Unity Performance Optimization

Discussion in 'General Issues' started by Josh0238, Sep 8, 2026 at 1:31 AM.

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  1. Josh0238

    Josh0238 User

    Hey peeps, ive been noticing something interesting in the unity game client
    It has gone from being fairly compressed to ballooning is size and performance needs

    For a game that doesn't require much to run and should be somewhat GPU bound
    On a high end rig is eating up 24% CPU on a 24 core CPU

    [​IMG]

    The screenshot above is taken while the game is idle
    Which is telling me that its either the streaming of assets or a loop somewhere that is not closing correctly, more likely than not checks and balances need to be implemented since something is inefficient

    [EDIT]
    To be fair not even most triple a games are hitting my CPU this hard... and the game assets cant possibly be this heavy so its something else in the logic

    Devs Please Investigate and fix

    Also please clear the logs, i have almost 30k pages of logs its pointless to keep that many logs if the next scan sets the servers on fire
     
  2. PacificNW

    PacificNW User

    yes plz fix so i can play unity. crashes at start screen after this last update

    PS: not that do gives a sht
     
    Last edited: Sep 8, 2026 at 5:05 AM
  3. kutekbig

    kutekbig User

    stupid assumption that someone is going to read this, btw. the "team" does not understand any other language than chinese and they only communicate through AI models to tell you in gentle words that a new scam to rob your wallets is introduced