What does it really take for an idea?

Discussion in 'General Archive' started by GHOSTofMarz, Apr 29, 2015.

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  1. So I was just wondering, what does it really take for an idea from players to be implemented? Does it take hundreds of likes and responses? Does it take nods from the devs? What does it take? anyone know? because i have seen a lot of great ideas with threads lasting more than6 months with hundreds of likes maybe even close to thousand comments and nothing is implemented. So if the update and idea pool purposely made to give us a false sense of inclusion into gaming?
     
  2. Type-0Z

    Type-0Z User

    A profit making idea. Example: Event that require [removed] ton of Elite item to participate.
     
    Last edited by moderator: Apr 29, 2015
  3. The Development team needs to have the Time and Ability to "Implement" the idea. A new event here in the game is probably something that was first discussed by DO over a year ago. Making small changes takes time. Programmers have to figure out how to make the new change.
     
  4. the only thing i have seen changed from the idea pool was the issue of cool down times being too fast for pets
     
  5. jackknife

    jackknife User

    how did you all ask for the ammo cap to be lifted. it probably takes that long for very good idea.
     
  6. I think Big point is not currently developing this game. Shards of war, is there latest game and Drankensang online which I believe is where Rick Dekhart went to seems to be there focus. This game is just riding on the back or players that have too much invested to quit. I personally have 3 UFE ships and niether of the servers are active enough to log on and have fun.

    It does not take alot of time to develop new things, it take resources and man hours which in my opinion are being used in other games.