[UI] Lordakia Update

Discussion in 'General Archive' started by Spykid[HΛŁΘ], Apr 20, 2018.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. Just like we had the Strenuer update a few years back, I've been having a think about what we could do with Lordakias. I have used some of the ideas and concepts from the discord previews too and researched some lore to incorporate it into this idea, so here goes.

    Eragoth Prime Located!!!
    Emperor Aquila has finally found his home world, the aquatic planet of Eragoth Prime, after centuries of searching. This discovery has allowed Aquila's forces to become stronger than ever. Rumour has it that Aquila is using large stockpiles if Tetrathin to enhance his soldiers. We must find Eragoth Prime and finish off Aquila and find his stockpiles.

    Galaxy Gate Eragoth: 120 parts, Spinnable and Craftable for 20 Mucosum.

    Map 1:
    Wave 1: 80 Lordakia
    Wave 2: 80 Boss Lordakia
    Wave 3: 80 Uber Lordakia
    Map 2:
    Wave 1: 20 Lordakium
    Wave 2: 10 Boss Lordakium
    Wave 3: 5 Uber Lordakium
    Map 3:
    Wave 1: 80 Pure Lordakia
    Wave 2: 20 Pure Lordakium
    Wave 3: 5 Pure Lordakium, 40 Pure Lordakia
    Map 4:
    Final Wave: Emporer Lordakium

    Rewards:
    20,000 Uridium
    200,000 Honor
    3,000,000 Experience
    7 Booty Keys
    15 Log Disks
    10 Tetrathin
    50% chance to receive 40 Tetrathin

    Npc Changes:
    Lordakia: Swarms Boss Lordakia
    Boss Lordakia: Swarms Uber Lordakia
    Lordakium: Spawns 5 Lordakia upon death
    Boss Lordakium: Spawns 3 Boss Lordakia and 15 Lordakia upon death
    Uber Lordakium: Spawns 1 Uber Lordakia, 5 Boss Lordakia and 25 Lordakia upon death

    These changes will be in regular maps and Galaxy Gate Eragoth but not in other gates (unless decided otherwise)

    Galaxy Gate Eragoth Exclusive Npcs:

    Pure Lordakia:
    Hitpoints: 20,000
    Shields: 20,000
    Average Damage: 750
    Abilities: Will Repair Pure Lordakium 100hp/s
    Uridium: 20
    Credits: 7,500
    Experience: 7,500
    Honor: 20
    Rank Points: 10

    Pure Lordakium:
    Hitpoints: 500,000
    Shields: 450,000
    Average Damage: 5,000
    Abilities: Spawns 5 Pure Lordakia Upon death
    Mini Sticky Bomb, deals 10k damage
    Uridium: 150
    Credits: 400,000
    Experience: 45,000
    Honor: 100
    Rank Points: 20

    Emperor Lordakium:
    All stats are half of the Hades Emperor Lordakium
    Will only teleport at 75, 50 and 25% health. Radiation zone does not trigger teleport. Emperor Lordakium does not spawn clones, it instead disappears until the sub waves it spawns are destroyed. Emperor will not repair Hitpoints.

    Sub Waves:
    75% Health: 40 Lordakia, 20 Boss Lordakia, 10 Uber Lordakia
    50% Health: 10 Lordakium, 5 Boss Lordakium, 2 Uber Lordakium
    25% Health: 40 Pure Lordakia, 5 Pure Lordakium

    So let me know what you think, I'm thinking some new missions could fit in well but I haven't come up with any yet. I also have ideas for other enemys, but im just posting this for now, if theres interest, i'll post my other ideas
     
    Last edited: Apr 26, 2018
  2. Sapphire

    Sapphire User

    New gates are always welcomed, however I disagree with the rewards quite a bit. Tetrathrin is one of those items again which I have a lot even on a newb account. Instead of Tetrathrin, which is easy to obtain with quests anyways, I'd take Kyhalon on there. Kyhalon isn't that common reward, and shouldn't be, at least not too common. There are gate missions for Kyhalon and mainly you obtain Kyhalon from places, that are related to gates somehow.

    This gate could again fit in the theme, however, 100 is too much, I'd split it to 50. 20% chance isn't that good chance to be fair and due to the fact that the gate costs 150 parts, it sounds reasonable, especially when other rewards are garbage. Ok, it can be spinned with 20 Mucosum, but even if you received part with every spin, it would cost 3000 Mucosum and that's a big amount. Only those automated guys does have that amounts of Mucosum and even then they could craft like maximum of 10 gates (not too sure either tbh).

    But it sounds good otherwise. :) If you want my honest opinion would I like to play the gate, I answer no for these reasons:
    • Too high cost
    • Too low rewards
    • I don't like Kuiper either
    • I also hate Lordakias and their entire family!
     
  3. The mucosum crafting will mean you definately recive the part, so you wont need to spin on multipliers for the last few parts, but i think 120 parts would work. And how does 50% chance for 40 tetrathin sound. I have other plans for kylahon so if ure interested, ill post my ideas for that at some point. Cheers for the feedback and ill do some edits soon :)
     
  4. So I made the changes you suggested. What do you guys think now
     
  5. Deter

    Deter Board Administrator Team Darkorbit

    Hello,

    Due to the inactivity of this idea it will be close, archived and listed on the Update&Idea Pool index.

    Closing as inactive, archived and set to Index.
     
Thread Status:
Not open for further replies.