[UI] Skylab buff

Discussion in 'General Archive' started by ___ѕкєєтєя___, May 15, 2018.

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  1. I believe we honestly need a buff in skylab whether its making mor production or have to upgrade for more production. Game gets boring when we run out of sep and tedious. whether its bio reset or pvp or even pve. plus having to log on ever 2 days for 90 k sep on shields lasers and excetera...
     
  2. killemmate

    killemmate User

    i agree there really needs to be a buff in skylab
     
  3. deffinitely i run out of sep constantly and causes lack of game play cause im not trying to just logg for a week just to build sep. id rather be set for the week than log every two days to send 9k to citadel and waste it during prime time pvp
     
  4. Vegas™

    Vegas™ User

    If you can constantly have sep on your lasers what's the point of having it all? it's meant to be a RARE resource, it provides an extremely large damage boost and I dont think you should be able to constantly have it on your ship. My Sep refinery is lvl 18 and I have no problem with the time it takes to build up as a UFE player who plays a few hours everyday, got no sep? use prom, if not just stay with naked lasers, sep isn't essential to anything let alone everything, it's possible to PvP with prom or naked lasers.
    Whether other parts of the skylab need a rework, that could be another discussion, but the time it takes to produce seprom is fine in my opinion.
     
  5. apetown.

    apetown. User

    Dont forget the huge amount of player who have unlimited lifetime seprom made with bugs. This change would only get us fair players to the same level with them.

    And yes, i 100% agree with buffing seprom refinery
     
  6. The real question one should ask is how long do you play each day. I play everyday and have a growing surplus of Seprom on my lasers and Rockets.
     
    ]Coldheart[ likes this.
  7. Sapphire

    Sapphire User

    That much 90k Seproms from lasers will be empty when I stop.
     
  8. And that takes you roughly how long? An hour? 4?
     
  9. Sapphire

    Sapphire User

    Depends how much I sit at gate instead of shooting stuff. If I continuously shoot e.g. Cubikons, it lasts maybe hour or two.
     
  10. i play enough to waste sep and promi complete off ship on usa west coast soloing cubes for quest naked is extremely difficult for a cyborg full bio tripple boosted . i used all ammo and now am stuck with x2

    im also actively fighting for bases
     
    Last edited by moderator: May 23, 2018
  11. Wasja34

    Wasja34 User

    i think also, we need more seprom!
     
  12. spy-girl

    spy-girl User

    We ask för moore sep in 1 very long time and it is what smaller player needs that not can boost there ship to be stronger ,but you
    can spend time to farm it and then you get a lot of stuff FREE thats a bargen (hmm sorry for bad english )
     
  13. At one time I used to play most of the day, both at home and at work. I can't play at work anymore because I am too busy with work. *sigh* Anyways, I was also using prom then and never ran out. Now I use Seprom but don't play as much. I am not sure if I envy those that play more or not, but I am nor running out. When solo cubing on West (other account, don't want people confused) I use ring/diamond, x2, and normally no boost. But I probably don't go at it as much as most. I can agree that playing can get tedious when you are used to play with Seprom though, similar to when I switch between my accounts and try to do the same thing. I end of having to think about what is going on. "Why is this taking so long?" LOL I can understand the pain when one resets the bio as I recently did the same thing. Glad I won't be doing that again. Maybe as I get stronger I will start doing more and finding more of a need for it.
     
  14. Deter

    Deter Board Administrator Team Darkorbit

    Hello,

    Due to the inactivity of this idea it will be close, archived and listed on the Update&Idea Pool index. Should you wish to re-open the thread please post on the chat board.

    Closing as inactive, archived and set to Index.