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  <channel>
    <title>Update &amp; Idea Pool</title>
    <description>Update &amp; Idea Pool</description>
    <pubDate>Sat, 05 Sep 2026 08:48:36 +0000</pubDate>
    <lastBuildDate>Sat, 05 Sep 2026 08:48:36 +0000</lastBuildDate>
    <generator>DarkOrbit</generator>
    <link>https://board-en.darkorbit.com/forums/update-idea-pool.176/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://board-en.darkorbit.com/forums/update-idea-pool.176/index.rss"/>
    <item>
      <title>Classic 2014-2016 Era Based Server</title>
      <pubDate>Sat, 29 Aug 2026 05:47:13 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/classic-2014-2016-era-based-server.130387/</link>
      <guid>https://board-en.darkorbit.com/threads/classic-2014-2016-era-based-server.130387/</guid>
      <author>invalid@example.com (DarkOrbitUser2021)</author>
      <dc:creator>DarkOrbitUser2021</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center"><span style="font-size: 18px"><b><img src="https://darkorbit-22.bpsecure.com/do_img/global/externalHome/assets/screenshots/screen_1.jpg?__cv=694f6e52f1f5f1f7fc2c60d46027b700" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://darkorbit-22.bpsecure.com/do_img/global/externalHome/assets/screenshots/screen_1.jpg?__cv=694f6e52f1f5f1f7fc2c60d46027b700" /> </b></span>&#8203;</div><span style="font-size: 18px"><br />
<b><b>Bringing Back the Classic DarkOrbit Era</b></b></span><br />
<br />
DarkOrbit has changed enormously over the years, and while many of those changes have brought new content and possibilities to the game, a large part of the community still remembers and misses the simplicity, identity, and gameplay of the...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/classic-2014-2016-era-based-server.130387/" class="internalLink">Classic 2014-2016 Era Based Server</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Make a 2009 darkorbit server pls.</title>
      <pubDate>Sat, 22 Aug 2026 09:43:00 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/make-a-2009-darkorbit-server-pls.130371/</link>
      <guid>https://board-en.darkorbit.com/threads/make-a-2009-darkorbit-server-pls.130371/</guid>
      <author>invalid@example.com (TheBossTreb)</author>
      <dc:creator>TheBossTreb</dc:creator>
      <content:encoded><![CDATA[Guys. Can we somehow make a 2009 version of darkorbit pls? It was my childhood game and im pretty sure that many og player would comeback for the fun and grind again. Is it possible to make it back?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>New rewards for levels 25+</title>
      <pubDate>Tue, 04 Aug 2026 18:15:16 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/new-rewards-for-levels-25.130349/</link>
      <guid>https://board-en.darkorbit.com/threads/new-rewards-for-levels-25.130349/</guid>
      <author>invalid@example.com (xDILEITx)</author>
      <dc:creator>xDILEITx</dc:creator>
      <content:encoded><![CDATA[Hello, I suggest adding benefits for reaching higher levels in the game. Currently, level 24 is the last one that offers any advantages (it unlocks access to hostile &quot;bl&quot; maps). It would be nice to have the perspective that next levels, which are even harder to achieve, would also reward us in some way (maybe with some partial PvP damage resistance at level 26, the ability to upgrade all skills in the &quot;pilot sheet&quot; without the current 50-point limit at level 25 or something similar). I...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/new-rewards-for-levels-25.130349/" class="internalLink">New rewards for levels 25+</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>More Missions</title>
      <pubDate>Thu, 23 Jul 2026 02:38:49 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/more-missions.130342/</link>
      <guid>https://board-en.darkorbit.com/threads/more-missions.130342/</guid>
      <author>invalid@example.com (CdAdrian208)</author>
      <dc:creator>CdAdrian208</dc:creator>
      <content:encoded><![CDATA[It would be nice for people that don&#039;t have anymore missions on their level if there was a place to go to complete side missions with minimal payout but so we can have an incentive to continue playing when we&#039;re done with our daily missions. Example: Go to the place and scroll the types of enemies such as Sibelon and how many you want to try to kill like 50 or whatever, with like a thousand uridium bonus and maybe extra honor as well and anything else that you guys can conjure up with this...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/more-missions.130342/" class="internalLink">More Missions</a>]]></content:encoded>
    </item>
    <item>
      <title>Bring DarkOrbit to Mobile – The Future of the Game</title>
      <pubDate>Mon, 13 Jul 2026 21:13:47 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/bring-darkorbit-to-mobile-the-future-of-the-game.130320/</link>
      <guid>https://board-en.darkorbit.com/threads/bring-darkorbit-to-mobile-the-future-of-the-game.130320/</guid>
      <author>invalid@example.com (valkon1)</author>
      <dc:creator>valkon1</dc:creator>
      <content:encoded><![CDATA[DarkOrbit has been one of the most iconic space MMO games for years, with a loyal community that still loves the game. However, the gaming world has changed. More and more people now play on smartphones and tablets instead of desktop computers, making it harder for many players to enjoy DarkOrbit.<br />
An official mobile version would give DarkOrbit a new future. Players could log in anywhere, complete missions, join events, and stay connected with their clans at any time. It would also introduce...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/bring-darkorbit-to-mobile-the-future-of-the-game.130320/" class="internalLink">Bring DarkOrbit to Mobile – The Future of the Game</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>SUGGESTIONS</title>
      <pubDate>Sun, 05 Jul 2026 12:10:41 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/suggestions.130304/</link>
      <guid>https://board-en.darkorbit.com/threads/suggestions.130304/</guid>
      <author>invalid@example.com (ju29ro)</author>
      <dc:creator>ju29ro</dc:creator>
      <content:encoded><![CDATA[H<br />
Hi there,<br />
I don&#039;t know if there is a specific section for this, but I would like to share some ideas regarding the overall game experience, quality-of-life features, and a new PvP mechanic.<br />
<br />
<b>1) &quot;NEW&quot; Icon Tag for Recently Acquired Items</b><br />
This quality-of-life feature will make it much easier to identify newly obtained items, such as modules or weapons.<br />
<ul>
<li>Visual Indicator: A &quot;NEW&quot; tag should be placed on the top corner of the item&#039;s icon. This saves players from having to...</li>
</ul><br />
<a href="https://board-en.darkorbit.com/threads/suggestions.130304/" class="internalLink">SUGGESTIONS</a>]]></content:encoded>
    </item>
    <item>
      <title>Steam version Achievements implementation</title>
      <pubDate>Thu, 02 Jul 2026 04:18:10 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/steam-version-achievements-implementation.130299/</link>
      <guid>https://board-en.darkorbit.com/threads/steam-version-achievements-implementation.130299/</guid>
      <author>invalid@example.com (Илиян[BGR™])</author>
      <dc:creator>Илиян[BGR™]</dc:creator>
      <content:encoded><![CDATA[Title.<br />
Add some achievements so it feels better to grind, gives more dopamine and goals for us completionist players.<br />
There already is an in game achievement system, you can copy some of it/all of it or just think of new achievements for Steam.<br />
Example:<br />
1. Novice Hunter<br />
Shoot 10.000 rounds of lasers.]]></content:encoded>
    </item>
    <item>
      <title>SHD-T01 and HP-T01 modules</title>
      <pubDate>Sun, 28 Jun 2026 20:21:05 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/shd-t01-and-hp-t01-modules.130294/</link>
      <guid>https://board-en.darkorbit.com/threads/shd-t01-and-hp-t01-modules.130294/</guid>
      <author>invalid@example.com (Paulo-)</author>
      <dc:creator>Paulo-</dc:creator>
      <content:encoded><![CDATA[I like using the Tartarus Plus, but I don&#039;t have many modules. I think it would be good to add the SHD-T01 module (15% shield) for 15,000 Agatus Shards and the HP-T01 module (25% HP) for 20,000 shards in the Agatus Breach; I think players would try to get those modules.]]></content:encoded>
    </item>
    <item>
      <title>Increasing the importance of overall rankings</title>
      <pubDate>Sat, 06 Jun 2026 06:42:53 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/increasing-the-importance-of-overall-rankings.130251/</link>
      <guid>https://board-en.darkorbit.com/threads/increasing-the-importance-of-overall-rankings.130251/</guid>
      <author>invalid@example.com (Blobuloid)</author>
      <dc:creator>Blobuloid</dc:creator>
      <content:encoded><![CDATA[Increasing the importance of overall rankings<br />
What if, at certain intervals chosen by the community, all ranking points were deleted for all players and clans? This would create a systematic fight for the top spot in the rankings and for the highest rank. What fields could such a change open?<br />
Improved activity<br />
Bots&#039; awareness that they also lose points like everyone else<br />
Creating new rank thresholds adjusted to the time of earning ranking points<br />
Complete changes in the galaxy dictated by the...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/increasing-the-importance-of-overall-rankings.130251/" class="internalLink">Increasing the importance of overall rankings</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>,,Quick preparation for battle''</title>
      <pubDate>Mon, 18 May 2026 22:01:15 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/quick-preparation-for-battle.130250/</link>
      <guid>https://board-en.darkorbit.com/threads/quick-preparation-for-battle.130250/</guid>
      <author>invalid@example.com (Blobuloid)</author>
      <dc:creator>Blobuloid</dc:creator>
      <content:encoded><![CDATA[This can be a small event or an hour-long effect where the developers give us the opportunity to earn extra SEPROM for our in-game effort. As the title suggests, you can also attach or rotate ammunition, for example, to such an event.]]></content:encoded>
    </item>
    <item>
      <title>Minimap: Red dots blending with the background.</title>
      <pubDate>Mon, 18 May 2026 21:56:54 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/minimap-red-dots-blending-with-the-background.130249/</link>
      <guid>https://board-en.darkorbit.com/threads/minimap-red-dots-blending-with-the-background.130249/</guid>
      <author>invalid@example.com (Blobuloid)</author>
      <dc:creator>Blobuloid</dc:creator>
      <content:encoded><![CDATA[I especially noticed this when creating a red map in Trinity. Improving enemy visibility on the minimap which I think will improve gameplay comfort.<br />
By the way, it seems that logging out of the Unity client doesn&#039;t work perfectly. The situation where I was shot down despite logging out of the game made me think, but I&#039;m nitpicking. Maybe I was just lagging.]]></content:encoded>
    </item>
    <item>
      <title>About particle cannons</title>
      <pubDate>Wed, 06 May 2026 18:37:22 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/about-particle-cannons.130188/</link>
      <guid>https://board-en.darkorbit.com/threads/about-particle-cannons.130188/</guid>
      <author>invalid@example.com (MoneyM4nDom)</author>
      <dc:creator>MoneyM4nDom</dc:creator>
      <content:encoded><![CDATA[I have always been wondering why we get so much uncommon particle cannons on trinity trials that it has no use for them but on intensify tab we can only use our rare ones but what if we use our uncommon particle cannons to be able to make rare particle cannons? I think its a good suggestion it would benefit every player and be able to craft some better particle cannons on intensify. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<b><span style="color: #ff0000">[Polls not permitted]</span></b>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Assembly refresh button</title>
      <pubDate>Sat, 18 Apr 2026 20:14:11 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/assembly-refresh-button.130182/</link>
      <guid>https://board-en.darkorbit.com/threads/assembly-refresh-button.130182/</guid>
      <author>invalid@example.com (MoneyM4nDom)</author>
      <dc:creator>MoneyM4nDom</dc:creator>
      <content:encoded><![CDATA[Don&#039;t you get slightly annoyed crafting anything in assembly but its stuck at 0:00 regardless of logging out,restarting router (to change ip), clearing cache and still at 0:00? the idea of adding a refresh button is convenient as for flash client and unity so its more friendly and easy to get items from assembly easily rather than stuck at 0:00 progress.]]></content:encoded>
    </item>
    <item>
      <title>Speeding up Skylab</title>
      <pubDate>Thu, 16 Apr 2026 01:21:49 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/speeding-up-skylab.130156/</link>
      <guid>https://board-en.darkorbit.com/threads/speeding-up-skylab.130156/</guid>
      <author>invalid@example.com (Blobuloid)</author>
      <dc:creator>Blobuloid</dc:creator>
      <content:encoded><![CDATA[Since the first raw materials in the production department are usually full, I suggest simply increasing the processing speed by 2 if such a solution is possible in order to faster generate the more needed raw materials such as Promerium and Seprom. Omega could have a function of firing only rockets in order to save Seprom from lasers.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Suggestion: Add NPC Boosters to Shop + Increase Luminaflux Limit</title>
      <pubDate>Sun, 12 Apr 2026 16:52:33 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/suggestion-add-npc-boosters-to-shop-increase-luminaflux-limit.130174/</link>
      <guid>https://board-en.darkorbit.com/threads/suggestion-add-npc-boosters-to-shop-increase-luminaflux-limit.130174/</guid>
      <author>invalid@example.com (AlfaCentauri)</author>
      <dc:creator>AlfaCentauri</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
I would like to suggest a small improvement that could help balance gameplay and reduce excessive grinding.<br />
<b>1. Add NPC Boosters (BO1 and BO2) to the shop</b><br />
It would be great if NPC damage boosters (BO1 and BO2) were available for purchase in the shop with a weekly limit, for example:<br />
<ul>
<li>Maximum 20 hours per week</li>
</ul>This would give players more flexibility without making the game pay-to-win, while still keeping a reasonable limit.<br />
<b>2. Increase Luminaflux purchase...</b><br />
<br />
<a href="https://board-en.darkorbit.com/threads/suggestion-add-npc-boosters-to-shop-increase-luminaflux-limit.130174/" class="internalLink">Suggestion: Add NPC Boosters to Shop + Increase Luminaflux Limit</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>wait wait wait i have an idea</title>
      <pubDate>Mon, 06 Apr 2026 17:19:50 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/wait-wait-wait-i-have-an-idea.130147/</link>
      <guid>https://board-en.darkorbit.com/threads/wait-wait-wait-i-have-an-idea.130147/</guid>
      <author>invalid@example.com (PacificNW)</author>
      <dc:creator>PacificNW</dc:creator>
      <content:encoded><![CDATA[so i&#039;m looking at all the recent posts about this and that and the new stuff being added, seems every day, and wondering if i could come up with an idea to make things better.<br />
<br />
so i thought what if the developers or whomever (i think that&#039;s correct) actually thought about an idea to make things better?<br />
<br />
there&#039;s a large number of people who have played this game for years, and as hard as it is to believe, actually enjoy(ed) it, and, surprise surprise, are still hanging aroud.<br />
<br />
so i&#039;m...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/wait-wait-wait-i-have-an-idea.130147/" class="internalLink">wait wait wait i have an idea</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Pilot Skills mini-rework</title>
      <pubDate>Thu, 26 Mar 2026 19:05:31 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/pilot-skills-mini-rework.130148/</link>
      <guid>https://board-en.darkorbit.com/threads/pilot-skills-mini-rework.130148/</guid>
      <author>invalid@example.com (Blobuloid)</author>
      <dc:creator>Blobuloid</dc:creator>
      <content:encoded><![CDATA[<span style="color: #ffffff">Hello<br />
My suggestions/ideas regarding this topic:<br />
1.Lowering the threshold for required &quot;CDDs&quot; to earn &quot;progression points&quot; by, for example, 30 percent (at the game developers&#039; discretion).<br />
2.Reducing the fixed cost threshold for skill reset points or eliminating it. Why, in my opinion, should we consider changes to this aspect of the game?<br />
Firstly, to speed up gameplay for beginners.<br />
Secondly, to provide the opportunity to test various skills in the game, primarily for...</span><br />
<br />
<a href="https://board-en.darkorbit.com/threads/pilot-skills-mini-rework.130148/" class="internalLink">Pilot Skills mini-rework</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Anti Pet Target/Lock</title>
      <pubDate>Fri, 20 Mar 2026 22:30:06 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/anti-pet-target-lock.130146/</link>
      <guid>https://board-en.darkorbit.com/threads/anti-pet-target-lock.130146/</guid>
      <author>invalid@example.com (€LÏ†€-ƒôr¢€™)</author>
      <dc:creator>€LÏ†€-ƒôr¢€™</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center"><span style="color: #4dffff">I personally would like to have the option to buy a Pet10 Protocol/Gear that<br />
stops you from being able to target and kill your own Pet.<br />
I know most people will say this is a skill issue, but the movement/behaviour/Hitboxes<br />
 of the Pet10 (and the NPCS) in the DSE gate is very different to the rest of the game and I am constantly killing my own pet.<br />
<br />
I initially thought of having a dual slot gear for the Pet10 so you could<br />
(for example) use Auto loot/Enemy Locator at the...</span>&#8203;</div><br />
<a href="https://board-en.darkorbit.com/threads/anti-pet-target-lock.130146/" class="internalLink">Anti Pet Target/Lock</a>]]></content:encoded>
    </item>
    <item>
      <title>Old Ships upgrade</title>
      <pubDate>Fri, 13 Mar 2026 12:49:17 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/old-ships-upgrade.130077/</link>
      <guid>https://board-en.darkorbit.com/threads/old-ships-upgrade.130077/</guid>
      <author>invalid@example.com (underwarren2)</author>
      <dc:creator>underwarren2</dc:creator>
      <content:encoded><![CDATA[I suggest an upgrade for older ships to make them competitive again.<br />
<br />
Phoenix:<br />
Critical Strike<br />
20% chance of dealing double damage (visual effect similar to tyrannos/odysseus)<br />
20%  absorption<br />
<br />
Liberator:<br />
30% HP<br />
20% Shield<br />
10% chance to absorb incoming damage to shield<br />
<br />
Piranha:<br />
10% Shield Penetration<br />
5% Damage<br />
10% Evasion<br />
<br />
Bigboy/Solemn<br />
30% Shield<br />
20% Absorption<br />
10% HP<br />
<br />
Nostromo:<br />
7% Damage<br />
15% Shield<br />
10% Absorption<br />
<br />
Spearhead:<br />
10% Evasion<br />
5% Shield Penetration<br />
<br />
Aegis:<br />
20% HP<br />
10% Shield...<br />
<br />
<a href="https://board-en.darkorbit.com/threads/old-ships-upgrade.130077/" class="internalLink">Old Ships upgrade</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Update and improvement to the bases</title>
      <pubDate>Wed, 11 Mar 2026 22:34:37 +0000</pubDate>
      <link>https://board-en.darkorbit.com/threads/update-and-improvement-to-the-bases.130130/</link>
      <guid>https://board-en.darkorbit.com/threads/update-and-improvement-to-the-bases.130130/</guid>
      <author>invalid@example.com (RussinXxIzzi)</author>
      <dc:creator>RussinXxIzzi</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px"><b><b>1. Current Problem</b></b></span><br />
<br />
Clan bases have remained practically <b>unchanged since the early years of the game</b>, while ship power, weapons, and equipment have increased dramatically over time.<br />
As a result, the defensive capability of bases no longer matches the current combat power of modern ships.<br />
Currently, it is common that:<br />
• <b>5 ships (&quot;mosca&quot; type — typically Goliath or similar)</b> equipped with:<br />
o <b>Full Level 20 Prometheus Lasers</b><br />
o <b>10 Morfiferus...</b><br />
<br />
<a href="https://board-en.darkorbit.com/threads/update-and-improvement-to-the-bases.130130/" class="internalLink">Update and improvement to the bases</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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