[UI] The Darkorbit Trade system

Discussion in 'General Archive' started by Bakjam, Mar 7, 2017.

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  1. Bakjam

    Bakjam User

    This time with good preferix lol,

    Anyway just wanted to present you lads with a short idea here. Please not that it is in raw form.

    A trade systems which allows you to trade items with other players, but that doens't make it so that buying things with real cash would be a waste. Here is how it works.


    Selling stuff

    In order to sell something, a user must:

    Make a trade, what do they want for their items, what are they giving?
    +
    Obtain a specified amount of uridium / credits
    +
    Obtain a trade acution ticket, these tickets can only be bought with real money, I was thinking about a ratio of €5 for like 15 tickets. Tickets will only be spend when your trade is succesfull, tickets themselves cannot be traded and do not expire.
    +
    A user account that is at least x days old and has x hours of playtime. This is to prevent people from making multiple UFE accounts. We could also change this in conjuction with the items traded, i.e. trading an LF3 will take less playtime and days than an LF4. This will also reduce the chance that people buy accounts, as they would be able to transfer stuff more easily.

    Trades will be put on a system similar to the auction idea; players can look for specific items they want and compare trade offers, later there could also be values of items, however I do not want it to become to much of a trading game.


    Buying stuff

    Buying items goes via the same idea, as stated above players can look up items, and if they want to trade click on agree (provided they have the correct items). This will also cost them 1 trade ticket, along with a possible fee when trading valuable items, to prevent weaker people from instantly obtaining LF4, and to make the system not to cheap.



    Possible changes
    • Almost all items can be traded, excluding ores, possibly some designs, and maybey some other things. We can always ban things here, to prevent stuff from getting to easy to obtain.
    • To help low level players we can also give them a rebate when making an offer, for example, we can give them more tickets for the same price, allowing them to make more offers.
    • Change the price of tickets, make them expire?
    • Add a system which further diminishes the chance for abuse, such as tradeholds
     
    Last edited: Mar 7, 2017
  2. neoonoma

    neoonoma User

    All good imo except 2 things.
    1)Tickets should expire at a specified date.This is to prevent people from waiting weeks or months to get the best possible offer they can get.
    2)"A user account that is at least x days old and has x hours of playtime. This is to prevent people from making multiple UFE accounts."
    ->Before discussing anything about that,i think it's helpful to mention that this violates the terms and conditions.
    ->If they did that they would need to unban banned accounts that got sold and violated the terms and conditions.
    Also,why would the players trade accs?This would be unfair for the devs who are working for the game.You do realize that both the devs and their higher-ups as well as the CEO of BP can't just do everything for free,right?
     
  3. Bakjam

    Bakjam User

    I do not fully understand your second point, the idea is to PREVENT people from making multiple UFE accounts by transferring their UFE equipment to lvl 1 accounts,

    As for the trading part, the idea there is also to PREVENT people from abusing their equipment.