliath.
    The Tartarus has a good enough speed without the ability compared to its high HP and laser slots. A 40% damage debuff on its speed toggle is well needed, or as potbellied said, put a cooldown on it, exactly like how the Citadel has a cooldown on its travel ability.
     
  10. ...KIDZ...

    ...KIDZ... User

    well the tart with the ability hits 12% less then my surgeon. which is about a 30k if not more dmg decrease on a combo with full guns in a tart... 30k is alot. but the new goli designs comming out have a built in ice rocket that has a 90 sec cooldown, 45 i believe with boosters. you can hit the tart not once but twice in a row with ice rocket, let alone slow mines dropped on them, and possibly the dcr rocket too. their going to be unable to just bolt away. but even with the tart how it is people in golis and spearheads are outrunning full speed tarts in usa east 1.
     
  11. Idk maybe theyusing bugs or possibly hacking?
     
  12. Islingr

    Islingr User

    I think that instead of having an immediate damage decrease, the Tartarus should have a % damage decrease over time, kind of like Moth formation. So instead of -5% immediately, maybe the damage decreases by 1% every 1 or 2 seconds. It doesn't even have to drop all the way to -100%; -50% or even -25% would be a good enough to balance the super fast and hard hitting Tartarus.

    I mean unless it dropped to maybe 50% noobs will still probably be popped pretty quickly, but even at -25% it would give spearheads some chance and vengi even better chances of surviving and running away. This would also require people using Tartarus to plan more as they would have to time their attacks in order to toggle their speed boost at a good time and have the most damage in a short amount of time instead of simply -5% to damage.

    And the rate of decrease doesn't have to be linear. Maybe it can drop in stages, so if it is on, for the 1st minute it will decrease by 1% every second until it hits -5% and then for the next 55 seconds it would stay at -5%, but once it goes past 1 min, then it will decrease to by 1% every second until it hits -10% and so on and so forth until it reaches -25% or something. I mean -25% seems like a lot, but realistically how long do pvp fights last? maybe 30 seconds? more if the players are evenly matched. And plus, drill formation will basically bring laser damage back to 100% at least.

    Finally, there should be some time that it takes for the Tartarus to regain its full damage again, similar to the shield regen that restores shields when Moth formation is used. 10 seconds or so after the speed boost is turned off, then it will regen at the the same rate (or maybe twice the rate ex. +1% every second) until it reaches 100% again. And also, while the damage is being "recharged" the Tartarus speed boost should either be unavailable, or have a cool down LIKE ANY OTHER SKILL EVER . . . Literally.

    Edit, upon further consideration, this should only apply in enemy x-1 through x-4 maps as in UFE fights, Tartarus is fine as it is, but it should be nerfed in lower maps so it's harder for UFEs to prey on whatever beginners that are still playing.
     
    Last edited: Dec 6, 2016
    KilerStreak likes this.
  13. USS-Aries

    USS-Aries User

    The base hull HP on a tart is only 4 HP more than a goli not a world changeing difrence and in most cases players always leave the speed boost on at the cost of 5% less fire power giving the option to stay and fight or a tactical withdrawal. Putting penalty's on the Tart to give Spears and vengi's a better chance is not the way forward as the spear is not a combat ship but a group recon ship and thus requires a group to get the best from it. With the release of the Pusat and lightning the standard vengi as become an obsolete ship and the only real ship that can counter the Pusat's hit and run ability is the tart. The Tart is not a true combat ship but more of a speed queen and a good NPC bashing ship with no real need for any changes.
     
  14. Kyro

    Kyro User

    And who said the Pusat needed a ship to counter it making its speed useless which is its strength? Who even wanted the Pusat to become annoying to play? The Pusat is a true hit and run ship while the Tartarus hits like a girl who is only really good at running away very easily from fights... Though for whatever reason BP felt the need for such a ship to make Pusat not far from being obsolete, basically making true hard hitting hit and run play style almost impossible to do now...

    The Tartarus does need changes and one of them being make it a bad idea for a Tartarus to chase a Pusat cause the Pusat was never unbalanced, it's health is low and it can't run away that easily unlike the stupid Tartarus which also has more health than a goli... Though even aside from all that, there should be no at least PvP viable somewhat ship that is as fast as Tartarus currently is. The Pusat should be the standard for hit and run ships speed to be like aka not faster than it cause then the ship just becomes too safe of a ship to use, meaning noobs will ruin the game by using it just like the noobs using Spectrum how it currently is.
     
    Last edited: Dec 6, 2016
    KilerStreak likes this.
  15. I like your style, that's a good idea.
    -50% is too much, and I say let it drop down to 25% less damage, starting from 5% less damage, over a period of 10 seconds.
    That would be enough to make it count. And no map restrictions, there's too much nonsense in that xD
    And a definite yes on the cooldown to retoggle the speed ability. Say you were in boost mode for 20 seconds? It'll have a cooldown of 50% of how long you had it enabled.

    3 minutes? 90 second cooldown.

    Seems fair enough. And cooldown boosters can decrease the time further.

    Did you even read what the hell I wrote? I explained on everything on WHY changes were needed, and for WHAT reasons.
    It has 14 guns; very close to the Goliath and a Spear, so it is indeed a true combat ship.
    Even in the shop, it's listed as a "Battlecruiser," just like the Goliath. Not even a Battle cruiser, a "HEAVY Battlecruiser."

    Seriosuly, what the hell is BP smoking these days.
     
  16. Guys theres nothing wrong with the Tart it doesn't need all these fancy nerfs you all are coming up with. Start flying one
    It's a good ship to jump in when your not flying your goli. Tarts are fun ships to fly and they can be popped quite easily if
    you know what your doing. Oh,and the person decides to fight:) This ship is perfect for fighters with great timing and
    tactics. So this ship has it's place but overall not the best ship but should have a spot in everyones hanger:)

    TBh if the game manages to stay around more fast ships will be on the horizon:eek:
     
  17. Islingr

    Islingr User

    There's nothing wrong with the Tartarus if you're a UFE or S-UFE, but unless you have 200k uri for Tartarus or have vengi lightning, its near impossible to run away and its an almost guaranteed death.
    As for the "fancy nerfs," imagine if Moth only had a -10% shield reduction instead of -1% per second. It would be pretty OP to have 20% shield penetration and only a small shield drop. The thing that balances out the Moth's CONTINUAL shield penetration is it's shield reduction over time, so if Tartarus has a CONTINUAL speed boost of 40%, then it should have a larger damage reduction than -5% damage, and having it drop over time is more reasonable than having it drop all at once which is where my "fancy nerfs" come from.
     
  18. The Tart has a permanent damage reduction already. And the rapid fire skill to get the most out of it you have to it manually
    reload it. So it's rarely used to its potential. I don't see why people think the Tart is sooo OP. Until you fly the ship you won't
    see what I'm talking about. The best thing to do when you see a Tart is to stand and fight (the ship cant take to much pressure)
    If you try to run your probably gonna pop.

    I think the real problem people are complaining about are THE UFE TARTS. Even thou my Goli hits way harder I can still manage
    to pull off some 130k plus combos if my timing is right. Unfortunately some UFE's are using TARTS to go around bashing newbs
    instead of their Surgeon or Pusat. Giving it a bad rep.
     
  19. That's the exact reason why the Tartarus needs a big nerf. I never said that the ship was bad, it is good, but just too good.

    Players who hit weaker than someone in a Tart has no chance to survive.
     

  20. I think our creativity is more than theirs, even a kid could do better than their work "Tartarus" so disappointing Developers, so disappointing, i mean you have the power to even just go and balance out the game, why did you even breaking it more, i love the game but i hate the people that "improving" it (notice that quote)

    the rapid fire ability is absurd, the speed is absurd, being it a battlecruiser but faster than a star fighter? ha! and 5% damage reduction too, isnt that a tad too low for a reduction while using the ability?

    make the abilty an active ability not a toggled one, make it like 10 second duration but reduces laser damage by 30% and halves your shields for the time being, having it a 45 second cooldown is more than enough! come on D.O us players are making better opinion than the ones you are making, get your sh#t together, frustating how you developers doesnt even read what we type on the idea pool here at forums, IF YOU NEED HELP CREATING NEW THINGS YOU BETTER TALK TO US BEFOREHAND BECAUSE WE KNOW WHAT IS GOOD IN THE GAME BECAUSE WE PLAY IT, DONT BE LIKE THE GOVERNMENT WHO SAY'S GOOD THINGS BUT DOESNT DO SH#T
     
    neoonoma and •»Radiance«• like this.