[UI] Using pet protocols/gears to enhance ship

Discussion in 'General Archive' started by NOTHIN2LOSE, Apr 30, 2016.

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  1. Design pet to attach to ship while using pet protocols/gears to enhance ship.
    I am elaborating on my suggestion. The following protocols at level 3:
    laser gun protocol by 4% if the pet is attached to ship it can add the 4% to ship

    shield protocol: 3% if pet is attached to ship it can add the 3% shield to the ship

    hit point protocol: 4% if pet is attached to ship it can add the 4% to the ship

    targeting protocol: 4% there are several targeting cpu's maybe an update is over due on this one.

    I have also included 2 Gears
    alien locator: at level 3 if pet was attached to ship it could reduce random movement/shooting sprees that occur while in transit to the designated alien ?

    kami: level 3 does 75 k damage.Ex: During the gates,if pet is attached to ship and the kami is used and it's level 3 the pet could automatically fly to center of the alien mass and not have to be guided to the center of the alien mass in order for the kami to be effective.


    Someone mentioned pet can still be destroyed. My idea was not to make the pet immune to destruction,only to enhance the ship using the pets protocols/ gears
    I don't have a particular design or animation in mind.
    Thanks for the input
     
  2. bd33

    bd33 User

    as it use to be some 4 months ago a pet was a usable item in the game very handy and very user friendly
    now it appears the pet range has been nerfed and protocols are 1/2 effective to what they use to be i say bring back what they use to be like

    a noob/average player can kill most pets and it is a good way to keep them active in the game.. i have a maxed pet that kills noobs solo by its self so if you make it "immune to destruction" wheres the fun in lower rank players having 1/2 a chance at poping a pet is fun for them
    taking that fun away will make this game worse than what it already is

    i say bring back pets to what they us to be "helpful user friendly" items not slow pointless additions
    after spending over 300 bucks on the pet over the years if i knew DO was going to nerf pets i wouldn't have waisted $$$
    your better of not having a pet these days

    attaching/linking a pet to your ship only makes stronger players stronger which is the main imbalance in this game which kills it hence why so many players are walking

    sorry not a fan of your idea just bring back the pets as they use to be 6 months ago "a lot more fun"
     
  3. Thank you for your response, my idea was not intended to offend players who have "pets that are strong enough to take out noob ships!"
    However, once again the idea is to use the pets protocols/gears which are at level 3 to do what was described in my last 2 posts and that's to add additional support to the ship by attaching the pet. Now as for user friendly what's more friendlier than the ships combining to enhance the main ships features by 3%-4% using pet protocols/gears? I never said the pet should not be destroyed. If a player is attacked while pet is attached to ship while alien hunting then the pet should defend the ship as it would ordinarily do while being enhanced by the level 3 protocols/gears,and that's to use whatever fire power and speed it has to defend/escape. As for PVP I never mentioned that,because I am a noob,and as far as I'm concerned the pet should have no effect in that area of the game.
    Thanks you for your input.
     
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