Xeno module

Discussion in 'General Archive' started by Tigertail6, Dec 15, 2013.

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  1. Tigertail6

    Tigertail6 User

    Question please-what exactly does the xeno module do? I transfer xeno from ship to station, it gets eaten up and doesn`t seem to actually DO anything.
     
  2. =SERAPH=

    =SERAPH= User

    Hello Tigertail6

    The Xeno Module operates by producing Xenomit to be used for refining Promerium. It does NOT create any actual Xenomit which can be stored or transferred - any Xenomit manufactured is immediately used in the refining process.

    If you have any Xenomit ore stored in the Skylab, the Promerium refinery will use up that instead, so we highly recommend shipping all Xenomit ore and storing it on your ship (it does not take up any cargo space). As long as the Xeno module is running at 100%, it is doing it's job perfectly - you will just not see any actual ore being created.

    Do you have further questions?
     
  3. -Pacman2-

    -Pacman2- User

    If you skylab is eating up xeno that you send to the skylab, then you xeno module is not working correctly.
    You xeno mudule need to be at the same level or higher that you promerium refiner. and need to be turn on. ( showing a green switch icon when you left click on it.)

    If your solar module is not at a high enough level, you may not have enough energy to turn it on.

    as =SERAPH= posts, store xeno on the ship as it does not use up cargo space.
     
  4. Enjoy the game.

    Closing as lack of response from OP.
     
    Tigertail6 likes this.
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