[UI] TDM rework

Discussion in 'General Archive' started by IonAdrian11, Mar 18, 2019.

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  1. Hi guys,
    here we are with another proposal. This time I had a total re-work of the current TDM.
    On many servers, such as "Global Europe 7" N O O N E does it!

    The idea is not too complex as they are things that already exist in the game, or that there they have been in the past, so the programmers know where and how to deal with it.

    The idea is to merge a mechanic of the old Scoremaggedon with the TDM and UBA.
    Two teams, after having queued up, will be brought on a big map like that of the Hades, each on one end of the map (one team to the right and one to the left). There will be a zone of "spawn", that is a ring similar to the one present in UBA (to avoid that someone comes out of there and lock first the opponent or other). For the first round there will be a cooldown of 30 sec, while the following ones will have only 15.

    Each player will have 3 hearts above their heads (as in Scoremaggedon), once that
    the player is destroyed, in addition to losing a heart, he will return to the "spawn" area without being able to exit until the round is finished (one squad completely destroys the other).

    This is to allow everyone to repair and restart the match on an equal footing (after each
    round the winning team is transported to the "spawn" zone, where the whole life and shield is recovered).
    The heart is lost in any case when it is destroyed, regardless of the own team wins or loses the round.

    The team wins the round, destroying the entire opposing team.
    The team that makes the opposing team lose all their hearts wins the match.

    You could create 2 modes, namely a 3 vs 3 mode and a 5 vs 5 mode.

    Prizes for the winning team:
    - 15.000 UCB
    - 07.500 RSB
    - 10.000 URI
    - 200 ACM-01 & 2000 Xenomit
    - 10 EMP
    - 05.000 Seprom

    Prizes for the losing team:
    - 05.000 UCB
    - 02.500 RSB
    - 3.000 URI
    - 50 ACM-01 & 500 Xenomit
    - 3 EMP
    - 01.500 Seprom

    The company that has won the most rounds at the end of the event will receive an additional prize (one of the following, can be alternated every week):
    - 5% discount on purchases in uridium
    - 5% more rewards from NPC and players
    - 5% more rewards from the sale of materials and bonus/cargo boxes
    - 5% more rewards from the GG

    Remember that the values shown are only indicative and that the BP programmers will decide everything.