[GI] Multi Company Clans MUST GO STILL!!!

Discussion in 'General Archive' started by Marmite01{R.I.P}, Mar 4, 2019.

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  1. Just did a quick check on how bad the MCC's ARE ruining the game. I just counted that 17 out of 22 bases were owned by 1 clan alone. How the hell do you compete against that..... game is not being run fairly at all, seems like 1 rule for some and tough luck for others.
    Am so close to just saying sod it now as this game has become seriously 1 sided!!!
     
    _oversoulpaul_ likes this.
  2. Yardies

    Yardies User

    Companies meaning nothing now. There WERE 3 of them and players were DEFENDING them. Now there are Multi Clans and companies have no meaning right now.
    So decide:
    1. Delete multi clans and forbid 2 company players to be in same clan
    2. Merge companies and create one only, like Pluto, and thats it

    This is not PvP game anymore...... It become chasing clan rank and gathering strong players in one clan cause they scared to fight each other.

    And just to be clear. Not whining, just want fun as it used to be before. UFE player here..
     
  3. There is already a thread meant to talk about Multi-Company Clans. Quit it with duplicate threads. There's a reason they want it all compiled in a single location.

    Find it here: Multi-Company Clans: What to do?
     
  4. Sgt_Ocker

    Sgt_Ocker User

    True, they did want feedback in a single location.
    The thread is over a year old and the only thing to come from it so far is; New content in BL maps, that allows dominating MCC to benefit over all others. A brand new Event, that allowed dominating MCC to benefit over all others.

    Funny and a bit sad too really - The major problems identified in the thread you quote that is now over a year old, were totally disregarded during the design and implementation of the only real content to be added to the game in years.

    Maybe, just maybe if enough duplicate threads start popping up DO management, who it seems have not taken their feedback thread on the topic seriously, might start to see allowing minority groups (a few elitist clans) to totally dominate servers as they do is actually destroying the game for everyone else.

    DarkOrbit is a business, as such I would think player retention and some semblance of "balance" would be important for growth and the long term viability of the product.
    Maybe I'm wrong, maybe DO is the one company that has found a way to let a game continue with a dwindling player base due to the domination of the game by minority groups.
     
  5. SirThrills

    SirThrills Board Administrator Team Darkorbit

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