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  <channel>
    <title>Update &amp; Idea Pool</title>
    <description>Update &amp; Idea Pool</description>
    <pubDate>Mon, 18 May 2026 12:58:40 +0000</pubDate>
    <lastBuildDate>Mon, 18 May 2026 12:58:40 +0000</lastBuildDate>
    <generator>DarkOrbit</generator>
    <link>https://board-en.darkorbit.com/forums/update-idea-pool.176/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://board-en.darkorbit.com/forums/update-idea-pool.176/index.rss"/>
    <item>
      <title>About particle cannons</title>
      <pubDate>Wed, 06 May 2026 18:37:22 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/about-particle-cannons.130188/</link>
      <guid>https://board-en.darkorbit.com/threads/about-particle-cannons.130188/</guid>
      <author>invalid@example.com (MoneyM4nDom)</author>
      <dc:creator>MoneyM4nDom</dc:creator>
      <content:encoded><![CDATA[I have always been wondering why we get so much uncommon particle cannons on trinity trials that it has no use for them but on intensify tab we can only use our rare ones but what if we use our uncommon particle cannons to be able to make rare particle cannons? I think its a good suggestion it would benefit every player and be able to craft some better particle cannons on intensify. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<b><span style="color: #ff0000">[Polls not permitted]</span></b>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Assembly refresh button</title>
      <pubDate>Sat, 18 Apr 2026 20:14:11 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/assembly-refresh-button.130182/</link>
      <guid>https://board-en.darkorbit.com/threads/assembly-refresh-button.130182/</guid>
      <author>invalid@example.com (MoneyM4nDom)</author>
      <dc:creator>MoneyM4nDom</dc:creator>
      <content:encoded><![CDATA[Don&#039;t you get slightly annoyed crafting anything in assembly but its stuck at 0:00 regardless of logging out,restarting router (to change ip), clearing cache and still at 0:00? the idea of adding a refresh button is convenient as for flash client and unity so its more friendly and easy to get items from assembly easily rather than stuck at 0:00 progress.]]></content:encoded>
    </item>
    <item>
      <title>Speeding up Skylab</title>
      <pubDate>Thu, 16 Apr 2026 01:21:49 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/speeding-up-skylab.130156/</link>
      <guid>https://board-en.darkorbit.com/threads/speeding-up-skylab.130156/</guid>
      <author>invalid@example.com (Blobuloid)</author>
      <dc:creator>Blobuloid</dc:creator>
      <content:encoded><![CDATA[Since the first raw materials in the production department are usually full, I suggest simply increasing the processing speed by 2 if such a solution is possible in order to faster generate the more needed raw materials such as Promerium and Seprom. Omega could have a function of firing only rockets in order to save Seprom from lasers.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Suggestion: Add NPC Boosters to Shop + Increase Luminaflux Limit</title>
      <pubDate>Sun, 12 Apr 2026 16:52:33 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/suggestion-add-npc-boosters-to-shop-increase-luminaflux-limit.130174/</link>
      <guid>https://board-en.darkorbit.com/threads/suggestion-add-npc-boosters-to-shop-increase-luminaflux-limit.130174/</guid>
      <author>invalid@example.com (AlfaCentauri)</author>
      <dc:creator>AlfaCentauri</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
I would like to suggest a small improvement that could help balance gameplay and reduce excessive grinding.<br />
<b>1. Add NPC Boosters (BO1 and BO2) to the shop</b><br />
It would be great if NPC damage boosters (BO1 and BO2) were available for purchase in the shop with a weekly limit, for example:<br />
<ul>
<li>Maximum 20 hours per week</li>
</ul>This would give players more flexibility without making the game pay-to-win, while still keeping a reasonable limit.<br />
<b>2. Increase Luminaflux purchase...</b><br />
<br />
<a href="https://board-en.darkorbit.com/threads/suggestion-add-npc-boosters-to-shop-increase-luminaflux-limit.130174/" class="internalLink">Suggestion: Add NPC Boosters to Shop + Increase Luminaflux Limit</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>wait wait wait i have an idea</title>
      <pubDate>Mon, 06 Apr 2026 17:19:50 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/wait-wait-wait-i-have-an-idea.130147/</link>
      <guid>https://board-en.darkorbit.com/threads/wait-wait-wait-i-have-an-idea.130147/</guid>
      <author>invalid@example.com (PacificNW)</author>
      <dc:creator>PacificNW</dc:creator>
      <content:encoded><![CDATA[so i&#039;m looking at all the recent posts about this and that and the new stuff being added, seems every day, and wondering if i could come up with an idea to make things better.<br />
<br />
so i thought what if the developers or whomever (i think that&#039;s correct) actually thought about an idea to make things better?<br />
<br />
there&#039;s a large number of people who have played this game for years, and as hard as it is to believe, actually enjoy(ed) it, and, surprise surprise, are still hanging aroud.<br />
<br />
so i&#039;m...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/wait-wait-wait-i-have-an-idea.130147/" class="internalLink">wait wait wait i have an idea</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Pilot Skills mini-rework</title>
      <pubDate>Thu, 26 Mar 2026 19:05:31 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/pilot-skills-mini-rework.130148/</link>
      <guid>https://board-en.darkorbit.com/threads/pilot-skills-mini-rework.130148/</guid>
      <author>invalid@example.com (Blobuloid)</author>
      <dc:creator>Blobuloid</dc:creator>
      <content:encoded><![CDATA[<span style="color: #ffffff">Hello<br />
My suggestions/ideas regarding this topic:<br />
1.Lowering the threshold for required &quot;CDDs&quot; to earn &quot;progression points&quot; by, for example, 30 percent (at the game developers&#039; discretion).<br />
2.Reducing the fixed cost threshold for skill reset points or eliminating it. Why, in my opinion, should we consider changes to this aspect of the game?<br />
Firstly, to speed up gameplay for beginners.<br />
Secondly, to provide the opportunity to test various skills in the game, primarily for...</span><br />
<br />
<a href="https://board-en.darkorbit.com/threads/pilot-skills-mini-rework.130148/" class="internalLink">Pilot Skills mini-rework</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Anti Pet Target/Lock</title>
      <pubDate>Fri, 20 Mar 2026 22:30:06 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/anti-pet-target-lock.130146/</link>
      <guid>https://board-en.darkorbit.com/threads/anti-pet-target-lock.130146/</guid>
      <author>invalid@example.com (€LÏ†€-ƒôr¢€™)</author>
      <dc:creator>€LÏ†€-ƒôr¢€™</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center"><span style="color: #4dffff">I personally would like to have the option to buy a Pet10 Protocol/Gear that<br />
stops you from being able to target and kill your own Pet.<br />
I know most people will say this is a skill issue, but the movement/behaviour/Hitboxes<br />
 of the Pet10 (and the NPCS) in the DSE gate is very different to the rest of the game and I am constantly killing my own pet.<br />
<br />
I initially thought of having a dual slot gear for the Pet10 so you could<br />
(for example) use Auto loot/Enemy Locator at the...</span>&#8203;</div><br />
<a href="https://board-en.darkorbit.com/threads/anti-pet-target-lock.130146/" class="internalLink">Anti Pet Target/Lock</a>]]></content:encoded>
    </item>
    <item>
      <title>Old Ships upgrade</title>
      <pubDate>Fri, 13 Mar 2026 12:49:17 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/old-ships-upgrade.130077/</link>
      <guid>https://board-en.darkorbit.com/threads/old-ships-upgrade.130077/</guid>
      <author>invalid@example.com (underwarren2)</author>
      <dc:creator>underwarren2</dc:creator>
      <content:encoded><![CDATA[I suggest an upgrade for older ships to make them competitive again.<br />
<br />
Phoenix:<br />
Critical Strike<br />
20% chance of dealing double damage (visual effect similar to tyrannos/odysseus)<br />
20%  absorption<br />
<br />
Liberator:<br />
30% HP<br />
20% Shield<br />
10% chance to absorb incoming damage to shield<br />
<br />
Piranha:<br />
10% Shield Penetration<br />
5% Damage<br />
10% Evasion<br />
<br />
Bigboy/Solemn<br />
30% Shield<br />
20% Absorption<br />
10% HP<br />
<br />
Nostromo:<br />
7% Damage<br />
15% Shield<br />
10% Absorption<br />
<br />
Spearhead:<br />
10% Evasion<br />
5% Shield Penetration<br />
<br />
Aegis:<br />
20% HP<br />
10% Shield...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/old-ships-upgrade.130077/" class="internalLink">Old Ships upgrade</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Update and improvement to the bases</title>
      <pubDate>Wed, 11 Mar 2026 22:34:37 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/update-and-improvement-to-the-bases.130130/</link>
      <guid>https://board-en.darkorbit.com/threads/update-and-improvement-to-the-bases.130130/</guid>
      <author>invalid@example.com (RussinXxIzzi)</author>
      <dc:creator>RussinXxIzzi</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px"><b><b>1. Current Problem</b></b></span><br />
<br />
Clan bases have remained practically <b>unchanged since the early years of the game</b>, while ship power, weapons, and equipment have increased dramatically over time.<br />
As a result, the defensive capability of bases no longer matches the current combat power of modern ships.<br />
Currently, it is common that:<br />
• <b>5 ships (&quot;mosca&quot; type — typically Goliath or similar)</b> equipped with:<br />
o <b>Full Level 20 Prometheus Lasers</b><br />
o <b>10 Morfiferus...</b><br />
<br />
<a href="https://board-en.darkorbit.com/threads/update-and-improvement-to-the-bases.130130/" class="internalLink">Update and improvement to the bases</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Hello, I'm here to provide a support solution.</title>
      <pubDate>Sat, 07 Mar 2026 16:20:31 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/hello-im-here-to-provide-a-support-solution.130124/</link>
      <guid>https://board-en.darkorbit.com/threads/hello-im-here-to-provide-a-support-solution.130124/</guid>
      <author>invalid@example.com (☆�*FЦΣ®^^©.®^^®^^HKM)</author>
      <dc:creator>☆�*FЦΣ®^^©.®^^®^^HKM</dc:creator>
      <content:encoded><![CDATA[<b><span style="color: #ff0000">I found this image on the Discord server showing someone cheating in the game. I&#039;ve already reported it to support, but I know they won&#039;t do anything. Therefore, I&#039;d like to suggest a solution here so the forum administrators can forward this idea to support and implement it immediately.</span></b><br />
<br />
<b><span style="color: #00ffff">Unfortunately, you can&#039;t play on the BL maps in Mexico 1 because you get attacked by someone with many ships who won&#039;t let you do anything.</span></b>...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/hello-im-here-to-provide-a-support-solution.130124/" class="internalLink">Hello, I&#039;m here to provide a support solution.</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>idea for a new nova type</title>
      <pubDate>Sun, 01 Mar 2026 10:39:58 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/idea-for-a-new-nova-type.130116/</link>
      <guid>https://board-en.darkorbit.com/threads/idea-for-a-new-nova-type.130116/</guid>
      <author>invalid@example.com (GOLDVESPER)</author>
      <dc:creator>GOLDVESPER</dc:creator>
      <content:encoded><![CDATA[my idea for a new nova type is to make one that gives on alien kill 10% chance of at level 1 , 1 unstable shard, at level 5 , 5 unstable shards in all buildable gates. its very difficult to get this resource in the game , this way i can actually roll a mod up to 10 if its for a ship i need it to be for without having to recycle everytime a battlepass comes out only.]]></content:encoded>
    </item>
    <item>
      <title>changes 2026</title>
      <pubDate>Tue, 17 Feb 2026 18:19:12 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/changes-2026.129716/</link>
      <guid>https://board-en.darkorbit.com/threads/changes-2026.129716/</guid>
      <author>invalid@example.com (recursos360)</author>
      <dc:creator>recursos360</dc:creator>
      <content:encoded><![CDATA[Changes and upgrades(improvements) - April 2026<br />
<i><span style="text-decoration: underline">Everything written below is being read and tested by the game&#039;s developers,hidden in server test in premium firstly.</span></i><br />
<br />
Improviments - Increment Plus 1 slot launcher missil all ships,and liberation to alocate 95 points profile pilot in skiltree and now more increase half values atuals in skills in skiltree:<br />
<img src="https://i.imgur.com/Udaj2IF.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/Udaj2IF.png" /><br />
For now, it will only be available on Unity, just like when we launched Unity, but...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/changes-2026.129716/" class="internalLink">changes 2026</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>change detonation II pilot sheet skill requirement</title>
      <pubDate>Sat, 07 Feb 2026 23:06:31 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/change-detonation-ii-pilot-sheet-skill-requirement.130038/</link>
      <guid>https://board-en.darkorbit.com/threads/change-detonation-ii-pilot-sheet-skill-requirement.130038/</guid>
      <author>invalid@example.com (Killer02)</author>
      <dc:creator>Killer02</dc:creator>
      <content:encoded><![CDATA[As you can read from the title of the thread, the topic concerns the skill of the pilot sheet detonation II nd as you all know in order to unlock and insert points in this skill it is necessary to have obligatorily two points in Detonation I and in addiction to the player&#039;s choice 3 points in one of the following skills:<br />
Tractor Beam I<br />
Alien Hunter<br />
<br />
What I now propose to change the requirements to unlock detonation II and i propose to remove tractor Beam I and in its place is inserted...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/change-detonation-ii-pilot-sheet-skill-requirement.130038/" class="internalLink">change detonation II pilot sheet skill requirement</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>New event idea</title>
      <pubDate>Sun, 11 Jan 2026 10:51:02 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/new-event-idea.130028/</link>
      <guid>https://board-en.darkorbit.com/threads/new-event-idea.130028/</guid>
      <author>invalid@example.com (Kopi97)</author>
      <dc:creator>Kopi97</dc:creator>
      <content:encoded><![CDATA[Hi everyone, I would like to come up with an idea that would solve a problem and also give a boost to the events. My idea would be to create an event on the R-zone map. This would be beneficial in several ways: firstly, the R-zone map would once again be filled with players, secondly, it would be much easier to get access, and thirdly, there are still quests for it today, so those who couldn’t complete them back then would have the chance to do so now. Thank you for reading through it, and...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/new-event-idea.130028/" class="internalLink">New event idea</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>SERVER CHANGE</title>
      <pubDate>Thu, 13 Nov 2025 01:45:15 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/server-change.129960/</link>
      <guid>https://board-en.darkorbit.com/threads/server-change.129960/</guid>
      <author>invalid@example.com (LIMLIM)</author>
      <dc:creator>LIMLIM</dc:creator>
      <content:encoded><![CDATA[I have a suggestion for the game: For players who are bored with the server they are playing on, introduce a server change card. For example, price the first server change at 100E and the second server change at 200E. I think that would be great.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Leonov Plus ship</title>
      <pubDate>Sun, 02 Nov 2025 01:04:23 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/leonov-plus-ship.129916/</link>
      <guid>https://board-en.darkorbit.com/threads/leonov-plus-ship.129916/</guid>
      <author>invalid@example.com (KillerOfDeath)</author>
      <dc:creator>KillerOfDeath</dc:creator>
      <content:encoded><![CDATA[Hello, just thought I would post an idea here that I&#039;ve had for some time, and believe it to be perhaps a good move for the next Plus ship. I have shared the idea of a Lightning Plus, however we already have the Pusat Plus so it doesn&#039;t really give as much &#039;diversity&#039;.<br />
<br />
The Leonov Plus I think could have 2 extra slots each for lasers and generators, and of course the usual standard Plus slots when it comes to extras and module slots. Also I believe the bonus which it already has can be...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/leonov-plus-ship.129916/" class="internalLink">Leonov Plus ship</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Store Filter</title>
      <pubDate>Sat, 01 Nov 2025 14:45:11 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/store-filter.129949/</link>
      <guid>https://board-en.darkorbit.com/threads/store-filter.129949/</guid>
      <author>invalid@example.com (VonArk)</author>
      <dc:creator>VonArk</dc:creator>
      <content:encoded><![CDATA[Add Filters to the stores so we can pinpoint quickly what we want to purchase. Right now its a hunt and peck type of thing with no order. This goes for the MAIN store as well. True, I have seen some &quot;filtering&quot; in place on the &quot;in-game&quot; store.  Maybe a &quot;keyword&quot; type filter: Weapons, Generators, i.e:<br />
<br />
Just an idea.<br />
<br />
VonArk and OldVonArk]]></content:encoded>
    </item>
    <item>
      <title>OFFICIAL PROPOSAL FOR DARKORBIT EVOLUTION</title>
      <pubDate>Thu, 16 Oct 2025 22:12:17 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/official-proposal-for-darkorbit-evolution.129918/</link>
      <guid>https://board-en.darkorbit.com/threads/official-proposal-for-darkorbit-evolution.129918/</guid>
      <author>invalid@example.com (☆�*FЦΣ®^^©.®^^®^^HKM)</author>
      <dc:creator>☆�*FЦΣ®^^©.®^^®^^HKM</dc:creator>
      <content:encoded><![CDATA[<b>Subject:</b> Strategic proposal for game expansion, sustainable economy, and massive player growth in DarkOrbit<br />
Dear BigPoint / DarkOrbit Team,<br />
I am a long-time DarkOrbit player and I respectfully present this proposal with the goal of <b>reviving game activity, strengthening the internal economy, transforming the bot problem into an opportunity, attracting new players, and bringing back veteran pilots</b> who helped shape the history of this game.<br />
<span style="font-size: 15px"><b>1. Bring Back Legendary...</b></span><br />
<br />
<a href="https://board-en.darkorbit.com/threads/official-proposal-for-darkorbit-evolution.129918/" class="internalLink">OFFICIAL PROPOSAL FOR DARKORBIT EVOLUTION</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>clan bases</title>
      <pubDate>Thu, 16 Oct 2025 20:06:51 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/clan-bases.129926/</link>
      <guid>https://board-en.darkorbit.com/threads/clan-bases.129926/</guid>
      <author>invalid@example.com (AVIT)</author>
      <dc:creator>AVIT</dc:creator>
      <content:encoded><![CDATA[put a 5-3 mist  around all clan bases so cloaks dont work . i think that be funny and a great update for pvp .<br />
Also  everyone in the clan looses uri lmao on a timer while the base is active .like a pay for the booster perks they get .<br />
HAHAHA]]></content:encoded>
    </item>
    <item>
      <title>bots could this be idea?</title>
      <pubDate>Tue, 08 Jul 2025 19:39:13 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/bots-could-this-be-idea.129833/</link>
      <guid>https://board-en.darkorbit.com/threads/bots-could-this-be-idea.129833/</guid>
      <author>invalid@example.com (Dragonxs)</author>
      <dc:creator>Dragonxs</dc:creator>
      <content:encoded><![CDATA[Hello I don&#039;t know if this might help get rid of bots as I&#039;m not sure how they work, but I thought like every 2 mins have red flashing random circle you have to go to sit in it for 3 secs say.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
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